Animation keyframe dock

deleted userdeleted user Posts: 1,204
edited December 1969 in Art Studio

I'm trying to make this globe rotate fluently 360 degrees but as it rotates it picks up speed then slows down dramatically as it nears the end of the animation. Like as if its docking onto the key frame. How can I make this globe rotate evenly?
Right now I have 2 Key frames.

1 at the start Y-Rotate = 0.00
2 at the end Y Rotate = 360.00

http://img.booru.org/tests//images/1/c627c3ab9b6ed6146c1dad6d4dc28b96b72336e5.gif

Comments

  • JaderailJaderail Posts: 0
    edited October 2013

    Set multi Key Frames, that's a known issue with only 2. I use 8 or 12 myself. Math helps, just Divide 360 into your total number of Key frames. And Always Key Frame 360.

    Post edited by Jaderail on
  • bighbigh Posts: 8,147
    edited December 1969

    Jaderail said:
    Set multi Key Frames, that's a known issue with only 2. I use 8 or 12 myself. Math helps, just Divide 360 into your total number of Key frames. And Always Key Frame 360.

    I use 4 - so the math is easy .

  • deleted userdeleted user Posts: 1,204
    edited December 1969

    Thanks that did the trick accept for the loop back is still very choppy.

    http://img.booru.org/tests//images/1/b1bb461594602de137bc54efcf5a96dc698905ac.gif

  • JaderailJaderail Posts: 0
    edited December 1969

    Number of Key frames can cause that, as bigh says less is often smoother, it depends on the speed of the playback I believe.

  • RuphussRuphuss Posts: 2,631
    edited December 1969

    with graphmate you can set the y rotate curve to linear

  • JaderailJaderail Posts: 0
    edited December 1969

    ruphuss said:
    with graphmate you can set the y rotate curve to linear
    That would do it, yes.
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