Adding polygons to Daz3D objec…
Daz 3D Forums > Software > Hexagon Discussion>Adding polygons to Daz3D objec…
Adding polygons to Daz3D object (subdividing) in Hexagon but keep the same UV map in Daz?
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I'm a total newbie when it comes to UV, but if I want to subdivide an object in Hexagon and then send it back to Daz3D, is there a simple way to keep the texture maps sitting in the same place they were from the start?