[Released] RSSY Clothing Converter from Genesis 2 Male to Genesis 8 Male [Commercial]

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Comments

  • IceDragonArtIceDragonArt Posts: 12,548
    Cybersox said:
    dkgoose said:

    Maybe the awesome duo could fill the gap left from GenX, you guys are doing amazing stuff with the clothing converters and scripts :)

     

    Cybersox said:
    dkgoose said:

    Maybe the awesome duo could fill the gap left from GenX, you guys are doing amazing stuff with the clothing converters and scripts :)

    If so, I will be hard pressed to keep from amusing myself with the ability to put the Genesis female outfits on the males and vice versa. 

    Sickleyield mentioned this briefly at one point, but we are so busy that it is not even on the radar yet.

    It definitely should be the lowest priority given how few Genesis outfits were created compared to the other generations and how clunky some of those look now.  I'd much prefer to see converters for the G2s to the G3s before we see a Genesis to G8F set.      

    Genx converts characters not clothing....

  • RKane_1RKane_1 Posts: 3,037

    My male figures have never had so many clothes. *chuckle*

  • evilded777evilded777 Posts: 2,464

    Um....am I the only one having the old triangle crotch problem? Every pair of pants looks like a cod piece.

  • Awesome!

    Thanks! smiley

  • Cybersox said:
    dkgoose said:

    Maybe the awesome duo could fill the gap left from GenX, you guys are doing amazing stuff with the clothing converters and scripts :)

     

    Cybersox said:
    dkgoose said:

    Maybe the awesome duo could fill the gap left from GenX, you guys are doing amazing stuff with the clothing converters and scripts :)

    If so, I will be hard pressed to keep from amusing myself with the ability to put the Genesis female outfits on the males and vice versa. 

    Sickleyield mentioned this briefly at one point, but we are so busy that it is not even on the radar yet.

    It definitely should be the lowest priority given how few Genesis outfits were created compared to the other generations and how clunky some of those look now.  I'd much prefer to see converters for the G2s to the G3s before we see a Genesis to G8F set.      

    Genx converts characters not clothing....

    That is correct.  So we have a lot of clothing to go through if we can first. smiley

  • RKane_1 said:

    My male figures have never had so many clothes. *chuckle*

    laugh

  • Um....am I the only one having the old triangle crotch problem? Every pair of pants looks like a cod piece.

    Hmmm.  Can you post one pic and its name?  Maybe I have it.

  • Hhhhnnnnnghhhh now I can use some of my favorite outfits on G8M. Works like a dream.

    You two are amazing. Thank you for taking the time to make this. I’ve said this before, but I’ll say it again: you’ve got me as a customer for life.

  • Finlaena said:

    Hhhhnnnnnghhhh now I can use some of my favorite outfits on G8M. Works like a dream.

    You two are amazing. Thank you for taking the time to make this. I’ve said this before, but I’ll say it again: you’ve got me as a customer for life.

    laugh  You are very welcome!  It is really satifying to make you (and hopefully everyone else) happy smiley

  • ValkeerieValkeerie Posts: 159

    I am having trouble with this convertor as it is failing to convert lots of clothing items, claiming they are not clothing. This means that the script won't execute usefully in batch mode.

    In order to describe the problem I have focussed on Luthbel's Vendetta, as it is used in the promo. If I select the directory containing Vendetta, it finds nine items, and converts seven, reporting both Ruffle and Cloak as "non-clothing items". If I force the conversion, they are flagged as "Follower?" rather than "Wardrobe".

    This behaviour is occuring across almost all products, some worse than others. I have attached a couple of images of the script and log for Vendetta.

    Convert.PNG
    1105 x 841 - 120K
    Log.PNG
    1066 x 912 - 155K
  • Valkeerie said:

    I am having trouble with this convertor as it is failing to convert lots of clothing items, claiming they are not clothing. This means that the script won't execute usefully in batch mode.

    In order to describe the problem I have focussed on Luthbel's Vendetta, as it is used in the promo. If I select the directory containing Vendetta, it finds nine items, and converts seven, reporting both Ruffle and Cloak as "non-clothing items". If I force the conversion, they are flagged as "Follower?" rather than "Wardrobe".

    This behaviour is occuring across almost all products, some worse than others. I have attached a couple of images of the script and log for Vendetta.

    Merged into main thread.

  • Valkeerie said:

    I am having trouble with this convertor as it is failing to convert lots of clothing items, claiming they are not clothing. This means that the script won't execute usefully in batch mode.

    In order to describe the problem I have focussed on Luthbel's Vendetta, as it is used in the promo. If I select the directory containing Vendetta, it finds nine items, and converts seven, reporting both Ruffle and Cloak as "non-clothing items". If I force the conversion, they are flagged as "Follower?" rather than "Wardrobe".

    This behaviour is occuring across almost all products, some worse than others. I have attached a couple of images of the script and log for Vendetta.

    That is the correct behavior.  The reason that it thinks the Ruffle and Cloak are non-clothing items is because they are reported as "Follower?" items instead of "Follower/Wardrobe" or "Follower/Accessory".  You force the conversion, but the script leaves the metadata the same (thinking there might be a good reason for it).

    (p.s., Thanks Richard for bringing this to my attention smiley)

  • ValkeerieValkeerie Posts: 159
    Valkeerie said:

    I am having trouble with this convertor as it is failing to convert lots of clothing items, claiming they are not clothing. This means that the script won't execute usefully in batch mode.

    In order to describe the problem I have focussed on Luthbel's Vendetta, as it is used in the promo. If I select the directory containing Vendetta, it finds nine items, and converts seven, reporting both Ruffle and Cloak as "non-clothing items". If I force the conversion, they are flagged as "Follower?" rather than "Wardrobe".

    This behaviour is occuring across almost all products, some worse than others. I have attached a couple of images of the script and log for Vendetta.

    That is the correct behavior.  The reason that it thinks the Ruffle and Cloak are non-clothing items is because they are reported as "Follower?" items instead of "Follower/Wardrobe" or "Follower/Accessory".  You force the conversion, but the script leaves the metadata the same (thinking there might be a good reason for it).

    (p.s., Thanks Richard for bringing this to my attention smiley)

    Okay, is there an elegant way I can improve the handling of items as in the case above?.

    I have a lot of G2M content and part of the appeal of a script was being able to do dozens of products in batch. The batch approach fails. It bails completely on Old World Knight, leaving me with a fairly random (alphabetic, python dictionary?) selection of conversions scattered across all the products. None of the products are populated -a belt here, a helm there, a jacket somewhere else, but no complete conversions as far as I can see.

    The conversions I have tried have been cool. The Air Defender product, which I really like, is again mostly converted as "Follower?" but the items fit nicely.

    I'd really like to fix this, as I was quite excited by the idea of have all my G2 content for G8 :-)

     

  • Valkeerie said:
    Valkeerie said:

    I am having trouble with this convertor as it is failing to convert lots of clothing items, claiming they are not clothing. This means that the script won't execute usefully in batch mode.

    In order to describe the problem I have focussed on Luthbel's Vendetta, as it is used in the promo. If I select the directory containing Vendetta, it finds nine items, and converts seven, reporting both Ruffle and Cloak as "non-clothing items". If I force the conversion, they are flagged as "Follower?" rather than "Wardrobe".

    This behaviour is occuring across almost all products, some worse than others. I have attached a couple of images of the script and log for Vendetta.

    That is the correct behavior.  The reason that it thinks the Ruffle and Cloak are non-clothing items is because they are reported as "Follower?" items instead of "Follower/Wardrobe" or "Follower/Accessory".  You force the conversion, but the script leaves the metadata the same (thinking there might be a good reason for it).

    (p.s., Thanks Richard for bringing this to my attention smiley)

    Okay, is there an elegant way I can improve the handling of items as in the case above?.

    I have a lot of G2M content and part of the appeal of a script was being able to do dozens of products in batch. The batch approach fails. It bails completely on Old World Knight, leaving me with a fairly random (alphabetic, python dictionary?) selection of conversions scattered across all the products. None of the products are populated -a belt here, a helm there, a jacket somewhere else, but no complete conversions as far as I can see.

    The conversions I have tried have been cool. The Air Defender product, which I really like, is again mostly converted as "Follower?" but the items fit nicely.

    I'd really like to fix this, as I was quite excited by the idea of have all my G2 content for G8 :-)

     

    You can multi-select the items you want to Force Convert: Shift Left Click, or Ctrl Left Click or even Ctrl-A to select All.  Do that first and then click Force Convert.

  • ValkeerieValkeerie Posts: 159
    Valkeerie said:
    Valkeerie said:

    I am having trouble with this convertor as it is failing to convert lots of clothing items, claiming they are not clothing. This means that the script won't execute usefully in batch mode.

    In order to describe the problem I have focussed on Luthbel's Vendetta, as it is used in the promo. If I select the directory containing Vendetta, it finds nine items, and converts seven, reporting both Ruffle and Cloak as "non-clothing items". If I force the conversion, they are flagged as "Follower?" rather than "Wardrobe".

    This behaviour is occuring across almost all products, some worse than others. I have attached a couple of images of the script and log for Vendetta.

    That is the correct behavior.  The reason that it thinks the Ruffle and Cloak are non-clothing items is because they are reported as "Follower?" items instead of "Follower/Wardrobe" or "Follower/Accessory".  You force the conversion, but the script leaves the metadata the same (thinking there might be a good reason for it).

    (p.s., Thanks Richard for bringing this to my attention smiley)

    Okay, is there an elegant way I can improve the handling of items as in the case above?.

    I have a lot of G2M content and part of the appeal of a script was being able to do dozens of products in batch. The batch approach fails. It bails completely on Old World Knight, leaving me with a fairly random (alphabetic, python dictionary?) selection of conversions scattered across all the products. None of the products are populated -a belt here, a helm there, a jacket somewhere else, but no complete conversions as far as I can see.

    The conversions I have tried have been cool. The Air Defender product, which I really like, is again mostly converted as "Follower?" but the items fit nicely.

    I'd really like to fix this, as I was quite excited by the idea of have all my G2 content for G8 :-)

     

    You can multi-select the items you want to Force Convert: Shift Left Click, or Ctrl Left Click or even Ctrl-A to select All.  Do that first and then click Force Convert.

    Thank you. I am beginning to get a handle on this now. If I select an item (say Vendetta/Ruffle) and do Edit/Scene Identification the Content Type is tagged as "Follower". Other items (eg the Mask) are tagged in a way that your product can handle automatically. So the problem is not with the item, it is with the metadata created by the original author.

    What I would like to do is reclassify items like the Ruffle and the Cloak so that the conversion does the right thing. Cos I'm an OCD kinda person :-) I tried editing the Content Type, but this seems to apply only the the item in scene, and is not reflected in the database. Any advice on fixing metadata would be appreciated.

    My other comment about the script failing remains unanswered. It converts until it reaches Old World Knight and just stops. At that point it has done perhaps 20% of the conversions.



     

  • evilded777evilded777 Posts: 2,464

    Um....am I the only one having the old triangle crotch problem? Every pair of pants looks like a cod piece.

    Hmmm.  Can you post one pic and its name?  Maybe I have it.

    I can later, but... its almost everything. So far the only one that I converted that DIDN"T was Time For School.

     

  • Valkeerie said:
    Valkeerie said:
    Valkeerie said:

    I am having trouble with this convertor as it is failing to convert lots of clothing items, claiming they are not clothing. This means that the script won't execute usefully in batch mode.

    In order to describe the problem I have focussed on Luthbel's Vendetta, as it is used in the promo. If I select the directory containing Vendetta, it finds nine items, and converts seven, reporting both Ruffle and Cloak as "non-clothing items". If I force the conversion, they are flagged as "Follower?" rather than "Wardrobe".

    This behaviour is occuring across almost all products, some worse than others. I have attached a couple of images of the script and log for Vendetta.

    That is the correct behavior.  The reason that it thinks the Ruffle and Cloak are non-clothing items is because they are reported as "Follower?" items instead of "Follower/Wardrobe" or "Follower/Accessory".  You force the conversion, but the script leaves the metadata the same (thinking there might be a good reason for it).

    (p.s., Thanks Richard for bringing this to my attention smiley)

    Okay, is there an elegant way I can improve the handling of items as in the case above?.

    I have a lot of G2M content and part of the appeal of a script was being able to do dozens of products in batch. The batch approach fails. It bails completely on Old World Knight, leaving me with a fairly random (alphabetic, python dictionary?) selection of conversions scattered across all the products. None of the products are populated -a belt here, a helm there, a jacket somewhere else, but no complete conversions as far as I can see.

    The conversions I have tried have been cool. The Air Defender product, which I really like, is again mostly converted as "Follower?" but the items fit nicely.

    I'd really like to fix this, as I was quite excited by the idea of have all my G2 content for G8 :-)

     

    You can multi-select the items you want to Force Convert: Shift Left Click, or Ctrl Left Click or even Ctrl-A to select All.  Do that first and then click Force Convert.

    Thank you. I am beginning to get a handle on this now. If I select an item (say Vendetta/Ruffle) and do Edit/Scene Identification the Content Type is tagged as "Follower". Other items (eg the Mask) are tagged in a way that your product can handle automatically. So the problem is not with the item, it is with the metadata created by the original author.

    What I would like to do is reclassify items like the Ruffle and the Cloak so that the conversion does the right thing. Cos I'm an OCD kinda person :-) I tried editing the Content Type, but this seems to apply only the the item in scene, and is not reflected in the database. Any advice on fixing metadata would be appreciated.

    My other comment about the script failing remains unanswered. It converts until it reaches Old World Knight and just stops. At that point it has done perhaps 20% of the conversions.



     

    Have you resaved the item with the fixed metadata over the old item?

    What is the Daz log at the point of it stopping on Old World Knight?  I can see if there is something I can fix.  Occasionally, there is just something that DS does not like and it dies on transferring the item.  You will see an error like "WARNING: Error: cannot access member `getPresentation' of deleted QObject"  In that case, the script is stopping because DS has encountered an error.  You will just need to uncheck those items (or even better after you are finished memorizing them (on the Options tab) so it will know to skip that item in the future).

  • Um....am I the only one having the old triangle crotch problem? Every pair of pants looks like a cod piece.

    Hmmm.  Can you post one pic and its name?  Maybe I have it.

    I can later, but... its almost everything. So far the only one that I converted that DIDN"T was Time For School.

     

    Hmmm.  Please do.

  • LintonLinton Posts: 542

    Just grabbed this, thank you both for creating this product! 

  • Linton said:

    Just grabbed this, thank you both for creating this product! 

    You're very welcome!  Enjoy! smiley

  • DkgooseDkgoose Posts: 1,451
    Cybersox said:
    dkgoose said:

    Maybe the awesome duo could fill the gap left from GenX, you guys are doing amazing stuff with the clothing converters and scripts :)

     

    Cybersox said:
    dkgoose said:

    Maybe the awesome duo could fill the gap left from GenX, you guys are doing amazing stuff with the clothing converters and scripts :)

    If so, I will be hard pressed to keep from amusing myself with the ability to put the Genesis female outfits on the males and vice versa. 

    Sickleyield mentioned this briefly at one point, but we are so busy that it is not even on the radar yet.

    It definitely should be the lowest priority given how few Genesis outfits were created compared to the other generations and how clunky some of those look now.  I'd much prefer to see converters for the G2s to the G3s before we see a Genesis to G8F set.      

    Genx converts characters not clothing....

    Exactly :) we’ll need our old characters transferred to go with our transfered clothes :). And I for one am looking forward to a Genesis to Genesis 8 Clothing Converter, I seen something on Facebook that might give a glimpse of hope but not sure and not sure I can’t mention Facebook stuff here :/... anyway keep up the awesome work :)

  • dkgoose said:
    Cybersox said:
    dkgoose said:

    Maybe the awesome duo could fill the gap left from GenX, you guys are doing amazing stuff with the clothing converters and scripts :)

     

    Cybersox said:
    dkgoose said:

    Maybe the awesome duo could fill the gap left from GenX, you guys are doing amazing stuff with the clothing converters and scripts :)

    If so, I will be hard pressed to keep from amusing myself with the ability to put the Genesis female outfits on the males and vice versa. 

    Sickleyield mentioned this briefly at one point, but we are so busy that it is not even on the radar yet.

    It definitely should be the lowest priority given how few Genesis outfits were created compared to the other generations and how clunky some of those look now.  I'd much prefer to see converters for the G2s to the G3s before we see a Genesis to G8F set.      

    Genx converts characters not clothing....

    Exactly :) we’ll need our old characters transferred to go with our transfered clothes :). And I for one am looking forward to a Genesis to Genesis 8 Clothing Converter, I seen something on Facebook that might give a glimpse of hope but not sure and not sure I can’t mention Facebook stuff here :/... anyway keep up the awesome work :)

    You're welcome! laugh

  • evilded777evilded777 Posts: 2,464
    edited November 2018

    This is from the Newport Outfit, not as bad as some, worse than others.  Urban College Guy is pretty bad.

    codpiece.PNG
    432 x 350 - 207K
    Post edited by evilded777 on
  • DamselDamsel Posts: 384

    I bought this and transfered a bunch of great outfits from Genesis 2 to Genesis 8. Considering how pitiful his wardrobe is, it trippled the number of outfits I have for him. :)

     

    AK

  • Just grabbed this today! I am excited to convert all my G2 clothing over the weekend! Thanks for the product, @RiversoftArt!
  • RiverSoft ArtRiverSoft Art Posts: 6,573
    edited November 2018

    This is from the Newport Outfit, not as bad as some, worse than others.  Urban College Guy is pretty bad.

    Ok, I see the same thing.  I will ask if there is something Sickleyield can do.  But if it really bothers you, you might want to return the product.

    Post edited by RiverSoft Art on
  • Damsel said:

    I bought this and transfered a bunch of great outfits from Genesis 2 to Genesis 8. Considering how pitiful his wardrobe is, it trippled the number of outfits I have for him. :)

     

    AK

    Yeah, I finally feel like I might have enough outfits for G8M! smiley

  • Just grabbed this today! I am excited to convert all my G2 clothing over the weekend! Thanks for the product, @RiversoftArt!

    You are very welcome!  Enjoy!

  • evilded777evilded777 Posts: 2,464

    This is from the Newport Outfit, not as bad as some, worse than others.  Urban College Guy is pretty bad.

    This is from the Newport Outfit, not as bad as some, worse than others.  Urban College Guy is pretty bad.

    Ok, I see the same thing.  I will ask if there is something Sickleyield can do.  But if it really bothers you, you might want to return the product.

    No... other than some vagaries that I'm sure I will learn to conquer, it does a good job with many things.  It is unfortunate that this bit is not improved over the general AutoFit.

    I have another question.  Could you, from the program's point of view, define: Selected? Because it seems to vary.  Selected could mean "checked", it seems like it can also mean "highlighted". The program seems to react different ways in different circumstances.

  • SickleYieldSickleYield Posts: 7,639
    edited November 2018

    This is from the Newport Outfit, not as bad as some, worse than others.  Urban College Guy is pretty bad.

    Does dialing the crotch area fixer negative help? There's limited I can do other than add another morph. I had to do some projection outward to prevent clipping, and it doesn't affect every pair of pants the same.
    Post edited by SickleYield on
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