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SOLVED
Yes, for now, as they crash the plugin. I've made a fix to ignore them, but it's not yet released. Anyhow, as G8 isn't working, not really an issue.
see my post other page
i have been editing so much while trying things it all changed
WHOOOOOHOOOO
I've learned something today. see https://www.daz3d.com/forums/discussion/197436/what-does-collapse-uv-tiles-do
I'm surprised, but happy it's working.
guess I better test 8 next
8 works and I used sibdiv 3 which is as high as Misty's preset goes in DS higher might work but Carrara won't like it not sure I can render this one
Great news. Thank you Wendy for all your efforts.
We need a new preset for un. Udm uv?
Hello Wendy - great news
I am however having trouble with Step 2, can you paste a screen-shot showing where to right click to load the UV set.
I have my DAZ Studio open with the Surfaces-Editor tab open, UV Set shows base male and a few other options, when I click on the little cog and go to Parameter Settings I am not finding where to load the obj from.
Might help for those who are unfamiliar with DAZ Studio.
I made a zip you can just extract and drop in your library merging the data folders to give you the 4 collapsed UV's under surfaces
https://www.daz3d.com/forums/uploads/FileUpload/2a/652122b55c157523d4e270d5e0ac81.zip
rename it data if the forum has changed it unless the data folder is in whatever convolted name the forum gave it
but if you ever need do this its here in DAZ studio's interesting User Interface
Ah-ha, so that's what I was doing wrong - many thank-you's Wendy !!!
Wooo-hooo from me as well ! Thanks to Philemo & Wendy !!!
my video as promised
Thanks for posting your results, Bunyip and Wendy. Can't wait to get to this. Wendy, video gets two thmbs up. Are your dance motion files from a free library and converted, or from another source?
Gofigure V4 aniblocks baked to studio keyframes on Genesis one, decimated with Casuals free script loaded on Genesis 3 then saved again with arm and leg pose rotations on Genesis 8
sounds confusing but only way I can use earlier legacy aniblocks on G3 & 8
were Chiller and hiphop ones
thank yoo
horsie wants an pple from the apple orchard dunno if is true horsies like carrots and sugar cubes.
and unicorns fart rainbows
those guys have scaling slaved into the morph slider.
me and serene night have complained bout that practice loudly in commons lol
the fg has v6 m6 hd addons today. wonder if is pure co-inkydinx
oh. ! must try him.
boris is who i'm using for space pirate capt.
jeez image saving as webp on my netbook. this site turning into most user unfriendly
Wow thanks for all the work on this . Head spinning! Could we put one characters hd on another ? I wonder!
thinking g2 has several uv templates.
each one will need the udim fix?
was wondering would be legal for me to nclude the udm fix in j&J and the betas
for convenience sake
wondering if there is a way to make a shader preset detect if a plug in is installed?
could give the client a message where to find the plug in?
G2 is not UDIM so they work fine
It will override it though you could dial in other morphs afterwards
I'm lost now....
I'll just sit back and watch till the end
Considering that even Stezza is lost, I'll give you three guesses where most of the rest of us are at.
Philemo, it looks like you have done something amazing here. I assume that the kinks will be worked out eventually.
It’s not hard except my own attempt at a HD character failed because Zbrush doesn’t export the surfaces and vertex groups even though the UV’s stay the same.
A base resolution of the same contorted thing I sculpted worked in DAZ studio’s morphloader but the high res detailed one was not seen by Philemo’s plugin at all as it only had one surface and vertex group,
I guess since still UV’d I could select the islands separately in UUW3D and assign groups and surfaces (Carrara won’t do this if one group] but was too big of a PITA to bother, next time I will export the high Rez one from DAZ instead of subdividing it in Zbrush as that new higher res base will at least have groupings and surfaces so I can use morphloader on that unmorphed unrigged obj to create my mesh for export to Carrara.
So much to explore and figure out,
https://www.daz3d.com/cassius-hd-for-daz-dog-8
I see Josh Crockett has made a pet for the disrupters alien, now we have HD it’s an awful lot more tempting to buy
Means his store is on sale too he makes the best HD morphed creatures!
UB and any others who are lost, between Philemo's plugin and Wendy's workaround for Genesis 3 & 8, we can now use HD morphs. If you need a step-by-step tutorial let me know and I'll bash one up for you (although it would be in seperate parts).