Age of Armour's Advanced Ambient Light

araneldonaraneldon Posts: 712
edited December 1969 in Carrara Discussion

http://www.ageofarmour.com/3d/tutorials/AoA_advanced_ambient_light_help.html

I'd love to see this done for Carrara. In a nutshell it's a light that provides ambient occlusion with falloff and selective application to scene objects (i.e. like Carrara lights with the inclusion/exclusion) plus some other stuff.

Comments

  • wetcircuitwetcircuit Posts: 0
    edited November 2013

    SHADERS PLUS allows you to include/exclude the ambient light on a shader-basis. (see pic)

    Not sure about the occlusion falloff, I kinda thought occlusion had a falloff naturally based on how far it is from the corners...

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    Post edited by wetcircuit on
  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    SHADERS PLUS allows you to include/exclude the ambient light on a shader-basis. (see pic)

    Not sure about the occlusion falloff, I kinda thought occlusion had a falloff naturally based on how far it is from the corners...

    Thanks for pointing out this plug in. I don't have this.

    Presumably we are talking AO here without the usual extra hit in rendering time?

  • araneldonaraneldon Posts: 712
    edited December 1969

    @holly I'd forgotten about that plugin. In fact I was going to shop for some of those but the Carrara refund kerfuffle ate a big chunk of my budget, so...

    @scifi There is a speed benefit but it's more than that. More control.

  • Sci Fi FunkSci Fi Funk Posts: 1,198
    edited December 1969

    araneldon said:

    @scifi There is a speed benefit but it's more than that. More control.

    Control? Music to my ears. Thanks man.

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