What the hell is Gordig doing now?

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  • GordigGordig Posts: 10,166

    I've been trying to get a handle on C4D's dynamics objects (motors, connectors, etc.) to automate a car driving. This is how well that's going so far:

    The funny thing is that I started in C4D, ran into an unrelated problem and moved on from that, then started trying to figure the physics out, and realized that I could easily do both of the things I was trying to do in Houdini, so I did that. After only a minute or two of setting the car up for carring, I started looking through the operators and was quickly reminded that 20.5 introduced specific car physics objects, so setting up a car for driving is damn near a one-click solution. So having seen just how easy it is in Houdini, I naturally dove right back into trying to achieve the same thing in C4D, because my brain is broken like that.

  • GordigGordig Posts: 10,166

    I've been setting up other vehicles, and spent a truly indefensible amount of time on Big Bill, specifically the Iray expansions. It's not just the truck, but four completely different trailer styles. It's not just that the truck and each trailer has a billion lights, but that the lights were set up as emissive glass shapes rather than having a mesh "bulb" emitter behind the glass. It's not just that there were several texture sets, but there were multiple texture sets for several different components rather than just the main exterior. It's not just that there were a lot of different joints to set up for automation, it's that I kept finding additional things that weren't rigged yet, to the extent that I was creating new geometry behind things that weren't designed to move. 

    I've almost definitely spent more time doing my thing on this than was invested into creating it initially, but hey, now I've got a fully-working semi that I have no immediate plans for.

  • GordigGordig Posts: 10,166
    edited September 2024

    I'm working on an earnest render in DS for the first time in over two years. This is not yet that render, but is a slice of the scene I'm putting togther to show off a bunch of new characters I made because I didn't really have any teens or kids for my world. Only twelve more characters to add!

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  • WinterMoonWinterMoon Posts: 2,009

    Gordig said: a slice of the scene I'm putting togther

    It looks really nice!

  • GordigGordig Posts: 10,166
    edited September 2024

    A couple more slices of the scene. The jocks are talking about...whatever it is that jocks talk about

    while the goths express their disdain

    Incredibly, I posed the girl on the right first, and somehow got the eyeline exactly right with no reference.

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  • GordigGordig Posts: 10,166
    edited September 2024

    Felt cute, might delete later.

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  • GordigGordig Posts: 10,166

    I have no idea why I did this to myself. I started off trying to make a group photo of a bunch of teen/child characters I'd just created, and for reasons well beyond my understanding, I quickly abandoned that in favor of an over-stuffed nothing of a scene.

    Since I expanded into a subway car, there are also some adults I made recently, including these two runners:

    and this lass, who is nearly 8 feet tall and at least 500 pounds, and absolutely feeling herself.

    The boy on the left is doing what, as far as I know, is what dancing looks like.

    An updated version of the sisters above:

    And a couple new kids:

    And a thicc elf (thiccness not pictured)

  • GordigGordig Posts: 10,166

    Been experimenting with the new FilaToon shader. It's a lot easier to understand than other toon rendering options I've used, and the fact that it's live in the viewport instead of having to render every time you wanted to check a change.

  • 3Diva3Diva Posts: 11,698
    Looking good! For FilaToon, I'm not sure if you have one in the scene, but if not you might try adding a Distant Light to the scene. :)
  • GordigGordig Posts: 10,166

    There is one, and I turned it down because I was going for kind of dark and moody.

  • GordigGordig Posts: 10,166

    Hither.

  • GordigGordig Posts: 10,166

    Tried something a little more dynamic.

     

  • GordigGordig Posts: 10,166
    edited October 2024

    Playing with the draw settings.

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  • GordigGordig Posts: 10,166
    edited October 2024

    Remember this scene?

    I tooned it.

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  • WinterMoonWinterMoon Posts: 2,009
    edited October 2024

     

    Gordig said: I quickly abandoned that in favor of an over-stuffed nothing of a scene.

    I tend to end up with those too, but at least you stick with it and render them! yes

    Gordig said: And a thicc elf (thiccness not pictured)

    Many people were disappointed that day!

    Post edited by WinterMoon on
  • GordigGordig Posts: 10,166

    A while ago, I introduced the main cast of the Shadowrun animation I've been working on. I had some broad strokes of their personalities and backstories worked out, but being the way I am, I focused far more on learning Houdini and other such technical matters, so they sat fairly undeveloped. Well, I recently started streaming Shadowrun Returns, and one of the people in chat for my first stream was a long-time tabletop Shadowrun player and GM. We started talking off-stream, and he linked me to a program for creating Shadowrun characters and tracking their progress throughout a game. Now I have a separate Chrome window with something like 30 different Shadowrun books open in different tabs, and the process has been very clarifying for me. The adept, for example, went from being by far the least developed to being fully fleshed out. I'm really putting far too much time and attention into speccing out characters I have no intention of actually playing according to the rules (mostly), but it's fun, and it's been very helpful, and the decisions I'm making in the character creation process are also guiding the redesigns of the characters.

    Anyway, here they are:

     

  • GordigGordig Posts: 10,166
    edited January 24

    Krislyn Tallgrass (human shamanic magician)

    Growing up Makah, Krislyn inherited the same sense of being the rightful stewards of the Seattle Metroplex that is typical of her tribesfolk. She awakened at an early age, feeling the call of Snake to pursue knowledge - even forbidden knowledge - which led her to the University of Vancouver. Currently pursuing a master's degree in Thaumaturgical Arts, she came to Seattle to research potential obstacles to the reclamation of the land with a focusing on malicious spirits. Unbeknownst to her professors, she has grown increasingly radicalized and is also open to engaging in some eco-terrorism.

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  • GordigGordig Posts: 10,166
    edited January 24

    Trogdor (ork samurai)

    The shiftless son of a Salish tribal elder, Trogdor never felt truly at home in Salish territory, so he thought he'd take advantage of his hulking frame to make money exploding things in nearby Seattle. There's not a lot going on in his mind, but he can certainly both give and take a lot of damage, and he's always got a small arsenal on his person.

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  • GordigGordig Posts: 10,166
    edited January 24

    Handsome Pete (human face)

    Born to a Lone Star officer and a corporate wageslave, Handsome Pete recognized early on that such a straight-laced life would never afford him the lifestyle he desired. With his natural charm, he started running confidence schemes in primary school, saving up enough money to pay his own way into a fancy prep school. Having gained entree into a more privileged (and less street-smart) milieu, he set to work building up an extensive network of upper-crust contacts - to say nothing of the rubes that funded his further rise into high society.

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  • GordigGordig Posts: 10,166
    edited January 24

    Surprise Fist (ork physical adept)

    Born into a corporate family in Seoul, Jae-Suk took an early interest in martial arts.and other athletic pursuits. These served him well as he took a job at Eastern Tiger, first performing low-level spying and breakins before moving up to more in-depth corporate espionage throughout the Pacific Rim. He suffered a crisis of conscience on a mission to kidnap a rival CEO's daughter when Wise Warrior spoke to him, causing him to abandon the mission after ensuring his target's safety. He went in to hiding, communing with Wise Warrior and studying how to reform himself. Though not dogmatically anti-corporate, his experiences did open his eyes to the nefariousness of the corporate world.

    The name is inelegantly translated from its original Korean.

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  • GordigGordig Posts: 10,166
    edited January 24

    EZ Ryder (human rigger)

    Born in Aztlan, Ezekiel was raised as much by the local gangs as he was by his overworked mother. Fascinated by cars at an easrly age, he was driving for the gang before he could even see over the steering wheel. After a nasty incident that burned his face and left him blind in both eyes, his mother moved him to CalFree, where she put him through technical school while he worked to pay off his new cybereyes. He moved up to Seattle for a brief stint with Federated-Boeing, but found corporate life suffocating and quickly abandoned it for a life of fast driving and hard partying with gangs and runners.

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  • GordigGordig Posts: 10,166
    edited January 24

    I haven't gotten around to writing out 4Syt's biography yet, but it's largely the same as what I included in the first post, and here is what she looks like now:

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  • Richard HaseltineRichard Haseltine Posts: 102,130

    Don't delete the attachments, the inline version is pointing to them. You will see the cached copies, but the rest of us see nothing.

  • GordigGordig Posts: 10,166
    edited January 25

    White Death (dwarf sniper)

    Born in Mekelle, Ethiomalian Territories, and orphaned at an early age, Bisrat was raised to be a soldier for the local warlord. She distinguished herself with her keen eyesight and steady hand to the point that her warlord realized that she would be wasted as a grunt, and ordered her specialized training as a sniper. Before too long, her reputation was such that opponents of her warlord would only speak of her in hushed tones, as if to say her name aloud would put them in her crosshairs. After the defeat of her warlord led to brutal reprisals against his forces, Bisrat saw escape from the Ethiomalian Territories as her only path to survival. She worked her way westward, finding work where she could, before fleeing Africa entirely.

    I shortened her considerably from her initial design, and I kept thinking I was making her too short, but at 123 cm, she's actually above-average for a dwarf in Shadowrun.

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