Smooth cylinder with square ends?
tdrd
Posts: 0
I am trying to use Hexagon to model a train engine.
I need a horizontal cylinder with a thickness of 0.1.
The cylinder has to be smooth, but with a closed off top.
The problem is that when I create a cylinder and smooth it, the top smooths also and I get something that resembes a bullet instead of a cylinder.
I have looked for tutorials, and asked around but no answers.
Thanks in advance for any feedback
Terry
Comments
You need to use 'Edge around Edge' at the ends that you want to retain their shape.
Put the new edges (or even a single edge) as close a possible to the loop of edges at the end of the cylinder. When you smooth, there is only a very small polygon at that end, and smoothing will have no effect.
Have a look at Edge Tools in the manual, page 92 for information on how to use these tools
Use smoothing from Surface modeling tab (last icon on the right, looks like a ball with a cage around it) and activate Breaks. Than select lines where you wish to apply the breaks and it will be less rounded for that area. Pic 1, difference between top with breaks and bottom. Pic 2, end result.
Hello!
I recommend this tutorial: http://lightwiki.com/wiki/Fundamentals_of_Subpatch_Modeling
It is not for Hexagon, but the topic is universal, not related to a special software and has a lot of information, especially for the things you want to achieve. Very worth reading!
Thank you everyone - that has solved the problem for me....
Terry
Yet another method
• Remove the top (and bottom) faces
• smooth the cylinder
• apply the dynamic geometry (click on the lightning symbol)
• use close/ all to build missing faces
Face count will be lower than the other methods but you will get 2 flat convex n-gons (the kind that doesn’t creates rendering problems)
Easier to do than to describe :-)
Bernard