animate modelling
Donleavy
Posts: 34
Hello all
Is it possible to animate anything you do in the model room? Like keyframing movement of polygons / extrusion / etc.?
/Dl
Comments
Not really an animator but I would think that you would need to create a morph. I don't think you can animate much in the modeling room directly but I might be wrong because I have never tried it
I tried using the morph modifier.
When using it in the model room, it is only possible to morph into new shapes that are made by the magnet or displacement painting. However, I want to animate dynamic extrusion. I tried to follow this instruction from the manual in order to do so, but I can't quite make it work:
Morpher allows one object to morph into another. The only restriction is that targets must have the same number of vertices as the object being morphed. See "Using Morph Targets," for the preferred way of creating morph targets (Standard, Pro).
To use the Morpher:
1. Create your base shape, using the Spline, Metaball, or Vertex modeler.
2. If necessary, convert your object to a vertex object and open it in the Vertex modeler.
3. If the polygons are not triangulated, select all of the polygons in your model and triangulate the polygons with the Model > Triangulate Polygon command.
4. Return to the Assembly room. Choose Edit > Duplicate to create a copy of the object.
5. Select the duplicate and switch back to the Vertex modeler. When Carrara asks if you want to
create a new master or edit the master, choose Create new master.
6. Modify the geometry but do not add any vertices. Repeat steps 2 - 5 as many times as desired; there is no limit on the amount of morphs you can apply.
7. In the Assembly room, select the object to be morphed, and the morph targets you created. Choose Edit > Group to group the object to be morphed and the targets into one group.
8. Scale your targets down to 1% and move them out 10000 in any direction. Do not hide your object! An error will be generated if the targets are set to invisible.
9. Add a morpher modifier to your base object. Enter the name of the target in the target field. If the object was found and has the right number of vertices, the name you typed in the field will remain, otherwise 'Error' or 'Not Found' will appear.
10. Use the morph slider to change the degree of the effect. Negative values also work.
False!
You can create morph targets on all the selected polygons in the model room and you can animate them in your sequence.
Ok - well, I can't figure out how to animate using extrusion. When I edit the morph target, only the magnet and the displacement paint option can be used. That's what I am talking about….
It's very strange, could you to make a screenshoot for better understanding of your problem?
I already tried to animate displacement painting but, that does not work…
Are you in "Edit" mode in the assembly room ?
Displacement painting works fine for me. I can also easily make a morph by moving some polygons manually. If you read my post, you'll see that my problem is that I cannot use the extrusion tool to make a morph….
In the model room,
1) select some polygons and create a morph area
2) create morph target and edit the target
3) here is the problem: once in edit mode, it's only possible to use the displacement painting and the magnet. Press 'valid' when you have moved your polygons.
4) Go to animation mode (still in the model room) and move the sliders and the morphing will happen…
Now, I need to figure out how to be able to make a morph using other tools than the magnet and the displacement painting.
Anyone?
I can use any manipulators for the modifications but I had never try map painting and magnets in this case.
Edit: for the extrusion tools, I don't think that's possible...
Can you use for instance dynamic extrusion tool while you are editing the morph target? Because I can't…
I just look that and only the icon "displacement painting" is highlighted.
I shall try the magnets later.
Thank you for your tip.
and that's exactly the problem I am describing….please, the next time, take your time to read about the problem before you start posting...
Extrusion would change the number of vertices / polys by definition, so no, you can't use these when editing a morph target. The only way I can think of to get the effect you want is to extrude a number of sections, but only very slightly offset from the original. You could then add a sequence of morphs, each one pulling sections of the original extrusion into their final position - if that makes sense! (I can imagine it, but not sure I can put it clearer than that...)
Try not take offense where obviously none was intended.
Other than morphs in the vertex room, I haven't found a way to animate altering a vertex shape except for X, Y or Z scaling in the Assembly room. Granted I'm hardly a VM power user.
Depending on the model, the Spline modeler may be an option. The paths and curves can be keyframed without having to worry about morphs. Haven't tried adding vertices to see if that triggers a keyframe, but you could have the points compressed together and move them apart further down the timeline to give the illusion of extruding a shape.
Thanks!
evilproducer: I was actually only offering my advice on how to use a forum properly - but no offence taken at all. All is good.
I think I'll try the spline modeller approach...
Excuse me to not have well understood your problem directly, your starting question did not make clearly mention of it.
You must know that if one answers your questions, it is to help you!
Moreover, I don't pass my nights on this forum (it was 1 AM for me) and I make several things at the same time.
I believe that PhilW and Evil well answered your question and gave other nice options.
Good continuation!