adamr001s tutorials and freebies index

adamr001adamr001 Posts: 1,322
edited May 2013 in Daz Studio Discussion

I am redoing the listing of my tutorials and freebies index from the old site. These links will still point to the old site even though images are not (yet) viewable there. If you need to view a specific image (and you likely will) you'll need to change the

postimages/origimage_1_3096345.png
to read
http://forumarchive.daz3d.com/postimages/origimage_1_3096345.png
and then past that new URL in a new window/tab of your browser (obviously substituting the appropriate image name).


DAZ Studio 4 Specific Tutorials (these only apply to DS4)
* Back to Basics, Installing DS4
* Using DS4 Categories Crash Course
* Migrating DS4 CMS Database between computers using DS built-in tools
* Migrating DS4 CMS Database between computers
* Recovering from a corrupt CMS Index (CMS starts and then stops a short time later)
* Recovering from a corrupt CMS Database
* Installing and Categorizing Content in DS45


DAZ Studio 3 Specific Tutorials (these only apply to DS3)
* DS3 Content Manager Tutorial
* Removing DS3 (and DS2) Completely
* Install DS3 to Custom Location
* Editing the hard-coded paths in the Content Manager Database


Universal (multi-version or non-specific) Tutorials
* How to make a good bug report for DAZ 3D
* Learning UberEnvironment 2
* Advanced Render Settings and what they do
* Using UberPoint Lights
* Quick guide to adjusting Poser Materials for use in DAZ Studio
* Making Multi-Layer Image Editor (MLIE) Presets
* How to swap UVs for Gen4 figures
* Information on Relative Paths in Files
* More on Relative Paths
* Overview of the various "Eye" surfaces
* Using CPU Affinity Masks to start DAZ Studio with fewer CPUs
* MiniTut: Layering Shadows


Freebies
* Genesis Body Proportions Dials - DS4+
* Reset Genesis Hand and Feet Translation after applying Gen4 Poses - DS4+
* Alien Spot Photoshop Brushes - Requires Photoshop CS or higher
* Alien Spot V4 MLIE overlays - DS2+MLIE or DS3 or higher.
* Genesis Generic Pose for Hemi426's Centaur for Milhorse - DS4+
* DS MATs for Felix and Felina - DS2+
* DS MATs for Fantasy Tavern - DS3+
* DS MATs for Castle Courtyard - DS3+
* DS MATs REDUX for Nighthawk Texture Expansion - DS3+
* DS MATs REDUX for DMR's Brianna Character - DS3+
* DS MATs Redux for DMR's Briana Culaith - DS3+
* DS MATs for Xurge3D's Fantasy Ranger M4 - DS3+
* DS MATs for Xurge3D's Fantasy Ranger V4 - DS3+
* DS MATs for Xurge3D's Fantasy Ranger V4 Royal Court Expansion - DS3+
* DS MATs for Xurge3D's Fantasy Elven Lord M4 - DS3+
* DS MATs for Xurge3D's Fantasy Elven Lord M4 Texture Expansion - DS3+
* DS MATs for Xurge3D's HyperSuit S6 for Michael 4
* DS MATs for Xurge3D's HyperSuit S6 for Victoria 4* DS MATs for Xurge3D's HyperSuit Texture Expansion
* UberPoint Light Preset for SoulessEmpathy's Round Tomb - DS3+
* Clear Undo Stack Script (free memory) - DS3 ONLY
* Content Manager Database Backup Script - DS3 ONLY
* Render Profile Presets - DS3 ONLY
* DS MATs for Mestophales Dragon - DS3+ - Added 2012-10-22-1335
* DAZ Studio 4.5 Render Preferences - DS4.5.1.56 or higher. - Added 2013-02-01-1140
* DAZ Studio 4.5 Categories Layout Starter Kit - DS4.5.1.56 or higher - Added 2013-02-01-1140

Post edited by adamr001 on
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Comments

  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    Thanks Adam. And thanks for the way to get images to show. Really hope DAZ does make them all inline again.... I see the avatars and emoticons live in the archive so looks like there is something being worked on there! :-)

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Two new mini-tutorials added:
    * Using CPU Affinity Masks to start DAZ Studio with fewer CPUs - ** NEW ** 20120529
    * MiniTut: Layering Shadows - ** NEW ** 20120529

  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    As much as I'd like to save a couple of my cores for Windows and Browser stuff I can't make heads or tails from all that info, sorry, my mind just doesn't work like that! :-(

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Look for a PM, I'll hook you up. ;)

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Added two new DS Material Preset Freebies:
    * DS MATs for Xurge3D's HyperSuit S6 for Michael 4 - ** NEW ** 20120529
    * DS MATs for Xurge3D"s HyperSuit S6 for Victoria 4 - ** NEW ** 20120529

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Added DS Material Preset Freebie:
    * DS MATs for Xurge3D's HyperSuit Texture Expansion - ** NEW ** 20120601

  • Type 0 NegativeType 0 Negative Posts: 323
    edited December 1969

    I came to see if your "Clear Undo Stack Script" was updated yet, and then I had an idea;
    .
    I request that DAZ grants an all expense paid trip for you and Richard H and Casual and DeltaX, all to come to the DAZ headquarters and work with them a bit.

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Nope, not yet. I did just get my hands on the SDK so possibly soonish(DAZ TM). I haven't had a lot of time to dig into it with everything else that's going on.

  • Type 0 NegativeType 0 Negative Posts: 323
    edited December 1969

    :( So I guess your not interested in taking a trip to the DAZ Headquarters ?

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    :lol: It's not that I don't want to go more that I don't really have the time. ;)

  • edited December 1969

    Adam,
    For some reason I only see the "Petite Gen AMR" Dial after I installed your proportions to my content library, I loaded them all in, but that's the only one that shows up.
    I'm using the most recent version of Studio 4.5 RC2. Is there any way to point Studio in the right direction if doesn't pick them up?

  • adamr001adamr001 Posts: 1,322
    edited June 2012

    That's very odd. I've loaded both the DUF and DSF version of Genesis and they all still show up for me.


    Please look in ~\data\DAZ 3D\Genesis\Base\Morphs\adamr001\Proportions Gn AMR\ and verify that all the appropriate DSF files are shown.


    ETA: where ~ = the location of your genesis runtime (most likely your user directory\DAZ 3D\Studio4\MyLibrary).

    Post edited by adamr001 on
  • edited December 1969

    I double-checked to make sure. They are all there and in the correct folder, but when I open Studio I only get the slider for petite.
    Would it make any difference if I put them in a different sub-folder?

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Are you looking on the shaping tab or the parameters tab? Try parameters, I understand there are some issues with the Shaping tab in 4.5.x release.

  • edited December 1969

    That was it! I checked the parameters tab and they were all there.
    Strange, but I'll take it, it beats not having them at all.

    Thanks for the help!

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Great, I'm glad I remembered that issue. ^_^ Personally, I always use the parameters tab so that's why it never occurred to me.

  • edited December 1969

    I agree, once I started using it that way, the parameters tab seems a lot more powerful by itself than the individual shaping and posing tabs. You've made a convert out of me.

  • DWGDWG Posts: 770
    edited December 1969

    Just want to add my thanks for that Uberenvironment tutorial (wish I'd seen it last year!). I've just worked my way through it and suddenly Uberenvironment makes a lot more sense - as does why I never got a decent render out of it before!

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Heh, keep loosing my reply notifications on this thread. Glad it was helpful DWG. UE2 is a great light but in general, quite misunderstood. ;)

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Reposted the Learning UE2 thread to the new forums. 20120808


    Find it here : http://www.daz3d.com/forums/discussion/5320/

  • McGrandpaMcGrandpa Posts: 464
    edited December 1969

    Thanks Adam!!! :)

    McG.

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    * Recovering from a corrupt CMS Database - Updated 20120918

    Mini-tut that outlines the process of backing up, exporting and resetting the CMS Database to allow user-data to be re-imported.

  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    Hey Adam,

    Wondering if you remember what thread the tutorial is for repairing unwanted morphed body parts by replacing them with original Genesis shape? It was, iirc, one that Richard H offered up where you import Genesis into ZBrush along with the morphed version and somehow work it out that way. There have been so many threads that I can't remember and really need to learn this at this point. THANKS!

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    I can't say I recall that one at all I'm afraid. :( I've asked around and next time I "see" Richard I'll ask him as well.

  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    Haven't 'seen' him around at all lately. Did he quit or go into lurk mode?

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Nope, he's around, but injured. http://www.daz3d.com/forums/viewreply/121129/

  • RAMWolffRAMWolff Posts: 10,211
    edited December 1969

    Thanks Adam. WOW, the forums are a mess again. NO notices this AM.. usually have about 20 in the inbox when I boot up the computer...

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    * DS MATs for Mestophales Dragon - DS3+ - Added 2012-10-22-1335

  • McGrandpaMcGrandpa Posts: 464
    edited October 2012

    Richard Haseltine? He's been active over in the DSON thread last 2 days. Say, would anyone in here happen to have HEMI's new thread link to the Gen 4 Centaurs in THIS new Forum?

    McG.

    I am NOT a noob!!!!

    Post edited by McGrandpa on
  • ChoholeChohole Posts: 33,604
    edited December 1969

    McGrandpa said:
    Richard Haseltine? He's been active over in the DSON thread last 2 days. Say, would anyone in here happen to have HEMI's new thread link to the Gen 4 Centaurs in THIS new Forum?

    McG.

    I am NOT a noob!!!!

    http://www.daz3d.com/forums/discussion/6465/

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