Can you "lock in" mesh smoothing results?

jcf2103jcf2103 Posts: 0
edited December 1969 in Art Studio

I have been using the smoothing modifier and a couple deformers to animate the impact of a character kicking a barrel. For the most part it has worked really well and I've gotten the results I've been looking for. However, when his foot begins to separate from the barrel it begins to revert to it's 'default' shape as the smoothing no longer collides with his boot. Is there any way to lock the shape or save it at the point I like?

As a follow up I'd also like to know if once I've saved that shape is it possible to add another dent using the smoothing modifier as well.

I lack the terminology to ask this question and have had little luck finding an a solution.

If it makes any difference I'm using daz 4.6, animate, genesis for the character and a cylinder I made in 3ds that's been imported as an obj file.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,897
    edited December 1969

    I think you need to hide everything but the barrel, then export as OBJ making sure that Ignore hidden objects is checked, then load that OBJ as a Morph for the barrel with Morph Loader Pro (Edit>Object>Morph Loader Pro), taking care to use the same preset exporting and importing.

  • jcf2103jcf2103 Posts: 0
    edited December 1969

    Thanks, that works well and I don't have to wait for it to redraw the smoothing I just have to use the morph as the animation progresses.

    However, it raises another question, how do I set the scale modifiers to not affect the morph. The original barrel wasn't quite right when I imported it and had to be scaled to about 85% or so to fit into the scene. Now when I use the morph the barrel keeps shrinking as the impact progresses.

  • Richard HaseltineRichard Haseltine Posts: 100,897
    edited December 1969

    You used a different preset for OBJ export and morph import - the presets determine the scale, among other things, at which the item is read or written so for morphs they must match. Roughly how small does the barrel get, as a proportion of the original, when the morph is at 100%/1.0?

  • I found a really quick way was to use the object as the collision item... then duplicate the node for the figure/object... then make the original invisible (opacity = 0 in surfaces) and that invisible figure holds the mesh smoothing, and I can do what I want with the duplicate. click click click done, lol.

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