How to get Morph data?
TheMysteryIsThePoint
Posts: 2,959
Hi everyone, I've been making progress, but I'm stuck again. I'm successfully exporting vertex/face data because I can dump the received objects in obj format and they seem to look right. But the morhphs are ignored and I'm getting the base G8 character.
I'm using this to get to the geometry (error checking removed):
auto object = node->getObject();<br />
auto shape = object->getCurrentShape();<br />
auto geometry = shape->getGeometry();<br />
auto facetMesh = dynamic_cast<DzFacetMesh *>(geometry);
Is there a call that returns the baked geometry as it is rendered? Please tell me that I don't have to apply all morphs myself :)
Thanks,
Donald
Comments
I am going to try
when I get home...
That was it. This code works perfectly:
if (!object) continue;
auto geometry = object->getCachedGeom();
if (!geometry) continue;
auto facetMesh = dynamic_cast<DzFacetMesh *>(geometry);
if (!facetMesh) continue;