render Daz Studio animations in Blender Script that fixes FBX Animation problems
render Daz Studio anims in Blender FBX Animation
https://sites.google.com/site/mcasualsdazscripts9/mcjexportfigureanimtoblender
For each figure in the scene
For each frame of the playRange
Export the figure pose-animation as Blender-Python-Script code
The resulting Blender Python Script can be used after manually importing
the FBX scene that was manually exported from Daz Studio
Note that this functionality will be added to mcjTeleBlender 4 Beta
mcjTeleBlender can also create blender-python scripts to fix the materials produced by the FBX transfer
https://sites.google.com/site/mcasualsdazscripts9/mcjteleblender4temprelease
yakamoka0011.jpg
700 x 700 - 83K
Post edited by mCasual on
Comments
Ooooh new toy! Thank you very much
transferring animations from daz studio to blender, using FBX and my scripts works quite well but it didn't pass the acid test of animated root-node rotations ... so i'll work on that. also i don't like the cameras and lights created by blender's FBX importer - so eventually my scripts will also export camera animations and lights
Great work as always, this person was inspired by your work and made a script you might be interested in >>> https://www.daz3d.com/forums/discussion/347831/script-to-import-blender-animations-to-studio#latest
today or tomorrow we should have a new improved version of the animation export/import system Daz Studio--> Blender. In the meantime, avoid parenting figures to something else, because it messes the clothes. And avoid animating the root node of figures, animate the hip
August 31st 12:34PM
mcjTeleBlender 4 Beta
( FBX pose-animation issues )
( FBX material issues )
and
mcjExportFigureAnimToBlender
( FBX pose-animation issues )
==========
i plan to release many other updates
notably, one that fixes position ( location ) issues of rotated props
so come back soon
https://sites.google.com/site/mcasualsdazscripts9/mcjexportfigureanimtoblender
https://sites.google.com/site/mcasualsdazscripts9/mcjteleblender4temprelease
( Update soon but not right now )
daz studio - FBX - Blender ... we'll cross that bridge when that bridge will be safe and there will be a snack-bar near the bridge with $3 hot-dogs, big hot-dogs
this was an acid-test for rotated props
now i have to see about Gabrielle's hair-prop and hat-prop positions which have a small offset problem
oops looks like my latest code fixed the hat and hair offset --- it's relative to prop origins which are not 0,0,0
Daz Studio -- FBX -- Blender 2.8 -- NEWS