Reality 2 for DAZ Studio Fog Experiment

JoepingletonJoepingleton Posts: 746
edited December 2013 in Art Studio

This is the first result of following along with the Reality 2 Fog tutorial at http://preta3d.com/video-tutorial-creating-fog-with-reality-1-01/

See a stereoscopic 3D version on 3dvisionlive.com here!

What do you think?

conspirators_of_light.jpg
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Post edited by Joepingleton on

Comments

  • SimonJMSimonJM Posts: 5,982
    edited December 1969

    I think 'the boy done good' :)

  • none01ohonenone01ohone Posts: 862
    edited December 1969

    I think you just about nailed that. Makes me want to have another bash with Luxus/Luxrender.
    I don't recognize the building, which one is it?

  • JoepingletonJoepingleton Posts: 746
    edited December 1969

    Thank you, the building is baroque grandeur

  • NovicaNovica Posts: 23,887
    edited December 1969

    Beautifully done- you have the fog but yet the details on the figures are nicely crisp. :)

  • JoepingletonJoepingleton Posts: 746
    edited December 2013

    Thanks for the kind comments.

    Another experiment with Reality 2.5 and DAZ Studio 4.6 .
    This time using one light and the FOG object with Forest Superior and Millennium Horse 2 in a LUX render.
    Thanks for looking.

    LUXFog03.jpg
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    Post edited by Joepingleton on
  • Jay Jay_1264499Jay Jay_1264499 Posts: 298
    edited December 2013

    Saw the church scene on the gallery and thought 'Hot Damn' that is fantastic. its not just the lighting and fog but the whole composition that just screams of awesomeness.

    Thanks for the tutorial also, funnily enough I've just been reading your interview on this month's 3D Art Direct. Your new book looks like a 'must have'!

    Cheers

    Jay

    Post edited by Jay Jay_1264499 on
  • JoepingletonJoepingleton Posts: 746
    edited December 1969

    Thanks AngyChair,
    I am looking forward to reading Paolo's book and his interview in 3D Art Direct.

  • Jay Jay_1264499Jay Jay_1264499 Posts: 298
    edited December 1969

    Sorry, I mistook you for Paulo!

    Not taking anything away from those two renders of hours though. Simply stunning work you have done there!

    Cheers

    Jay

  • JoepingletonJoepingleton Posts: 746
    edited December 2013

    Another experiment with Reality 2.5 and DAZ Studio 4.6.
    This time revisiting an old location with LUX FOG object and multiple lights.
    No Photoshop other than levels and colors.

    See a stereoscopic 3D version on 3dvisionlive.com here!
    Thanks for looking.

    LUXDay29a.jpg
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    Post edited by Joepingleton on
  • Jay Jay_1264499Jay Jay_1264499 Posts: 298
    edited December 1969

    Excellent mood and love the God Rays pouring through the window. So was this done using the same method of creating the fog square round the building and having the mesh light then illuminate the dust particles inside the cube?

    Brilliant work again

    Cheers

    Jay

  • JoepingletonJoepingleton Posts: 746
    edited December 1969

    Thanks.
    This was done with the same method but with two spot lights instead of one mesh light.

  • JoepingletonJoepingleton Posts: 746
    edited December 1969

    Another experiment with Reality 2.5 FOG object and DAZ Studio 4.6.
    Thanks for looking.

    LUXDay30.jpg
    960 x 540 - 238K
  • DPWDPW Posts: 267
    edited December 1969

    Nice work! It has a heavenly feel to it too!

  • KC Riley-GyerKC Riley-Gyer Posts: 170
    edited December 1969

    Wow, awesome renders.

  • JoepingletonJoepingleton Posts: 746
    edited December 1969

    Thanks for the great comments and encouragement =)

  • Jay Jay_1264499Jay Jay_1264499 Posts: 298
    edited December 1969

    Man, I'm loving the results you're getting with Reality!

    Great images. If I was wearing a hat right now I'd be taking it off!

  • JoepingletonJoepingleton Posts: 746
    edited December 1969

    View the animation on YOUTUBE.COM by clicking here.

    This is a quick test to see how fast volumetric lighting in DAZ Studio renders. This experiment uses some familiar dance aniblocks with one spot light and one omnifreaker ubervolume shader preset applied to a light cone. Total render time 1 hour. Snow and levels applied in After Effects.

    Thanks for looking.

    LUXFogAnim02.jpg
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