Unofficial Luxus for Carrara manual (PDF) online

rk66rk66 Posts: 438
edited December 2013 in Carrara Discussion

Hi,

for interested users, the unofficial Luxus for Carrara manual ()as PDf is online now.

http://carraracafe.com/luxus-for-carrara-manual-pdf/

Thanks Spheric for your permission.

rk.

Post edited by rk66 on

Comments

  • TGS808TGS808 Posts: 168
    edited December 1969

    Comic Sans?? Really??

    Don't get me wrong, happy to have the documentation but whoever put it together couldn't have picked a less professional looking font if they tried.

    And we wonder why Carrara isn't taken seriously.

  • JonstarkJonstark Posts: 2,738
    edited December 1969

    Thanks for this, a lot of excellent documentation (I don't find any problems reading the font, just my opinion but I care a lot more about the info imparted). Looks like a good deal of work went into this, and I'm definitely saving it for future use.

    TheaRender is my unbiased render engine of choice, but since I obtained Luxus I've enjoyed tooling around with it and trying to figure out some good material settings. As per some of my other threads, I'm making some progress on good skin settings for daz characters, and when I have a moment or two I enjoy hobbying with it to perfect things.

    One thing that I haven't figured out yet is how to use alpha maps/transparencies with Lux materials. I have a whole host of clothing I would love to use Lux cloth for, but need to be able to use alpha maps to make it work. Anyone know how to do this?

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    Jonstark said:
    I don't find any problems reading the font, just my opinion but I care a lot more about the info imparted

    Agree. If you fear being reprimanded by Karl Lagerfeld and the fashion police, then I humbly suggest Carrara will never be expensive enough to impress your friends.... LOL.

    Comic Sand snobbery is a design cliche - generally because it is deemed inappropriate for an corporate office environment - but it's very easy to read and it's installed on everyone's system, and this is given as a friendly gesture to the community to make something complex (like setting up all new shaders and exporting to another renderer) seem friendly and approachable.... The tone here is correct, I think.

    And generally when someone does a lot of work to put information together for the community the proper response is to say "thank you". :zip:

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    I don't use it, but even I am thankful, because I may use it in the future and it's good to know that the resource is available.

  • DustRiderDustRider Posts: 2,739
    edited December 1969

    Thanks for the manual and all your hard work!!

  • MiloMilo Posts: 511
    edited December 1969

    Yes thank you!

  • laverdet_943f1f7da1laverdet_943f1f7da1 Posts: 252
    edited December 1969

    Thank you! however, where can I find a "get started", stp by step, of Luxus... The different manual seems mainly a great compilation of different fcts of the render... A newbie tutorial would be really fine, for me... Maybe I didn't success to find it!

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    Jonstark said:
    Thanks for this, a lot of excellent documentation (I don't find any problems reading the font, just my opinion but I care a lot more about the info imparted). Looks like a good deal of work went into this, and I'm definitely saving it for future use.

    TheaRender is my unbiased render engine of choice, but since I obtained Luxus I've enjoyed tooling around with it and trying to figure out some good material settings. As per some of my other threads, I'm making some progress on good skin settings for daz characters, and when I have a moment or two I enjoy hobbying with it to perfect things.

    One thing that I haven't figured out yet is how to use alpha maps/transparencies with Lux materials. I have a whole host of clothing I would love to use Lux cloth for, but need to be able to use alpha maps to make it work. Anyone know how to do this?

    Use a mix material. Plug your normal material into the first channel. Plug a null material into the second channel. Plug a normal texture map into the amount channel.

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  • JonstarkJonstark Posts: 2,738
    edited December 2013

    Use a mix material. Plug your normal material into the first channel. Plug a null material into the second channel. Plug a normal texture map into the amount channel.

    Thank you very much, that was a very useful tip! Seems to work well, although I do have to invert the color of my alphamaps to get the right parts invisible :) Thanks SphericLabs

    Post edited by Jonstark on
  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    Jonstark said:

    Use a mix material. Plug your normal material into the first channel. Plug a null material into the second channel. Plug a normal texture map into the amount channel.

    Thank you very much, that was a very useful tip! Seems to work well, although I do have to invert the color of my alphamaps to get the right parts invisible :) Thanks SphericLabs

    Put the null material into the first slot and the other material into the second slot.

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