High Place Temple for DS 4.6
The High Place of Inanna is an ancient temple complex sitting atop a hill terrain feature. It's my first attempt at doing a model from scratch, so if I've packaged it up wrong, please let me know and I'll re-upload an amended version (I mean if it doesn't load properly type of error, not because it's not located where you would nornally put your building props).
http://www.sharecg.com/v/73420/browse/21/DAZ-Studio/High-Place-of-Inanna-for-DAZ-Studio-4.6
*** Commercial renders OK, contents not for redistribution ***
The files are located in your Environments folder as follows:
Environments/Jabba/High Place of Inanna
This product is in DUF file format. It also uses the Subsurface Shader Base (free with DS 4.6 but needs to be installed separately)
http://www.daz3d.com/subsurface-shader-base
I'm aware that I have "overdone" the decimation process to reduce file sizes. This was deliberate on my part as I wanted to see if the "buckling" effect of decimating would helpt the masonry to look more natural and less uniform.
If you like it, great... if you don't, well, it is what it is. Look on the bright side, at least the terrain can be used to put other stuff on it e.g. parts from Castle Creator or other items that could be doing with different terrains - I'm sure you get the idea.
Anyways, cheers for looking and happy rendering!
http://www.sharecg.com/v/73420/browse/21/DAZ-Studio/High-Place-of-Inanna-for-DAZ-Studio-4.6