sorry about the confusion......yay that worked...but is it suppose to crash daz studio?
not really a problem, since it saved the character lol
LOL. There are a very few users where DS will crash when you exit. The bug is NOT in the script but rather something in the configuration of DS. Since your configuration is... unique, it is perhaps not surprising that there are issues.
I just finally got around to purchasing the Character Convertors from G3 to G8 and I have a question, but not enough time or patience to go through 7+ pages. Is it possible to convert the morphs of a GenX-loaded G3 figure directly onto a G8 one? Like, let's say I used GenX to transfer all my Genesis 1 & 2 morphs to my Genesis 3 figures respectively and wanted to proceed to bring them all to Genesis 8 in a similar fashion. is this possible with the product?
I just finally got around to purchasing the Character Convertors from G3 to G8 and I have a question, but not enough time or patience to go through 7+ pages. Is it possible to convert the morphs of a GenX-loaded G3 figure directly onto a G8 one? Like, let's say I used GenX to transfer all my Genesis 1 & 2 morphs to my Genesis 3 figures respectively and wanted to proceed to bring them all to Genesis 8 in a similar fashion. is this possible with the product?
Yes, it is possible. However, you are making a copy of a copy. Each copy (GenX and now CC) introduce errors, similar to make a photocopy of a photocopy.
I just finally got around to purchasing the Character Convertors from G3 to G8 and I have a question, but not enough time or patience to go through 7+ pages. Is it possible to convert the morphs of a GenX-loaded G3 figure directly onto a G8 one? Like, let's say I used GenX to transfer all my Genesis 1 & 2 morphs to my Genesis 3 figures respectively and wanted to proceed to bring them all to Genesis 8 in a similar fashion. is this possible with the product?
Yes, it is possible. However, you are making a copy of a copy. Each copy (GenX and now CC) introduce errors, similar to make a photocopy of a photocopy.
Exactly. That's why I think if you are interested in morphs that were on Michael 4, it would be better to make a product that would transfer the M4 morphs directly to G8. I transferred M4 morphs to Genesis (1), and again to Genesis 2, and stopped, precisely because I found that each copy introduced errors. The morphs were not similar enough to the M4 morphs for me. Others, of course, may have a different opinion. I suppose it's what each happens to see with his own eyes and what each accepts as a suitable transfer.
I've tried using the G3 Male to G8 Male character converter following the instructions from the tutorial video, but every character converted ends up with a weird neck deformity. Am I doing something wrong or is there a way to fix it?
I've tried using the G3 Male to G8 Male character converter following the instructions from the tutorial video, but every character converted ends up with a weird neck deformity. Am I doing something wrong or is there a way to fix it?
It sounds like you moved the G3 Male or G8 Male and the morph is trying to pull the neck across to the other figure. You need to go and delete the converted morphs. Restart a scene with G3 and G8 in the default pose and at the default, origin position, and then do conversions.
I've tried using the G3 Male to G8 Male character converter following the instructions from the tutorial video, but every character converted ends up with a weird neck deformity. Am I doing something wrong or is there a way to fix it?
It sounds like you moved the G3 Male or G8 Male and the morph is trying to pull the neck across to the other figure. You need to go and delete the converted morphs. Restart a scene with G3 and G8 in the default pose and at the default, origin position, and then do conversions.
I'm confused. I didn't have any figures in the scene at all when I began. I started with a blank scene like the instructions said, picked the character presets and told it to execute.
Just deleted all the morphs and tried it again using the same process, and ended up with the same result. Neck's are still pulled out.
I've tried using the G3 Male to G8 Male character converter following the instructions from the tutorial video, but every character converted ends up with a weird neck deformity. Am I doing something wrong or is there a way to fix it?
It sounds like you moved the G3 Male or G8 Male and the morph is trying to pull the neck across to the other figure. You need to go and delete the converted morphs. Restart a scene with G3 and G8 in the default pose and at the default, origin position, and then do conversions.
I'm confused. I didn't have any figures in the scene at all when I began. I started with a blank scene like the instructions said, picked the character presets and told it to execute.
Just deleted all the morphs and tried it again using the same process, and ended up with the same result. Neck's are still pulled out.
'
You mean the neck is pulled to the side? Then, at some point, you used the custom scene converter script with the characters out of position. There is a morph being pulled in for every conversion and messing them up. Go to My Library/data/Daz 3D/Genesis 8/Male/Morphs and rename the Morphs directory to something like "Temp Morphs". This will hide the converted morphs and you can start from scratch.
I've tried using the G3 Male to G8 Male character converter following the instructions from the tutorial video, but every character converted ends up with a weird neck deformity. Am I doing something wrong or is there a way to fix it?
It sounds like you moved the G3 Male or G8 Male and the morph is trying to pull the neck across to the other figure. You need to go and delete the converted morphs. Restart a scene with G3 and G8 in the default pose and at the default, origin position, and then do conversions.
I'm confused. I didn't have any figures in the scene at all when I began. I started with a blank scene like the instructions said, picked the character presets and told it to execute.
Just deleted all the morphs and tried it again using the same process, and ended up with the same result. Neck's are still pulled out.
'
You mean the neck is pulled to the side? Then, at some point, you used the custom scene converter script with the characters out of position. There is a morph being pulled in for every conversion and messing them up. Go to My Library/data/Daz 3D/Genesis 8/Male/Morphs and rename the Morphs directory to something like "Temp Morphs". This will hide the converted morphs and you can start from scratch.
I've tried using the G3 Male to G8 Male character converter following the instructions from the tutorial video, but every character converted ends up with a weird neck deformity. Am I doing something wrong or is there a way to fix it?
It sounds like you moved the G3 Male or G8 Male and the morph is trying to pull the neck across to the other figure. You need to go and delete the converted morphs. Restart a scene with G3 and G8 in the default pose and at the default, origin position, and then do conversions.
I'm confused. I didn't have any figures in the scene at all when I began. I started with a blank scene like the instructions said, picked the character presets and told it to execute.
Just deleted all the morphs and tried it again using the same process, and ended up with the same result. Neck's are still pulled out.
'
You mean the neck is pulled to the side? Then, at some point, you used the custom scene converter script with the characters out of position. There is a morph being pulled in for every conversion and messing them up. Go to My Library/data/Daz 3D/Genesis 8/Male/Morphs and rename the Morphs directory to something like "Temp Morphs". This will hide the converted morphs and you can start from scratch.
Deleted the morphs just as you instructed, and even deleted all the previous attempts at conversion. For some reason when it gets to this step of the process, the clone it creates to transfer the morphs, is always to the right, and the finished conversion has the head pulled all the way over to where the clone was. Any other suggestions?
I've tried using the G3 Male to G8 Male character converter following the instructions from the tutorial video, but every character converted ends up with a weird neck deformity. Am I doing something wrong or is there a way to fix it?
It sounds like you moved the G3 Male or G8 Male and the morph is trying to pull the neck across to the other figure. You need to go and delete the converted morphs. Restart a scene with G3 and G8 in the default pose and at the default, origin position, and then do conversions.
I'm confused. I didn't have any figures in the scene at all when I began. I started with a blank scene like the instructions said, picked the character presets and told it to execute.
Just deleted all the morphs and tried it again using the same process, and ended up with the same result. Neck's are still pulled out.
'
You mean the neck is pulled to the side? Then, at some point, you used the custom scene converter script with the characters out of position. There is a morph being pulled in for every conversion and messing them up. Go to My Library/data/Daz 3D/Genesis 8/Male/Morphs and rename the Morphs directory to something like "Temp Morphs". This will hide the converted morphs and you can start from scratch.
Deleted the morphs just as you instructed, and even deleted all the previous attempts at conversion. For some reason when it gets to this step of the process, the clone it creates to transfer the morphs, is always to the right, and the finished conversion has the head pulled all the way over to where the clone was. Any other suggestions?
Nevermind! Found where you had given someone instructions a while back in the female version about deleting the clone when it got messed up for her, and that fixed my issue too!
I've tried using the G3 Male to G8 Male character converter following the instructions from the tutorial video, but every character converted ends up with a weird neck deformity. Am I doing something wrong or is there a way to fix it?
It sounds like you moved the G3 Male or G8 Male and the morph is trying to pull the neck across to the other figure. You need to go and delete the converted morphs. Restart a scene with G3 and G8 in the default pose and at the default, origin position, and then do conversions.
I'm confused. I didn't have any figures in the scene at all when I began. I started with a blank scene like the instructions said, picked the character presets and told it to execute.
Just deleted all the morphs and tried it again using the same process, and ended up with the same result. Neck's are still pulled out.
'
You mean the neck is pulled to the side? Then, at some point, you used the custom scene converter script with the characters out of position. There is a morph being pulled in for every conversion and messing them up. Go to My Library/data/Daz 3D/Genesis 8/Male/Morphs and rename the Morphs directory to something like "Temp Morphs". This will hide the converted morphs and you can start from scratch.
Deleted the morphs just as you instructed, and even deleted all the previous attempts at conversion. For some reason when it gets to this step of the process, the clone it creates to transfer the morphs, is always to the right, and the finished conversion has the head pulled all the way over to where the clone was. Any other suggestions?
Nevermind! Found where you had given someone instructions a while back in the female version about deleting the clone when it got messed up for her, and that fixed my issue too!
Awesome! That is just what I was going to suggest.
Comments
sorry about the confusion......yay that worked...but is it suppose to crash daz studio?
not really a problem, since it saved the character lol
LOL. There are a very few users where DS will crash when you exit. The bug is NOT in the script but rather something in the configuration of DS. Since your configuration is... unique, it is perhaps not surprising that there are issues.
But I am glad it worked.
RiverSoftArt
...thanks for all your help .....it is much appreciated
if you decide to release one for to convert to genesis 2 or lower, let me know...
Don't worry. I will let everyone know!
I just finally got around to purchasing the Character Convertors from G3 to G8 and I have a question, but not enough time or patience to go through 7+ pages. Is it possible to convert the morphs of a GenX-loaded G3 figure directly onto a G8 one? Like, let's say I used GenX to transfer all my Genesis 1 & 2 morphs to my Genesis 3 figures respectively and wanted to proceed to bring them all to Genesis 8 in a similar fashion. is this possible with the product?
Yes, it is possible. However, you are making a copy of a copy. Each copy (GenX and now CC) introduce errors, similar to make a photocopy of a photocopy.
Exactly. That's why I think if you are interested in morphs that were on Michael 4, it would be better to make a product that would transfer the M4 morphs directly to G8. I transferred M4 morphs to Genesis (1), and again to Genesis 2, and stopped, precisely because I found that each copy introduced errors. The morphs were not similar enough to the M4 morphs for me. Others, of course, may have a different opinion. I suppose it's what each happens to see with his own eyes and what each accepts as a suitable transfer.
I have submitted an update. Hopefully it will be out this week but more likely early next week:
I've tried using the G3 Male to G8 Male character converter following the instructions from the tutorial video, but every character converted ends up with a weird neck deformity. Am I doing something wrong or is there a way to fix it?
It sounds like you moved the G3 Male or G8 Male and the morph is trying to pull the neck across to the other figure. You need to go and delete the converted morphs. Restart a scene with G3 and G8 in the default pose and at the default, origin position, and then do conversions.
I'm confused. I didn't have any figures in the scene at all when I began. I started with a blank scene like the instructions said, picked the character presets and told it to execute.
Just deleted all the morphs and tried it again using the same process, and ended up with the same result. Neck's are still pulled out.
You mean the neck is pulled to the side? Then, at some point, you used the custom scene converter script with the characters out of position. There is a morph being pulled in for every conversion and messing them up. Go to My Library/data/Daz 3D/Genesis 8/Male/Morphs and rename the Morphs directory to something like "Temp Morphs". This will hide the converted morphs and you can start from scratch.
Ok thanks! I'll try that!
Deleted the morphs just as you instructed, and even deleted all the previous attempts at conversion. For some reason when it gets to this step of the process, the clone it creates to transfer the morphs, is always to the right, and the finished conversion has the head pulled all the way over to where the clone was. Any other suggestions?
Nevermind! Found where you had given someone instructions a while back in the female version about deleting the clone when it got messed up for her, and that fixed my issue too!
Awesome! That is just what I was going to suggest.