First Post
L33tG33k
Posts: 0
Here is my first attempt to post here. I normally don't display my work but I figured what the heck. Let me know if anyone has any comments.
darkcreation.png
1278 x 609 - 1M
Comments
Way cool. Like your medical bed on the far wall with the robo arm working on the cyborg. Very creative.
Good work!
The only thing that could make this better would be some lighting work. But there is so much going on I'm at a loss as to what should be the BIG focus here. Very well composed and executed.
Nice render, but you forgot the Emergency Stop button.
Nice rendering but I was trying to stay away from the assembly line look. Just a creation look. I am really new to lighting so I would agree I am working on the. There really was not supose to be a focus point just crazyness.
Looks good, I like the lineup of soldiers...how did you replicate them? I am still new to the lighting aspect too...its hard and takes lots of work to get it right...lots of trial and error. Check out Novica and SereneNights thread here...lots of great lighting tips and info in general :)
Thanks Kharma. :) I do have a specific lighting suggestion- I'd go for highlighting the man on the right, bring in a spotlight at about 10 o'clock high and go to the side (toward us) so it is hitting the chamber and the man from the side. You'd have a great shadow on the opposite side, but that would highlight the action. The man is the one doing the activity. For the line of figures, I'd do a point light or spot light with a softer intensity, shining from straight above and up quite a distance, then another from the direct front (again, elevated) with a bit stronger intensity but not striking all the figures. You'd get a nice gradient effect that way.
I built the character first and saved it as a subset. Then just re added the subset several times.
Thanks Kharma. :) I do have a specific lighting suggestion- I'd go for highlighting the man on the right, bring in a spotlight at about 10 o'clock high and go to the side (toward us) so it is hitting the chamber and the man from the side. You'd have a great shadow on the opposite side, but that would highlight the action. The man is the one doing the activity. For the line of figures, I'd do a point light or spot light with a softer intensity, shining from straight above and up quite a distance, then another from the direct front (again, elevated) with a bit stronger intensity but not striking all the figures. You'd get a nice gradient effect that way.
Good suggestion on the lights, I will have to give it a try.
I built the character first and saved it as a subset. Then just re added the subset several times.
Did that slow down your render time at all, so far I haven't done more than 2 people in a scene plus ofjects and lighting.
Well I am a IT manager so I have power servers that render on. I would have to assume yes on your basic I3 I5 intell machine it would slow it down. There is a lot of info to render. Also depending on quality as well.