Post-Apocalyptic Watchtower WIP
drakken3d
Posts: 0
Hi there,
next project:
This is pretty rough as you can see right now. The placeholders are for railings, platforms, ladders and stuff etc.
The idea is, that survivors of the big bang rebuilt an old bridge pier and use it now as kind of a watchtower. So it should be built out of many different things.
cheers
WIP05.JPG
720 x 480 - 75K
WIP04.JPG
720 x 480 - 76K
WIP03.JPG
720 x 480 - 56K
WIP02.JPG
720 x 480 - 73K
WIP01.JPG
720 x 480 - 35K
Post edited by Richard Haseltine on
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Comments
Nice look, so far... If you put some kind of defence turrets on it, maybe have an option for switching them out with gun barrels or large harpoon guns. That way, it can suit a conventional military apocalypse or demonic invasion ones. :)
I can see this being ideal, along with burnt out wrecks and rubble, with DzFire's Cyborg models, for 'Terminator'-themed scenes. Just need someone to make some tracked and flying Hunter-Killers and we can go full-on Skynet with this!
Thanks!
Nice suggestions. Have to think about them when i model all the goodies :)
Update:
New idea! If you include a couple of different 'bridging' sections, it gives modellers the option of fitting several of them together for a miniature, ad hoc 'rebel base'. You'd have to give alternate texture options, so that they don't look like someone's cloned the same graffiti on every one of them, though... Heh!
Update...
The reddish box is my figure-dummy.
and another update :)
Next update.
I decided to model each of the buildings closed and with the option to remove one side to get a view inside, because there are some nice light and shadow patterns for your renders.
Doors etc get a morph (open / close).
cheers
Continue to be impressed... The attention to detail is genuinely quite amazing.
Only thing I could really suggest now is to maybe place metal chains to bridge between the damaged walkway sections, to give the impression of improvised industrial repairs.
Looking forward to seeing the finished textured model.
This looks wicked. Keeping an eye on this one for sure!
Thanks!
I am blocking in the interior at the top right now with rough shapes. Should feel crowded / narrow etc.
And i am thinking about adding some terrain, but i am not sure if i should do one, because there are already so many ruined environments etc.
well, lets see :)
worked on the interior a bit today. It all looks too organized right now, but i will change that when i have textured the assets.
cheers
Keeps looking better! As you say, just needs the right texturing. Maybe some rust and stuff. Some exposed, frayed electrical wiring? Maybe an old leather-bound journal sitting on the shelf? A pipe running up the outside to provide for water? Or, heh... A door indicating a lavatory? I'd imagine post-apocalyptic survivors need those. :)
Regarding terrain, I think it'd be fine with any of them already available. Although, if you do put something in with it, I'd suggest giving the terrain section at least two different textures, so that it could be ground or water. Doesn't really need any, though. People will just put it on whichever environment they already have.
Going to be interesting to see what renders of this people make, who have the shaders for applying things like snow or vegetation overgrowth on it...
Like this. Lots of good places for fight scenes and to dangle a character from a rickety railing.
Thanks!
Added a few objects and rendered out the wild walls, just so you can see.
I will start UVing and texturing for now and add additional stuff (or copy a lot around) maybe later, if needed.
cheers
rest...
...and what software would one use to create such a cool thing? Is this Hexagon?
I modeled it in Modo. But there are no complicated things in it, so i guess Hexagon could do it as well.
Sculpting was done in Mudbox. I sold my zBrush license a few weeks ago, because i could not get used to it. Mudbox has less functions and tools (and it is from Autodesk), but i can work way better in it. But that's just subjective.
cheers
Looking very cool. Enjoying the WIP images. Great to see how a prop like this is built up starting with very simple geometry.
Thanks! Yes, it is like starting an illustration / painting: from big shapes to small shapes etc
Started texturing. I will add a few dirt layers tomorrow, but the overall color scheme is quite nice, i think.
cheers
Out of interest, is it possible to include two or even three different textures for at least the base? I can easily imagine some people wanting to render several of these buildings for a single scene, but it'll probably look strange if they all have exactly the same graffiti/scorch marks in precisely the same places.
Regardless, I continue to be impressed with every new phase you reveal!
Excellent work, allot of really great detail. Very nice!
Great to see how your projects evolve. Excellent work and thanks for posting.
@Xenomorphine
Only the Base would not help that much, i think. There are too many unique marks on this model. I plan a different texture set after i have finished it, but that may take me some time to do.
Thanks!
@Spyro, none01ohone
Thanks!
Now i am much closer regarding the textures to where i want them to be.
update...
Hey this looks great! Nice attention to detail and form. I like post apocalyptic stuff particularly movies, just don't want to live there. I like my pre-apocalyptic life. ;)
I too use Modo and gave up on zBrush. It wasn't natural for me. The little sculpting I do I can do in Modo.
Cheers!
Thanks. Yeah, zBrush is not for everyone and the sculpting in Modo is sufficient for many tasks. Maybe it will be even better when 801 arrives :)
Update
Modelling and Texturing is finished so far. Next step is to set it up for Daz and Poser etc.
Not sure if this is the right place to post this but liked your work.
Back in the 90's I had a collectable card game published but kind of dropped out of game making for a bit.
Lately I picked up the pen again so to speak and am working on a new customizable card game set in an Apocalyptic future.
I am creating very high end art for it, using Poser and Vue.
Spent a lot of time scouring Daz and several other sites, to look for buildings, guns clothing etc. that may work for it.
Building like this one you are making are perfect.
Anyone know of any good gun collections that would work? Seems most I find look to good, nothing kind of hand made or salvaged looking.
Also looking for other like minded individuals that may want to contribute to the games design.
The model is super amazing and the textures tie it all in flawlessly. It's a class act the whole way.
Very very cool looking. Congrats. :)
Thanks a lot!
I am in Malaysia right now. The poser version of the model is finished and right now i am working on the DAZ 4.6 Version, so it should not take that long anymore until it hits the shop.
BTW is anybody still using DAZStudio3? Just curious…
Erich