I haven't done much with Carrara in several months but I thought I might take on this challenge. The Building ruins need serious work. I may take it into blender and sculpt it and then create a normal map or I may just start over on the building. I have been using Blender for modeling the past couple of years so modeling in Carrara was very slow, I found I couldn't remember how to do things. In the screen shot you can see the texture domains that I have set up.
I started adding Carrara textures to the piece but I am a long way from being happy with them. I will add my hero later. I plan to use a distribution map on a replicator to add debris to the room. I only hope that I have time to finish it. Too much real life right now
Instead of the Twilight Zone television series, my image is based on another TV show, an animated one involving strange happenings in a small backwoods town. Obviously, I'll be doing it "toon" style.
I'm not sure if I'll finish in time for entry though. The farther along I get, the more I see that needs to be done.
I started with a hand drawn greyscale image to use as a displacement shader, then exported the displaced object as an obj file and re-imported it so I could further modify the geometry.
I numbered the WIP images below just in case they don't post to the forum in the correct order.
Instead of the Twilight Zone television series, my image is based on another TV show, an animated one involving strange happenings in a small backwoods town. Obviously, I'll be doing it "toon" style.
I'm not sure if I'll finish in time for entry though. The farther along I get, the more I see that needs to be done.
I started with a hand drawn greyscale image to use as a displacement shader, then exported the displaced object as an obj file and re-imported it so I could further modify the geometry.
I numbered the WIP images below just in case they don't post to the forum in the correct order.
The building is made with ArchiTools. I'm really enjoying using this plugin.
The manhole and not so slimy (yet) monster is all made in the vertex-modeller
Instead of the Twilight Zone television series, my image is based on another TV show, an animated one involving strange happenings in a small backwoods town. Obviously, I'll be doing it "toon" style.
I'm not sure if I'll finish in time for entry though. The farther along I get, the more I see that needs to be done.
I started with a hand drawn greyscale image to use as a displacement shader, then exported the displaced object as an obj file and re-imported it so I could further modify the geometry.
I numbered the WIP images below just in case they don't post to the forum in the correct order.
Still lots of work to do.
Nice job.
The gap between the toes and foot makes it look distinctly like my avatar was there. That, and the foot embedded in the foot thing... :P
The building is made with ArchiTools. I'm really enjoying using this plugin.
The manhole and not so slimy (yet) monster is all made in the vertex-modeller
The building is made with ArchiTools. I'm really enjoying using this plugin.
The manhole and not so slimy (yet) monster is all made in the vertex-modeller
beautiful glow and I like how you only see part of the creature, what terrors await us denizens of the deep ..... pity about the drummer, he's obviously been dragged into the manhole and et up
Instead of the Twilight Zone television series, my image is based on another TV show, an animated one involving strange happenings in a small backwoods town. Obviously, I'll be doing it "toon" style.
I'm not sure if I'll finish in time for entry though. The farther along I get, the more I see that needs to be done.
I started with a hand drawn greyscale image to use as a displacement shader, then exported the displaced object as an obj file and re-imported it so I could further modify the geometry.
I numbered the WIP images below just in case they don't post to the forum in the correct order.
Still lots of work to do.
Really nice. It kind of reminds me of Mad Magazine's classic King Kong parody.
The building is made with ArchiTools. I'm really enjoying using this plugin.
The manhole and not so slimy (yet) monster is all made in the vertex-modeller
If it were my yard there' would be duck and goose excrement everywhere!
Can't wait to see this one done as well. The musicians are a nice touch, so I can't wait for their return. You just need to come up with a shitty looking van for their gear.
The building is made with ArchiTools. I'm really enjoying using this plugin.
The manhole and not so slimy (yet) monster is all made in the vertex-modeller
beautiful glow and I like how you only see part of the creature, what terrors await us denizens of the deep ..... pity about the drummer, he's obviously been dragged into the manhole and et up
Okay, here is another WIP. I decided to remodel my building and I rigged the mattress from West Park Legacy, so I could bend it a little. I needed a little help because it a has been so long since I rigged anything in Cararra. Still working on the building's textures and the lighting.
Basically about why did the mouse run up the clock..
All objects used are in the object folder except for the door which is just made up of primitives, the mouse is the new Genesis mouse... weird one this one :blank:
Paul Bunyan and Babe the Ox compete against an industrialist with a chainsaw and a train. I'm still just gathering assets, but an approach is forming in my mind.
Paul Bunyan and Babe the Ox compete against an industrialist with a chainsaw and a train. I'm still just gathering assets, but an approach is forming in my mind.
wonderful concept :) the image elements are superb
here's a primoval experiment no post work except sig
I think I've seen every kind of creative process going on in this thread! I don't know if others are seeing this, but it is exquisite to observe. I've seen convergence/divergence thinking, conceptual blending, spontaneous thoughts, and pre-inventive structures (spontaneous thoughts). All forming and moving towards solidification. What a fantastic thing to observe.
Excellent work and wonderful ideas!
I do hope that others besides just those crystallizing concepts and thoughts into meaningful ideas are paying attention!
Rather than illustrate a particular episode of TZ, I wanted to try and capture a bit of the irony that was typical of many of the best ones. Also .... I thought I'd try to do something of a tribute to Serling. This is my "proof of concept" render/ composite. The photo of Serling is in the public domain.
A lot of detail work to do yet ... and so far I don't have enough modified items.
Very fun to see the diversity of ideas and artistry on this topic.
Comments
Can't wait to see where this is headed!
My concept idea went in a different direction. (I might return to my first....)
Things that comes out in the twilight :
Monsters
Trolls
Musicians.....
Musicians - LoL!
You should add "Carrarans" in that list. You could model yourself modeling yourself in the render.....
I will have to document me in connection with this named series “Twilight” because I see many interpretations of this subject!
For the television series, try these links:
http://en.wikipedia.org/wiki/The_Twilight_Zone_(1959_TV_series)
http://en.wikipedia.org/wiki/The_Twilight_Zone#First_revival_.281985.E2.80.931989.29
http://en.wikipedia.org/wiki/The_Twilight_Zone
Instead of the Twilight Zone television series, my image is based on another TV show, an animated one involving strange happenings in a small backwoods town. Obviously, I'll be doing it "toon" style.
I'm not sure if I'll finish in time for entry though. The farther along I get, the more I see that needs to be done.
I started with a hand drawn greyscale image to use as a displacement shader, then exported the displaced object as an obj file and re-imported it so I could further modify the geometry.
I numbered the WIP images below just in case they don't post to the forum in the correct order.
Still lots of work to do.
good one :-)
Thanks! :coolsmile:
I think I have a setup here....
The building is made with ArchiTools. I'm really enjoying using this plugin.
The manhole and not so slimy (yet) monster is all made in the vertex-modeller
Nice job.
The gap between the toes and foot makes it look distinctly like my avatar was there. That, and the foot embedded in the foot thing... :P
What happened to the Musicians?
They made it scarier.
beautiful glow and I like how you only see part of the creature, what terrors await us denizens of the deep ..... pity about the drummer, he's obviously been dragged into the manhole and et up
this my second whip and variation there in
Oh don't worry. The musicians will return.
They are just being busy with some .... and ...... and rock'n roll.
There are tons of work yet on this before it's ready.
At the moment it's to clean. A shame to call itself a backyard.
Really nice. It kind of reminds me of Mad Magazine's classic King Kong parody.
If it were my yard there' would be duck and goose excrement everywhere!
Can't wait to see this one done as well. The musicians are a nice touch, so I can't wait for their return. You just need to come up with a shitty looking van for their gear.
beautiful glow and I like how you only see part of the creature, what terrors await us denizens of the deep ..... pity about the drummer, he's obviously been dragged into the manhole and et up
this my second whip and variation there in
I kind of like the Creature one better.
Some small adjustments..... still a lot to add.
I'm having a debate with myself about the neon sign..... to obvious :red:
Gotta have some more monsters.
The door needs some work.
Some litter and waste.
And then cue the musicians.
Okay, here is another WIP. I decided to remodel my building and I rigged the mattress from West Park Legacy, so I could bend it a little. I needed a little help because it a has been so long since I rigged anything in Cararra. Still working on the building's textures and the lighting.
some scary work swordvisions! I would never hgave thought of rigging a matress!
Varesl, the woman in the window is a nice touch. I don't mind the sign, maybe have it broken or similar?
evil yes I prefer the creature render too, thanks for the input :)
More nice WIPs! I really like the ideas being posted by everyone.
I unfortunately am still fumbling with trying to come up with a reasonable idea. =/
oh just do an unreasonable idea like me :)
playing around with the second image..
Basically about why did the mouse run up the clock..
All objects used are in the object folder except for the door which is just made up of primitives, the mouse is the new Genesis mouse... weird one this one :blank:
So, after 200 years, you're going to finally answer the question!! I can hardly wait!! ;)
oh just do an unreasonable idea like me :)
Thanks, Andrew, for the suggestion. But I reserve being unreasonable for the other 90% of my life. ;)
Paul Bunyan and Babe the Ox compete against an industrialist with a chainsaw and a train. I'm still just gathering assets, but an approach is forming in my mind.
wonderful concept :) the image elements are superb
here's a primoval experiment no post work except sig
I think I've seen every kind of creative process going on in this thread! I don't know if others are seeing this, but it is exquisite to observe. I've seen convergence/divergence thinking, conceptual blending, spontaneous thoughts, and pre-inventive structures (spontaneous thoughts). All forming and moving towards solidification. What a fantastic thing to observe.
Excellent work and wonderful ideas!
I do hope that others besides just those crystallizing concepts and thoughts into meaningful ideas are paying attention!
Rather than illustrate a particular episode of TZ, I wanted to try and capture a bit of the irony that was typical of many of the best ones. Also .... I thought I'd try to do something of a tribute to Serling. This is my "proof of concept" render/ composite. The photo of Serling is in the public domain.
A lot of detail work to do yet ... and so far I don't have enough modified items.
Very fun to see the diversity of ideas and artistry on this topic.
Headwax, that's actually, honestly spooky to me - very rare to achieve in a render. Very cool!