Looking for advice, I need to model 3 Scenes/Sets
I have the short animation in mind but I need help with the modeling building(s). I want to an aerial view fly-in to give the viewer a general overall idea of the building, M5/V5 Scaled Interior & Exterior Scenes.
The Building that I want to do Retail/Office 15 story skyscraper (with large/oversized/ceiling to floor widows) with the retail space on the ground floor & the office space on the upper floors. I think can do the interior scenes without much trouble, however the exterior scaled & Aerial Shots I’m most worried about, I’m not sure how give the appearance of the same building in both shots. For example if I do a night scene how do I make it appear that lights are on several offices or on different floors in a low res. model just using texture maps/glow shader & then cut the higher detail M5/V5 scaled scene with working lights(blubs) & glass shader windows.
Thanks,
Comments
Use the SQUARES shader with Threshold turned on.
Multiply with the TILES shader to get the window frames.
Use the SQUARES shader with Threshold turned on.
Multiply with the TILES shader to get the window frames.
I loved the mini-tutorial you posted about this in the old Forum's Carrara WIPs section! It helped to demystify the Texture room for me!
I will go find it. We need more shader room tutorials… :)
That's an interesting way of doing it - cheers!
There are also some very good night-time texture available at cgtextures.com (look under buildings/high rise/night).