Animation keyframe dock
deleted user
Posts: 1,204
I'm trying to make this globe rotate fluently 360 degrees but as it rotates it picks up speed then slows down dramatically as it nears the end of the animation. Like as if its docking onto the key frame. How can I make this globe rotate evenly?
Right now I have 2 Key frames.
1 at the start Y-Rotate = 0.00
2 at the end Y Rotate = 360.00
http://img.booru.org/tests//images/1/c627c3ab9b6ed6146c1dad6d4dc28b96b72336e5.gif
Comments
Set multi Key Frames, that's a known issue with only 2. I use 8 or 12 myself. Math helps, just Divide 360 into your total number of Key frames. And Always Key Frame 360.
I use 4 - so the math is easy .
Thanks that did the trick accept for the loop back is still very choppy.
http://img.booru.org/tests//images/1/b1bb461594602de137bc54efcf5a96dc698905ac.gif
Number of Key frames can cause that, as bigh says less is often smoother, it depends on the speed of the playback I believe.
with graphmate you can set the y rotate curve to linear