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Indeed. The audiences at the theater screenings are mostly team members, not shy about making noise.
Yup, especially listening to nearby audience comments. Nice when they laugh at points you wanted them to. At one of the sad moments in one of my animations, a young woman went "Awww... "
Agreed. All of the good Netflix series we've been watching are well written - "Orphan Black", "Halt And Catch Fire", "Peaky Blinders", "Better Call Saul", "Fargo", etc. When we go back to network shows, they seem to be more cranked out using standard templates ... cop show, hospital show, sitcom (with couch in living room) ...
Yes. The normal 48 Hour contests start on Friday at 7:00 and the film (live action or animation, DVD or Flash Drive) must be handed in on Sunday at 7:00, so 48 hours. The four day contest is animation only, online only, once/year worldwide. And yes, a few have some good acting but most do not. Some will start with some great photography or graphics setting the scene, then when the actors talk, it goes down hill.
<blush>
Not sure I understand the question. No images are provided, only a randomly drawn genre (actually two genres in recent years, you can pick either), a prop, a line of dialogue and a character (name and occupation) - all just written words. When my "Making Of" said "Here's what we have to work with", it was just stuff that our team members had available. Roller derby girlfriends, art car (roach), abandoned rice mill, Tiki Bar van (another art car) ...
Yes, my animations are all done on the computer, so having a lot of stuff to use is a plus.
Models yes, but not clips. The live action teams show up with location releases from the spots where they intend to shoot (e.g. inside a business like a bar, or an abandoned rice mill, or whatever). So they have scouted their locations, and can just start the camera. So I feel OK using sets that I've created ahead of time.
You're quite welcome. Planning on competing? Live action or animation?
Here is a favorite Houston 48 Hour contest entry from 2010 using stop motion animation, and a very creative script.
https://www.48hourfilm.com/en/houston-tx/films/2397
@Steve K Thanks for your detailed replies and further information. Sorry I didn't write earlier - somehow this thread slipped down the rankings and I missed your replies.
re: Vue - ah yes it is distinctive. I've gone the Twinmotion route instead - due to it's incredibly fast rendering.
Thanks for clarifying the difference between the normal 48 hour comps and the online ones - makes sense.
Also that's exciting that you can bring in models already made / used. Now it's more about the script again, and I guess a trade off on how long you spend on the lighting. Talking of which I watched a bit of John Wick 3, fantastic use of blue vs orange, I skimmed the film though - too violent for me.
re: Will I compete? Maybe. If I did it would be animation. However I've got scripts to write / sell / and create in 3d first. I do think the next decade will bring about some swift changes in our expectations. I started in 2010, it's already moved on a fair amount since then.
No problem.
This is the first time I've heard of Twinmotion, looks pretty impressive:
If I'm reading thie site correctly, its $370 for a perpetual license, and imports OBJ among many others but OBJ looks most available for us Carrara types.
the demo version still 1080p just noncommercial
I tried to tell everyone about it a lot the other year when it was still free but I was accused of pushing commercial software
Have you done many animations with it? Can the camera be moved at will? I get the impression it is intended for sales videos with limited camera angles and animation, not so much full blown story telling animations like Carrara, but I'm not sure.
camera is easy to move, it's all viewport based (no actual camera object WYSIWYG in viewport frame tweening) rather viewport tweening, has all the settings such as DOF, lens angle, flares etc.
Demo free fully functional you just limited to 1080P not superHD
the main thing you need to be aware of is import is limited to static objects and you are limited to paths, translator and rotator objects to animate them, IE can turn wheels etc with a rotator
Twinmotion playlist
https://youtube.com/playlist?list=PL403UZF5-5dJ9K1fR-lr0iCAXCxm5jiDs
my thread
https://www.daz3d.com/forums/discussion/326986/twinmotion-renders/p1
@Steve K Everything Wendy said plus my own thoughts here..
Firstly as Carrara continues to be undeveloped, certain packages are overtaking it to the point that I believe you HAVE to look at mixing and matching. So for me Carrara is still my go to place for kitbashing and character animation, however Twinmotion (exporting Daz objects as FBX), will allow you to very quickly render great scenery, complete with water and wind effects - not to mention instant feedback on time of day, weather (rain etc) - so very quick to develop with.
Then if you can spare the time, the bridge between Twinmotion and Unreal is getting better all the time. I see this as allowing exports and imports between the two. Unreal is much better for animation right now, but if you search for the Twnimotion development timeline, you'll see that in the next year or two it will get a lot stronger.
Now to DAZ it's self. It would have been a pride issue going back a few years to stay with Carrara only (plus I hate animating in DAZ - it crashes too often), but now with IRAY, DFORCE and GENESIS 8 figures, it's got be be used for certain pieces of animation, with a view to exporting it to unreal, twinmotion or even (sounds crazy) back to Carrara for use with it's better Octane plug-in.
It's a crazy world. Now if they would just develop Carrara again ......
WLC & SFF -
Thanks for the feedback. It all sounds tempting ... just that I think of learning new software about as much fun as a root canal. Its taken me a long time to get comfortable with Carrara, VUE, Poser, Vegas, Particle Illusion, etc., and I don't feel strongly that I'm missing any tools. But I'll keep an open mind now that you've alerted me to more "modern" possibilities, and keep an eye on these programs.
'aint that the tooth!
now this is the sort of quality work I should be doing
Excellent, and hilarious. The kind of short that is a sure winner in the 48 Hour Film Contest, and doable in two (or four for the animation contest) days, I think. Just need the inspiration ...
hexenbiest smackdown.
And here I thought the Byrde family on "Ozark" was dysfunctional.
is ozark anything like grimm? i'm up to season 5.
dunno how i caught on to watching horror. i used to watch my lil pony.
For some reason, your post got repeated five times ...
But no, I don't think "Ozark" is like "Grimm", although I have not watched the latter. "Ozark" is about a family caught up in money laundering for a Mexican drug cartel, with complications from heroin producing hillbillies, teamster mobsters, shady riverboat casinos, crooked FBI agents, and trailer park thieves. Not overly plausible, but pretty entertaining (8.4 at IMDB, three seasons with a fourth pending I think).
grimm hooked me when they spoofed lil red riding hood as a modern girl wearing a red hoody. cute and whimsical. cute except for the big bad bloot batten was gonna eat her.
Yoda speak that way, why does, hmm?
rom Miss Piggy to Yoda, Frank Oz reveals the secrets behind his famous creations
Here is the explanation:
i want my carrara movie to be visually stunning.
metallically looking metals, watery looking water, puffy clouds
not photo real, more like hyper real
knowhatimean?
Reminds me of a old fave game.
i love the imagery in this movie
howls moving castle
Hard Worldbuilding vs. Soft Worldbuilding | A Study of Studio Ghibli
kewl imagery.
they is dancing with disembodied bicycle parts. indeed
backwards imagery
props as actors
dr strange's cape.