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That is useful info that I didn't know. Thanks.
Yeah, I never got that vibe either. They've pretty much embraced Daz content since the get-go.
Laurie
I know Poser Pro 11 is available for a $99 update price. But Poser is of no use to me if I can't work with all Genesis figures. I am still interested to see what happens to Poser now that Renderosity bought it. Renderosity has a whole different approach to things.
That's it in a nutshell. I just migrated from Poser to Studio last October after 14 years. Other than SnarlyGriblyGrably's (or whatever his name was) EZ Skin 3 and ONE set of Superfly shaders I saw on sale here, there was little, if any, Superfly support. Sure, you could get Cycles shaders to work, but Poser users are going to want native support.
Thing is, I do like Poser. I'd like it to stay alive. I migrated due to lack of current figure support and a fading product library. I managed to squeeze almost every drop of blood out of the Victoria 4 turnip, but I just needed to move on.
That is pretty much the reason I made the move from Poser to Studio. Mine also included "Tired of having to support 2 libraries of content, 1 for studio, (where a person bought higher quality products, never used) one for Poser, (same products able to work in Poser with the DSon Converter.) Find the iRay images and shaders MUCH better than anything the Poser comunity ever presented. Been with Studio about a year now.
That said, now I find I'm finding myself opening Poser again (before I know about the buyout,) because, well it does POSING and Animations So much better than Studio, and I miss that aspect.
I think the buyout could be a win/win IF DAZ and Rendo can work together. Poser was simply leaps ahead of Studio in many aspects that Studio just didn't seem to be interested in, now though they appear (at least on the surface,) to be attempting to swim in the same pool. I am interested and watching to see what happens.
I was a poser animator since poser 3 even doing much paid commercial work with it .
With the animate2 ,Graphmate and keyMate addons
( all now owned by Daz) Poser cannot compete with Daz studio for animation today...........Not even close
Poser has no nonlinear motion clip system like animate2
posers graph editor is extremely primitive compared to graphmate
as it cannot even display more than one parameter at a time like DS graph Mate
and its lipsinc "talkdesigner" only works with the horrible
SM native figures that no one ever used IIRC.
I had partially migrated to DS for animation back in the
DS 2.x & aniMate 1.x days,
But promptly and dumped Poser when I moved over to windows and got Iclone pro 5.5 for motionbuilding and BVH export to DS 4.x.
Yeah, considering the financial shape of SM, they're not handing out developers... just turning over the code.
Lack of support probably from the the ease of use, but I wouldn't blame vendors for it. The fact that it GPU rendering wasn't available across all versions and it was tied into the material without any examples of how to use it would be key. Iray shipped with a library of shaders and a simple conversion script to help users to learn it.
I know what superfly is based on and what card it uses. Cycles should have been directly imported rather than creating this branch where it's no longer maintained.
Is that so?
All DAZ Studio characters and sets come wirh iRay shaders as presets.
For the older ones that don't, there are utilities for tweaking 3Delight Shaders into IRay shaders.
Only a very few Poser characters come with SuperFly shaders, not to mention the sets. EZSkin 3 is a quick fix for the characters, but as far as sets, clothing and props are concerned, that's a lot of extra tweaking - assuming you even know what you're doing in the first place. I certainly don't know my way around complex node based shaders. I can tweak some materials with VinceBagna's presets and that's basically it.
And being terrible at lighting I always relied on existing lighting sets vor FireFly, with some minor tweaking.
No such thing for SuperFly.
Quite honestly; I find Reality less of a hustle than SuperFly.
(I come from traditional handdrawn animation on paper and I prefer the technical stuff to be solved by people who actually know what they're doing; I like software to be as invisible a tool as it can possibly be...Many of the nifty solutions for FireFly came from generous hobbyists like Bagginsbill and Snarlygribbly, not from Smith Micro, Rosity, etc, by the way. Ever since Poser 5, the Poser policy was: here's the material room, here's no tutorials whatsoever, please figure it out for yourselves...)
OK, Cool, thanks, missed that one, somehow....
But the sample shaders and converters for Iray came from DAZ3D, NOT the vendors, hence my comments. PAs had something to go on because DAZ3D is invested in their PAs and helping them succeed. From that initial library we could learn how to make our own shaders and then roll them out with the characters. Poser vendors didn't have the same opportunites to learn Superfly shaders as the program was simply released and the vendors had to fend for themselves, hence the lack of shaders because they didn't have the resources to properly learn them.
Yes, I guess so.
I remember FireFly shaders for V4 characters relying in part on the presets Bagginsbill (VSS) and Snarlygribbly (EZSkin) did. Also Dreamlandmodels based their wet tarmac and snow shaders on Bagginsbill and Snarlyscribbly (Snow Machine). Without a few poser gurus inventing those things for free, Poser's shader system for Firefly would have never been used to its potential. And with these gurus mostly gone Superfly remained undiscovered country.
No such aid from Curious Labs, E-Frontier or Smith Micro. They left it up to the Poser Community to do it - partly for free.
Hopefully the new owners at Renderosity will do a better job at communicating with the content creators.
I think this is great news for the Poser community, and I hope it means great things in the future. I haven't used Poser since Iray came along, but Poser was my first love and still holds a nostalgic place in my heart. I'd really love to see it flourish again. I remember when I first started using it, the Rendo Poser forums were jam-packed with information, how-to's, and freebies to make Poser awesome.
The Iray vs Superfly conversation is part of why I transitioned to Studio. The average Studio user was getting great results with Iray right off the bat, including myself, but only the gurus were getting okay results with Superfly. And then V7 promptly arrived, while Poser's offering was Pauline...
I hope new developers look at the big reasons why so many users have left Poser for Studio instead of just listening to the diehards. There's a lot of valuable information to take away in those why's.
I agree completely and suggested that myself over there. Got slammed for it, but I did suggest it ;). It's in their best interest to know why we're not using Poser anymore.
Laurie
Until Renderosity releases an official notice about their Poser intentions, all we can do is speculater. I'm leaving this thread. I'll look around later to see if there is an official announcement somewhere.
$99 for Poser Pro 11
Standard Poser 11 has officially been discontinued, as I had suspected: As from now, Pro is the only way to go.
https://www.renderosity.com/poser-at-renderosity-cms-21497?article_id=21497&page_number=3
If there will only be a Pro-version for Poser 12 I hope they will keep it affordable,
I can't afford $300/$400 for upgrading. Actually, not even $200;- (Bought my Poser 11 Standard during a flash sale for $50,-. And then ate instant noodles for the rest of the month.)
i seeing only thr pro version on rossy
Oh. +1
There was a post on another site where someone asked Jenn Blake directly if Poser Pro was going to be it. She said yes, only Poser Pro (which I think is a good idea btw...only one version to have to upkeep and support) and that they are going to price it like regular Poser so that more ppl can afford it. Hope that helps. Now, I didn't hear that from Jenn herself, but the person that posted it did. So take it for what it is ;). I've gotten every pro version since PP12, so it's going to be a drop in price for me. I just hope Bondware is up for the challenge of software development on the scope it's going to take for Poser.
Laurie
I think, without Genesis 3 / 8 and duf. File support, poser is a dead! Not to speak about instances and so on, I still use poser 2014 as a main program, I didn't buy Poser 11 because of the unsupported genesis 3 figures and will not upgrade to any other version if there is no genesis 3/8 support. I still got slowly familiar with DAZ studio, but prefer my old Poser version. Fortunately DAZ can easy convert and export the most of the stuff to poser, only textures had to be tweaked. (I use a few Genesis 3 clothes and hair on Genesis 2 figures) So I hope that with "rendo" Poser 12 will get into "state of art" (It’s just a hope)
Don't forget that just because there is a basic and pro version that it means there are two programs to develop/maintain. That is rarely true in any software development these days. The basic version is exactly the same as the pro except that certain functions are disabled in the base version, which is very easy to do. I would be amazed if this was not true for Poser.
If Poser Pro is indeed the only one going forward, that is likely to be a marketing decision, not a technical consideration.
Poser 11 Standard has the same installer as Poser 11 Pro. The serial key decides which functions are enabled/disabled. (The Fitting Room ao)
Poser 11 Standard even has the library content that is supposed to be Pro only.
For upgrading I would just need a serial number.
I have not used Poser in years but used to love it.
I think Poser has found a lovely new home as Renderosity still cares for their poser customers and I have a feeling that they will make Poser shine once again.
Will it get to its old glory from many moons ago before DS really got into the game, I doubt it, but I am sure Renderosity will do a better job then SM did.
I am a Renderosity Vendor, currently only create characters for G8M.
All vendors have been informed that Renderosity will continue to make products available not only to Poser and Daz, but to other 3D software. We will not be expelled! ;)
Personally I am willing to learn to develop products for both (Daz / Poser).
Even if Poser creates a new male figure ("El Macho" would be an interesting name xD hahaha), I hope I can adapt my characters to both figures.
I'm surprised that you even had to state that out loud. Considering how much DAZ products have been carrying that store, genesis products bought the Poser product. It would be ludicrious to dump DAZ products without even knowing if the code can be easily modified by an internet marketing company.