Bill's Metals For Bryce 5.5 to 7+ NOW AVAILABLE!!!
Saul_Rosenberg
Posts: 0
Ok kids - sorry that I couldn't post these before Christmas - but, "Oh Well" ;)
Link: http://www.sharecg.com/v/73934/browse/7/Material-and-Shader/Bills-Metals-For-Bryce-5.5-To-7+
239 Metals for your Brycing delight! I hope you like them - definitely lots more to come!
BRMETALSPROMO0.jpg
1037 x 694 - 255K
Comments
Here's a few example images.:
Share CG kept coughing on my upload attempts and it took me several attempts before the website accepted it - I do not know why the upload process is so buggy over there. I am going to be doing more packages like sci fi panels, bricks, siding, organics, stones, woods, etc.. I have the base images for the other upcoming packages done and filed away - just have to "Brycify" them up - package them - make the docs - and get them posted. A few more examples of the kinds of mats your getting in the metals set.:
Whoa....that's a pretty impressive collection ya gotcha self there...I can see...oh, about a billion uses for these. I can really appreciate the amount of work that went into doing a collection like this and I thank you for making my life easier when it comes to getting that certain metal to look just right. Love the Daleks...they look so spiffy! I do have one little request...The way Bryce material files are set up (insofar as I know) just assign numbers to material. It's only after you load them into Bryce and use them do you get any sort of material. That being said, is there any way you can come up with a key to explain what each file is? For example, number 00014 is a rusted iron...or whatever. It would save me time (and maybe some other folks) of going through and loading each one and deleting any of those that they may not want. I'm not looking for anything fancy, just a simple text file would do. It would also help with a problem I had with the glass materials, mainly, I did it over a period of several days and always forgot where I left off, number wise. And, no, I wasn't smart enough to write it down. Maybe next time I'll learn.
Anyway, Happy New Year to ya and thanks again for this wonderful set.
Ganthor I actually have been pondering that very dilemma. I adopted the numeric sequence approach to .mat filenames because it seems to greatly minimize crashes when loading files - streamlining the material import process when building library categories. I noticed the dilemma of not knowing specifically which material your importing BEFORE you import it - when I was editing them pre-distribution.
Next set will have a catalogue number index in the included PDF brochure to address that. You learn by doing - and this is an example of the importance of user feedback :) .
Thanks so much, nice job on them!
Happy New Year! :)
You want feedback? See the enclosed image. I'm havin' the time of my life here! This is great! The wire fence materials are a real time saver as well as being low on the poly count. I sat down and loaded all the files in one sitting this time and now I'm having trouble figuring out just exactly which material I want to use! I'm overwhelmed with choices...which is not such a bad thing. The enclosed is just a really quick render, throwing in whatever I had to see what looked good on what with very little rhyme or reason. The TARDIS was an afterthought....a result of watching the Christmas special, I guess. Anyway, yeah, an index would be good in the future, but not having one hasn't really slowed me down much. I'm sure it'll be a while before I run out of stuff to play with on this set.
Sorry I didn't respond right away on this. My ISP decided to take a day off or something...
You want feedback? See the enclosed image. I'm havin' the time of my life here! This is great! The wire fence materials are a real time saver as well as being low on the poly count. I sat down and loaded all the files in one sitting this time and now I'm having trouble figuring out just exactly which material I want to use! I'm overwhelmed with choices...which is not such a bad thing. The enclosed is just a really quick render, throwing in whatever I had to see what looked good on what with very little rhyme or reason. The TARDIS was an afterthought....a result of watching the Christmas special, I guess. Anyway, yeah, an index would be good in the future, but not having one hasn't really slowed me down much. I'm sure it'll be a while before I run out of stuff to play with on this set.
Sorry I didn't respond right away on this. My ISP decided to take a day off or something...
That's ok Ganthor, respond when you can.
As for your image - MAN - AWSOME! :)
I even have a title for that one - "Return To Innocence", lol. Anyway - I LOVE to see what folks whip up with the tools that I make for them - and yes, giving you enough of a choice overload that you get a nose bleed from creative brain burn IS basically, more or less, the ultimate goal here. It's all about creative power and a big palette of options to choose from. I'm working on a sci fi materials package right now - but I'm kinda wondering if maybe I should devote more immediate time for universally needed mats like wood and terrain and such.
Also - @Teresa:
You are welcome - more on the way!
Good title and thanks for the compliments....but it's just a quick sketch. I needed to try the materials out and was just throwing everything but the kitchen sink (I didn't have one on hand) out there to see what I could do. It was just a trial for another piece I'm working on. As much as I am a serious SF geek, I'm also a serious "nature" geek as well. I love doing natural surroundings and your idea of doing wood and terrains and the like really has some serious appeal to me. There's been a lot of textures that I've put my hand to and have failed miserably with. Things like barn wood, dead grass (or at least winter time grass), leaf covered ground, simple good looking plant materials for leaves, shrubs and other plant parts. I'd be more interested in seeing something like that. SF textures? Sure, yeah...but stuff to improve my landscaping pieces would be greatly appreciated.
Now, I gotta get back to installing the rest of those glass files. I got a feeling that there's something really cool I'm missing...
Thanks, there are some nice materials in there.
I am curious why you decided to have one material per file, since that gives you 239 libraries to scroll through, each with one material, rather than one library with all 239 materials? I am considering consolidating them all into one library to make it easier for myself, but wondered if there was a reason not to before I tried doing that.
Sean - there's no particular reason for why I did things that way, I just make the materials, refine it, and then export it to a package folder.
It's intriguing though to consider doing just one library file for all of them - but suppose I were to create 500 materials - each one very complicated - and I packaged those into a single library file and somebody tried to use it on an earlier version of Bryce and it crashed it because either the programming handles couldn't cope with it, or one or more materials had a glitch? The answer would be probably that a lot of folks would be very disappointed - and the reputation for quality work that I'm trying to hammer out might be bruised a little bit.
It seems rational to do them one at a time and then leave the library consolidation option to the user - that way - if there is a problem, they can use the mats that work in their particular situation, and discard the one's that don't.
My materials are tested and retested before I package them - and they are made to be backwards compatible - but I guess this gives the user and extra level of control.
thank you for your generosity Saul. :-)