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Oops- I have a new problem now... Opening a scene in Daz... I can't get a preview of the opened scene if it's to save my own life. I know it's me because I'm so unfamiliar with Daz. I already re-installed once but now again no preview of an opened scene file. How do I reset the basic window layout in Daz so I can see what I'm workin' on? Studio 4.10.
Thanks.
Hi,
I'm really sorry that I've not replied soon - I'm afraid that real life has kept me away from this stuff for a while now. I'm planning to convert some more prop/architecture sets next weekend, so I'll try and do a step by step for you and put it together in a post the next week.
A Note About Normal Maps
A lot of the detail you see in the Genesis figure promos is from what are called normal maps. While Poser has been able to use these for a long, long time, DAZ has had an odd habbit of not supporting features like this in Poser - even displacement maps are usually neglected. It's something that goes all the way back to the old M4 and V4 figures (the displacement maps for things like Vlad and the muscle maps worked fine in Poser but were not applied in any of the Poser MATs DAZ supplied, so we had to apply them by hand and create our own MATs).
The same is true of the Genesis figures compatible with Poser through the DSON plug in - the Poser Companion Files don't apply the normal maps, so you will have to do it yourself. It isn't difficult.
Here's the Gia character without normal maps...
And her it is with them...
You can find the maps under Studio Content>Runtime>Textures>DAZ>Characters>Genesis 2
Find the character folder you want and look for the Normal Maps (these will be TIFF files and if you have the thumbnails up you won't miss them - they are the blue ones).
First apply the map to the Gradient Bump
Then make sure that Gradient Mode set to Tangent Space Normal Map
Finally, make sure that they Gamma is on Custom Gamma Value, which you can set to 1. By default this is set to Use Gamma Value from Render Settings, which will give you some weird seams.
I will eventually get around to posting more to this thread - unfortunately, I've just not have much time for many months now.
In the meantime, I've just updated the post regarding the Giant Fantasy Snake - the problem I had been having with the materials was due to a simple error on my part and the model works just fine in Poser.