How do I fill?
tdrd
Posts: 0
I have looked in the manual and online and can not find how to fill an object face.
I have two objects.
First the cube.
I removed the top face... now I have a topless cube... how do I replace the missing face?
Same again, I wanted to replace a face of a tesselated object - I selected all the lines around the missing face but can not find how to fill in the gap.
Secondly - I have created a cylinder. Now this has the ends open.
I did a loop select of the edges around the top of the cylinder but can not fill in the end.
I'd appreciate any replies, and as usual thanks in advance for all the help past and future...
Terry
Comments
Depends on the object. You might want to hold down the Ctrl key and extract inward just a little [to keep the edge], then extract in some more. Eventually using the 'close holes' button to fill the remaining space.
Or select 2 opposing lines, and then click the "Bridge Button". You can select more than one line of a section providing they are all in a row and have an equal number of opposing lines to select.
I did a loop select of the edges around the top of the cylinder but can not fill in the end.
I'd appreciate any replies, and as usual thanks in advance for all the help past and future...
Terry
When you created the cylinder, there was a funny looking "A", clicking on that would close both holes and validate the creation.
Once created though, you can click on the close holes button, then click on or near the white line to fill that area - Validate to finish the action.
Hi, I have the same problem closing a cylinder and cannot find the "funny looking A".
Thanks!
It shows up when the close hole(s) button is selected.
n.b. If one has a series of unwelded lines, they will also show up as "holes" -- do not use the funny looking "A" to close them all. Won't happen. In those cases, abort and manually weld the lines together.
There is also another way of creating faces: use facet tool (3rd tool in the “3D primitives” tab) it is not the best nor it is the easiest way but in some cases it can have some advantages (for example if you want to partially close an opening or add faces with specific shapes of specific number of vertices etc…)
With this method you must select each vertex to build a facet between them (hit enter when your facet is complete). Use “shift-click” to magnetize and stick to the points of the object you want to add the facet to (a small white cross will appear showing the point where the facet will stick). Facet will not stick to a point you haven’t explicitly selected (even if it goes thru it)
Pay attention not to:
• Create twisted facets
• Crossing edges
• Un-welded points
• Stick to a near point
• Create non manifold edges