Age of Armour's Advanced Ambient Light
araneldon
Posts: 712
http://www.ageofarmour.com/3d/tutorials/AoA_advanced_ambient_light_help.html
I'd love to see this done for Carrara. In a nutshell it's a light that provides ambient occlusion with falloff and selective application to scene objects (i.e. like Carrara lights with the inclusion/exclusion) plus some other stuff.
Comments
SHADERS PLUS allows you to include/exclude the ambient light on a shader-basis. (see pic)
Not sure about the occlusion falloff, I kinda thought occlusion had a falloff naturally based on how far it is from the corners...
Thanks for pointing out this plug in. I don't have this.
Presumably we are talking AO here without the usual extra hit in rendering time?
@holly I'd forgotten about that plugin. In fact I was going to shop for some of those but the Carrara refund kerfuffle ate a big chunk of my budget, so...
@scifi There is a speed benefit but it's more than that. More control.
Control? Music to my ears. Thanks man.