Where can I post a Daz job (positioning figures and lighting in my scenes)
procrash
Posts: 0
in Art Studio
Hi,
I have written a script for a visual novel, and I have created daz characters and backgrounds.
One panel might read: characters 1, 2, and 3 are standing in setting A conversing. They stand casually facing each other, Positon camera above them looking down.
Lets say I have a script for a hundred panenls similar to this. Once scenes are configured, I'll rende and add dalog and effects in photoshop.
I'd like to post this job and find Daz artists who can hande the scene setup. Maybe even the rendering once I see their work.
Where could I post a job like this (an actual marketplace where I can see their work history) and what would you expect to pay per panel?
Thanks!
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Moved to Art Studio.
Hi,does Daz have a marketplace type site?
Daz 3d is a marketplace for Content https://www.daz3d.com/shop/
Unfortunately there is no job board like that here. And pricing would depend on the style and complexity of the scenes. Any artist you hire would have to purchase the assets/content to use on their computer. It would be against the EULA to share those content files. Now a hundred panels is a fair amount of work. Different angles of the same scene setup would cost less than 100 unique setups. Still, 100 panels, at a minimum 1 hr setup and 1 hr rendering plus changes and adjustments, for each panel, that would be 200 hours at a reasonable wage. That's a minimum. Any decent artist deserves well above minimum wage, let's say $20-$25, It would add up pretty fast.
Hi there:)
There are people like me who lurk the forums looking for free lance jobs that are posted . so posting in the art forum is a good place to start looking for a artist to hire.
I do a lot of free lance animation work here & as well book cover art work. I do some illustration ,Photoshoping & rendering but mostly for the local printer.
Depending on your project request, time involved and the assets you require all play a part in the cost of your project.
The best way to get people interest in your project is first tell them what your budget is. & list the assets you require like, characters,(genesis 1,2,3,8 or something different ) , props, hair, clothing, back ground scenery ect. Do you have a story board or script that the artist can follow? does your project have a deadline requirement?. will your project require artwork copyright statements from the artist? Some book publishers like createspace.com will want proof of ownership of art work before they place books on Amazon for you. and Knopf Doubleday book publishers will require a your art work to be submitted in PDF format and they also require a artist release statement. plus the free lance artist your looking to hire using daz assets will have to stay with in the Daz ELUA and any assets the artist does not already own and are required means you will need to compensate the artist the cost for assets as well.
These will be questions i would ask in order to work up a estimate of cost for a project. Also most freelance artist will demand 50% of the estimate payment upfront. I require a 50% deposit before i begin work before starting a animation project.
with that said I am going to make a guess because i have no idea what your project is I'm just going by your description above. so say a 100 renders at 4000 x 4000xdpi using 1, 2, and 3 genesis 8 characters standing in scene setting conversing with various poses, camera POV and scene set up for lighting & atmosphere. my quick guess is your looking at around $600 more or less, But like i said it will depend greatly on your requirements. I have a incredibly fast work flow, but it still takes time to render things out
I specialize in animation, but rendering still art is no different in how one goes about estimating project work order cost. . Good luck .
I'm NOT available for this job. But I'm doing a webcomic myself, and work with a co-author, so here are some things to put into consideration, i.e. when you talk about prices.
We write a script, but there's always the question about "this and that needs to look different" type of feedback that comes with working with a co-author (or employer). That needs extra time and additional renders, unless you accept whatever output the artist creates.
Are you expecting Iray quality, or 3Delight quality, or something that you can turn into lineart quality?
Like mentioned above, you'll need figures, clothing, hair, environment for your panels. Are you willing to shell out the money for the artist to buy that material, too? Or are you good with whatever resources your artist has? If you are planning on rendering adult materials, chances are that your artist will have to buy extra "equipment" over at places like renderotica, because the elements here have just very limited functions.
When is this job to be completed? On a good weekend day, I can create 4-5 images, but setting up a scene and the characters can take a day or two. But that's because the comic is my love child and I know what I want in looks and have a close connection to my co-author so I need to re-render rarely.
Artists like Ivy, who are more pro in their workflow, might be faster, but even then, you are looking at several weeks to months minimum for completetion of the job. (And Ivy's $6 per image is dirt cheap.)
If you were planning on rendering yourself or something along that line, I'd recommend joining the DA Academy: https://digitalartlive.com/plans/visual-narratives-academy/
But if you are really intent on hiring someone here, it would help with fininding someone if you give out a few more details.
EDIT: reading through your post again, your best option would, indeed, be to learn posing and lighting your scene. It takes a bit of practicing, but you can get help in the forums if you run into a problem. You will be surprised how fats your progress will be, and for poses/lights, you can always start out with some basic pose sets, tools like "look at me" and some of the base light sets. From there, you can learn how to tweak things to your liking, i.e. since you say you think about rendering things by yourself.