How can I create grooves in surface?
tdrd
Posts: 0
I'm trying to create the look of planks in a surface as I am modelling a 3d object for 3d printing.
I can not use a texture for this reason.
Now the alternative would be to create individual planks of wood but I feel this would increase my polys too much.
I know it is christmas day, but is anyone online and sober enough to give me an answer?
Thanks in advance for any feedback
Terry
Comments
Not going to fire up Hex to go into exactly HOW to do it...but, I'd probably divide up the surface some what and bevel/add loops on each additional cut so there are 3 edges to it and recess the middle one....yes it will increase your poly count, but if you can't use a texture or displacement map, that's probably the only way to go And it won't be as high as making individual planks.
thanks, will try that.
Terry
This is fascinating to me, but I am having difficulty visualizing MJC's concept. If somebody has the time, could you post a screen shot showing a couple angles of the proposed resulting mesh in Hexagon?
Don't see why you'd need screenshots. It is one of the most basic modeling procedures.
Might be basic to you, but seeing is learning for me. :cheese:
And your pics helped a lot; thank you!