HDMesh..

MiloMilo Posts: 511
edited December 1969 in Carrara Discussion

the advert for it here http://www.daz3d.com/sales-promotions has at the bottom a showing for HDMesh in Daz Studio 64bit coming to the entire line of Genesis 2 Figures. Do you think we will get this with Carrara. Is this so you can do finer detail if you use GoZ or can export to 3d-coat do you think?

Comments

  • rk66rk66 Posts: 438
    edited December 1969
  • CarltonMartinCarltonMartin Posts: 147
    edited December 1969

    DAZ_jared said:
    Cbird said:

    Thank you for the answer Jared. So compatibility with outside software, but DAZ's own. Hmmm.

    The HD morphs don't work in the current version of Carrara 8.5

    Is this why C9 was planned for so quickly, perhaps?

  • MiloMilo Posts: 511
    edited December 1969

    DAZ_jared said:
    Cbird said:

    Thank you for the answer Jared. So compatibility with outside software, but DAZ's own. Hmmm.

    The HD morphs don't work in the current version of Carrara 8.5

    Is this why C9 was planned for so quickly, perhaps?

    Maybe so.. of course I have been away from the forums is there any good scuttlebut on C9?

  • MiloMilo Posts: 511
    edited December 1969

    rk66 said:

    It does.. just means the high end product is left out again :)

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Not much scuttlebutt for C9. I think everybody is still working through the C8.5 kinks and features. ;-)

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,182
    edited January 2014

    interesting
    RawArt Deep sea creature exported as obj with subdivision has HD morphs
    here he is in carrara as duf gouraud next to the HD obj
    wondering if I can use this somehow as a morph target?
    trying transfer tool with morphs enabled in studio will post result

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  • bighbigh Posts: 8,147
    edited December 1969

    looks ok to me

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,182
    edited January 2014

    ok but not HD
    see this thread http://www.daz3d.com/forums/discussion/36134/

    Post edited by WendyLuvsCatz on
  • bighbigh Posts: 8,147
    edited December 1969

    one done in Bryce

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  • bighbigh Posts: 8,147
    edited December 1969

    month open

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,182
    edited December 1969

    you are missing my point Bigh
    when I have finished what I am doing will post results

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,182
    edited January 2014

    ok one is default deepsea creature .duf in carrara, the other my rerigged HDmesh version

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,182
    edited January 2014

    closer

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  • bighbigh Posts: 8,147
    edited December 1969

    I just checked the DS to iClone face stuff - looked ok
    didn't take it over to iClone yet .
    Did you check it out in iClone ?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,182
    edited December 1969

    have the default not HD version, very smooth fish
    the rerigged HD version too much crashes 3dx5

  • bighbigh Posts: 8,147
    edited December 1969

    have the default not HD version, very smooth fish
    the rerigged HD version too much crashes 3dx5

    thanks
    have a good day

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,182
    edited December 1969

    I finally got my HD rerigged mesh into iclone

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  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    interesting
    RawArt Deep sea creature exported as obj with subdivision has HD morphs
    here he is in carrara as duf gouraud next to the HD obj
    wondering if I can use this somehow as a morph target?
    trying transfer tool with morphs enabled in studio will post result
    From what I understand, that's how it's done - you export from DS with subD level set to the res that you need, which creates all of the high res polygons for real, instead of as subD. Then you sculpt 'till your heart's content. But I think you need a special plugin for DS to bring the HD Morph back in. A Pixar technology. Something like that, anyways.
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,182
    edited December 1969

    will play with him more in carrara
    you know the wireframe render IS subdivided if you import a duf scene! just not morphed fully
    so it SHOULD be possible to implement somehow in carrara using the displacement possibly as others have said
    carrara creates 3D mesh from displacement just like this does from those mysterious morphs.
    if only one could map those morphs on a texture map!

    I did a quickish iClone video with a tiny bit of carrara

  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    Exactly. I agree about the SubD and how there should be some way to make it work in Carrara. But when I asked, they said that we need a plugin for it to work. Something with Pixar technologies - or something like that. Carrara does a great job of SubD, so I'm hoping that we get the plugin for us.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,182
    edited February 2014

    OK it imports into Poser 2012 and a saved cr2 loads in carrara but has two meshes
    a genesis and a subD
    I cannot separate or hide one
    it loads mimic and aniblockks!
    weightmaps broken
    might try fenrics script

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,182
    edited February 2014

    fenrics Poser weightpaint fixed the rigging but still got that Siamese conjoined HD twin unmorphed Genesis mesh I cannot remove either if one could somehow combine them?

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