A.I. - Shallow Neural Network Kit - PC 64-bit Mac 64-bit released !!!

mCasualmCasual Posts: 4,607
edited April 2019 in Freebies

https://sites.google.com/site/mcasualsdazscripts9/mcjnn

a shallow Neural Net Kit for Daz Studio

 

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Introduction

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This is a kit of software ( server app + daz script ) allowing you to animate objects and figures in the Daz Studio scene using shallow trained neural network. It also lets you train the neural networks based on the property values of those objects and figures.

The neural network code is a slightly modified version of TINN by Gustav Louw
https://github.com/glouw/tinn

It's a single-layered-neural-network and seems to require normalized input/output values 

as of April 7th 2019 Mac and PC versions available !!
 

Later i will convert all this into a genuine Daz Studio plugin

 

and eventually this spring/summer will implement a deep neural net ( maybe with GPU support !)

 

 


in this image, in pink-magenta, the perfect trajectory of the finger in function of the target position

in blue the solution provided by the A.I.

 

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Post edited by mCasual on

Comments

  • Silver DolphinSilver Dolphin Posts: 1,608

    Interesting, will this make Daz a little smarter!!!! haha

    Thank you for these amazing scripts!!!!

  • mCasualmCasual Posts: 4,607
    next version will be a deep neural network capable of spanorifix wonders like explaining what the word spanorifix may mean, maybe the name of a distant cousin of Vergincétorix.

    Interesting, will this make Daz a little smarter!!!! haha

    Thank you for these amazing scripts!!!!

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  • mCasualmCasual Posts: 4,607
    edited April 2019

    April 7th 2019 Mac Version released!!!

    the Mac Client Script

    MCJNEURALNETCONSOLEMAC0407190652PM.DSA 


    and

    The Mac 64bit .exe Tinn Neural Net Application Server/Worker/Service


    MCJTINNSERVERMAC0407190652PM.ZIP

    ( google mail and google-sites wont let me post the exe so i zipped it )

     

    Here you see i trained the A.I. to do what my mcjLookAtTheCamera script does, 

    twist and turn the figure's head so it faces the camera ( which was attached to the ball )

    then i deleted the head animation of the training phase

    then the A.I. rebuilt the animation of the head 

    since the imputs and outputs of the NeuralNet can be any property of anything in the scene, the A.i. could potentially rule the entire virtual world

    Post edited by mCasual on
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