Shanes Space
shaneseymourstudio
Posts: 383
I have been learning Octane since the end of 2018 and with the release of the new monthly pay ($20/mo) model for the latest and greatest Daz plugin, I have become obsessed with learning everything I can to use it. Octane is constantly being updated and optimized and has many tuts compared to iRay, imho. For the forseeable future I will be posting my Octane progress here.
Starting with the lovely Monique 8 (HD)!:
(Tonemapped from Linear):
(Right out of Octane Tonemapped):
Custom wet skin shader
TGX Hair shader
3 texture light setup with Octane envi light and texutre background
HD vascularity morphs
subD 4
MS1Olin1.jpg
1920 x 2880 - 1M
MS1OlinA.jpg
1920 x 2880 - 1M
Post edited by shaneseymourstudio on
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Kala 8 (HD) Octane:
(Right out of Octane Tonemapped):
Custom skin shader
TGX Hair Shader
3 Texture light setup with Octane envi light and texture background
subD4
Custom soles displacement
Maia HD Octane:
Octane sun-sky lighting
Custom skin shaders
TGX Hair (forgot to turn down the specularity that is default way too high)
HDRI Lighting and different background:
Lee 8 HD Octane:
Custom skin shader
TGX Hair
HDRI lighting
Lee 8 and Mei Lin 8:
Monique 7 HD Octane:
Morgana (Mousso) Octane default conversion:
With my custom shader:
Theo (Emrys) Octane default conversion:
RY Tessa HD as Storm (Octane) -everything done in render except for tonemapping:
Kylie (DemonicaEvilius, Jessaii) Octane with several morphs including foot morphs from bluejaunte and Olympia 8 HD details:
RY Tessa using TGX shader with original maps. Discovered the tgx shader deals with the maps gamma correctly and think I will use it going forward for the characters with some tweaks to the scattering.
Oshun by Chevybabe in Octane using Redspec TGX skin and hair shaders:
Tasha 8 HD doing cosplay in Modern Rustic House:
All conversions default with tweaking to roughness and a few materials for the building from Octane live db. Tonemapping done in post.