Expanded Godrays - Celestial Bodies

MarshianMarshian Posts: 1,462
edited December 1969 in Daz PA Commercial Products

The time has come to be blinded by the light!
Expanded Godrays - Celestial Bodies
by Sickleyield & Marshian

This set adds unique additional functionality with a sun and rays that you can turn in any direction with a camera, plus many planets, moons and colored rays to use with the base setup. The rays do not penetrate objects and characters for additional realism in your scenes.

To add to the celestial possibilities, there are star and cloud spheres with presets to create different kinds of skies. These are suitable for outer space scenes, but their very best use is earthbound, for creating skies above your characters. To that end, there are both realistic terrestrial and fantastical alien skies and planets included. They load as smart props of the sun and rays, so you can move them with the camera as well.

Whether you want to create realistic, science fiction, horror or fantasy scenes, the Expanded Godrays: Celestial Bodies have something to offer!

This set does not require the original Simple Godrays, but is completely compatible with it.

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Comments

  • SickleYieldSickleYield Posts: 7,639
    edited December 2013

    And some of the moon and sky options:

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    Post edited by SickleYield on
  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Looks AWESOME. In the cart!

  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    RAMWolff said:
    Looks AWESOME. In the cart!

    Thanks Wolfie, I hope you have fun with it. :-)

  • FlipmodeFlipmode Posts: 909
    edited December 1969

    Couldn`t resist playing with this for a bit today, and thought I`d share the images.
    They are not fine-tuned to the end, but I think it worked well.
    Combining the godrays with the solar system gave me quite a headache though, since both sets want to use their own camera.

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  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    FlipMode!! I'm honored. Those are great images.

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Fabulously fantastic!

  • FlipmodeFlipmode Posts: 909
    edited December 1969

    Thanks, glad you like them. :)
    I love godrays, so this is a pretty cool product for me.
    And frankly, I was super curious to find out how you built it. ;)

  • SickleYieldSickleYield Posts: 7,639
    edited December 1969

    Flipmode said:
    Thanks, glad you like them. :)
    I love godrays, so this is a pretty cool product for me.
    And frankly, I was super curious to find out how you built it. ;)

    Aha, well, the base setup is all Marshian's clever ideas. I just contributed the planets and sky spheres. ;)

  • FlipmodeFlipmode Posts: 909
    edited December 1969

    Lol, ops. :red:
    It`s clever indeed. Your presets looked great too, I just had to see how it works with the solar system stuff.

  • MarshianMarshian Posts: 1,462
    edited December 1969

    Flipmode said:
    Thanks, glad you like them. :)
    I love godrays, so this is a pretty cool product for me.
    And frankly, I was super curious to find out how you built it. ;)

    Aha, well, the base setup is all Marshian's clever ideas. I just contributed the planets and sky spheres. ;)

    Flipmode- Great to see your renders! The desert floor looks so parched. Even though it's a sunset scene it still feels hot.
    SickleYield- You are a joy to work with.

    I love the Godrays too. That passion kept me going until I figured it out. It's a finely tuned recipe.

  • FlipmodeFlipmode Posts: 909
    edited December 1969

    Ye, I was quite surprised about the "recipe", the light & geometry combination making for both bright and dark rays is clever.

  • DkgooseDkgoose Posts: 1,451

    Sorry to revive a dead thread, any plans for an Iray version?

  • SickleYieldSickleYield Posts: 7,639

    We haven't talked about that, although I certainly will not tell Marshian what not to do. ;). The thing is, it already works in Iray if you convert the materials and turn emission on; in fact, I'm using it in Iray promos that way.  The other thing is that Iray can generate godrays, so faking them with transparency is less needed.

  • MarshianMarshian Posts: 1,462

    We are going to start up a conversation about this. Beyond a surfaces translation we would like to bring some new functionality, something Iray-specific. Stay tuned!

    And...thanks for the inspiration dkgoose!

  • DkgooseDkgoose Posts: 1,451

    No problem, and awesome on the new things to come, I loved thrifts godfather set and got this one right away, , I'll have to try getting this to work in Iray then, I want to try updating an older image I did with, but when trying with Iray everything rendered black and I'm still learning Iray, thanks for the quick response too :)

  • Oso3DOso3D Posts: 15,014

    One thing that might work well for an Iray version is a series of gobos to help generate them. When experimenting with underwater scenes, I found trying to generate light rays 'realistically' was a real PITA. Eventually I just put a transparency in front of a spotlight, and it worked muuuuuuuuch better.

    Hmm. Not sure where the render went, will have to retry it.

     

  • Oso3DOso3D Posts: 15,014

    Here's a rerender of an earlier work (though I had to tweak the shark skin, which is very old and low res).

    I found it necessary to have a VERY harsh, nearly black and white cutout plane to get good rays to stand out.

    http://willbear.deviantart.com/art/Underwater-dino-571054260

  • MarshianMarshian Posts: 1,462

    This is an excellent idea. With ubersurface there was a way to hide the gobo from rendering so with Iray it will need to be off-camera but that shouldn't pose a problem. Especially if it's a render like yours- thanks for posting the link.

     

    One thing that might work well for an Iray version is a series of gobos to help generate them. When experimenting with underwater scenes, I found trying to generate light rays 'realistically' was a real PITA. Eventually I just put a transparency in front of a spotlight, and it worked muuuuuuuuch better.

    Hmm. Not sure where the render went, will have to retry it.

     

     

  • DkgooseDkgoose Posts: 1,451

    We haven't talked about that, although I certainly will not tell Marshian what not to do. ;). The thing is, it already works in Iray if you convert the materials and turn emission on; in fact, I'm using it in Iray promos that way.  The other thing is that Iray can generate godrays, so faking them with transparency is less needed.

     Does any color work better to turn the emission on? 

  • SickleYieldSickleYield Posts: 7,639
    edited November 2015

    No, there's never a need to change the emission color to anything but white unless you want a specific color of light.  Even then it's better to get it with temperature (lower is redder, higher is bluer/more violet, the default 6500K is basically white) unless you want a color you can't get that way, like purple or green.

    Post edited by SickleYield on
  • DkgooseDkgoose Posts: 1,451

    Ok cool thanks :)

  • DkgooseDkgoose Posts: 1,451

    So after a new release here I decided I wanted to update a render I did almost 2 years ago with the newer version and render in Iray, thanks to sickleyields help  I was  after trial and error able to recreate my picture at least close enough to my liking

      

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  • SickleYieldSickleYield Posts: 7,639

    Congratulations, I'm glad you were able to make it work for you!  Things will be even easier in the new set. :)

  • DkgooseDkgoose Posts: 1,451

    Awesome, however I enjoyed playing around   With the dials and the learning :)

  • I can't actually find 'Expanded Godrays' in the store.  Has it been removed, or possibly replaced with your 'Above the Fog for Iray and 3Delight"?

     

  • SickleYieldSickleYield Posts: 7,639
    edited November 2015

    It's still there, in fact it's on sale:

    http://www.daz3d.com/expanded-godrays-celestial-bodies

    As far as I know it'll still be there when we've done the new version, so that 3Delight users can have it.

    Post edited by SickleYield on
  • It's still there, in fact it's on sale:

    http://www.daz3d.com/expanded-godrays-celestial-bodies

    As far as I know it'll still be there when we've done the new version, so that 3Delight users can have it.

    Does that mean that it doesn't work with 3Delight?  Also, does it 'replace' Simple Godrays?

     

  • SickleYieldSickleYield Posts: 7,639

    The version I just linked is FOR 3Delight.  The new one that we're working on right now will be for Iray.

    It does not replace Simple Godrays.  They do different things.  The Simple Godrays set has rays that are meant to be parented to spotlights; the Expanded Godrays set has a sun flare that has a lot of texture and ray options.

  • The version I just linked is FOR 3Delight.  The new one that we're working on right now will be for Iray.

    It does not replace Simple Godrays.  They do different things.  The Simple Godrays set has rays that are meant to be parented to spotlights; the Expanded Godrays set has a sun flare that has a lot of texture and ray options.

    Very very cool.  Both are in my basket.  Thanks for the info!

  • SickleYieldSickleYield Posts: 7,639

    No problem, have fun. :)

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