Clothings which can not "fit to" Genesis and Genesis2Female well

kitakoredazkitakoredaz Posts: 3,526
edited December 1969 in Carrara Discussion

I found, why some clothing.duf (shoes, gloves maybe happen ) can not fit to Genesis, or Genesis2F
I use only duf items which made for each character, and which follow nice genesis rigs pozing in daz stuido.

However, There are some items can not follow genesis pozing in Carrara.

I checked these items, and maybe I found the problem.
Carrara need nodes from hip , even though it may not be used (not coloered weight map)

eg in daz studio,, boots do not need to set hip and plevis bone usually.

Rootnode>Right Thigh>Right Foot>each fingre nodes , only,
it work without problem, and can fit to Actor nodes.

and gloves may not need to have hip, abdomen ,abdomen2.

Root>sholder >ForArm , can fit to genesis, and follow the movements.

I like these items
it tell me, the vendor try to keep clean node arrangemets after auto transfer bones and weight by Transfer Utility ,

But unfortunately these items can not follow Genesis poze, in Carrara.
they can fit to ,at zero poze, but if apply poze , they can not follow well.

To correct this problem
Maybe user need to Add bones ,from hip manually, or using trasnfer utility,
then make same hieralchy of nodes as same as genesis.
(not need all bones, in my case, maybe I need to add hip, and plevis without weight-map)

Comments

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    Good News

    After add hip and plevis nodes for boots, ,
    then add hip abdomen, abdomen2 for blacers, by transfer utility,
    then adjust a little weight map,

    It work. now boots and bracers can follow genesis poze.
    (but original product clean weight map may broken I think)
    so that I save it another figure. then use for Carrara only.

    I strongly hope DAZ improve Carrara about this problem.
    user can not find and check which product boots have hip bone or not.
    and usually it need not. duf triax figure are desigend so.
    there is no rule to fit to, vendor need to keep hieralchy from hip nodes.

    Bad News

    Now IN ds 4.6 and ds 4.6beta, I could not change nodes parent, in joint editor mode.
    I hope to simply add hip, plevis, then set thigh nodes child of HIp.

    but when I try to change parent, in joient editor,
    Always crush , and shut down aprication. it may happen, when try to change parent
    about nodes which have childrens, or already weight-mapped,,
    I seldom need to change parent about clothing which already weight mapped,
    so that I do not know, it is usuall bug or not.

    if it could work , I did not change product weight map. (rigidyt , buldge weight etc) by transfer utility.

    just add bones,then transfer rigging from genesis2Female may adjust each node rotation and positon as same as genesis.
    keeping priginal weight.

    or we could simply copy and paste each node positon, and rotation manually.

    addbone.JPG
    901 x 595 - 73K
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