DoF with high F/Stop causes blur in non blur area ?
phcriado_50d0961ab5
Posts: 79
Sometimes I want to use depth of field but I want to get a large number of objects in focus (sharp) so to do this I have to increase the F/Stop value from 22 to 40 or even 60. Whenever I do this it seems I loose some of the sharpness of the objects in focus.
I was wondering if there's a ratio between F/Stop, Focal Distance and/or Focal Length that I need to watch in order to avoid this ? I usually set the Focal Length to 55mm or 45mm.
I have noticed this doesn't happen when I leave the F/Stop value alone at 22.
I'd appreciate any tips or ideas.
Thanks.
Comments
DOF in the real world has a much greater depth with a smaller aperture (higher number), DS does the same.
It doesn't sound as if you are using the DOF guides in DS which show you what will be in focus? You need to go to the Default Camera settings (or whatever camera you are using) and turn on the near and far planes visibility. In the Camera settings in the Parameters pane, make sure that 'Depth of Field' is switched on.
There is a DS guide available here which may help : http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/start
I am using the guides and I see the objects inside the focus area, but when the depth is too great, things are not equally sharp inside the focus area, they loose focus gradually as you move away from the camera, even if they are inside the focus guide planes. I read somewhere that in real life you can't just increase the F/Stop madly, it will get messed up at some point. I was thinking I might be doing something wrong in DS.
It's true you can't increase DoF too much in real photography.
That's called "diffraction", and it's part of physics that DAZ can't do (thank God). If you were shooting real stuff with a real camera and you stopped down to f32, diffraction would start to make everything, even things at the plane of focus itself, softer. Since DAZ doesn't do that, you can turn the aperture down to something silly, like f2200, and still get a good render. If you did that to a real camera, your image would be one big blur.
How do you attach pictures on this antique forum? I just did the DoF experiment, and now I can't attach the screen caps.
Thanks for answering wiz, it was a bit late for me, long past bedtime :)
To post an image on the forum, just click on the 'Browse' button just below where you write your post, and browse to where the image is on your system. Don't worry about resizing it, the forum software does that.
You need to use Post Reply, not Fast Reply, to get the options including the image attachment button.
If you look VERY VERY closely at the DoF camera LINE of sight, Between the two Fields is a X on the line of sight. THAT point and only THAT point is perfectly in full focus. All in front and all behind that point will have SOME DoF applied to it just as it would in a real Camera.
Thank you all for the replies. I think it would be nice if some future update could include the option to force a certain region to be sharp instead of making the progressive blurring.
I quite agree. What you describe is so useful a result that some of us who work in the real world ™ in addition to CGI master some very complex photographic procedures to do it.
Unfortunately, that's something that DAZ simply passes on to the renderer, and as far as I can tell, 3Delight cannot support this. It looks like it should be possible to break the pipeline and alter the depth map (or whatever they call what I call a depth map) and make it non-linear, before the pixel filter that spreads points based on depth.