Show Us Your Bryce Renders Part 11

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Comments

  • adbcadbc Posts: 3,115

    Horo : Excellent image, beautiful lighting and reflection.

    Hubert : thank you. Breathtaking hubism, thanks for sharing the file.

  • HoroHoro Posts: 10,641

    Thank you adbc.

  • HansmarHansmar Posts: 2,929

    Horo, Mermaid, adbc, Hubert: thank you.

    Horo, what a great scene. They built a hall that was just high enough to show of the locomotive smiley. I love the light. It looks very much like some HDRI photos you sometimes see. Has a kind of toon-like quality too.

    Hubert: fantastic hubism. Great forms and colours. Why do I feel like I see a distorted trumpet?

  • HoroHoro Posts: 10,641

    Thank you Hansmar.

  • mermaid010mermaid010 Posts: 5,489
    edited September 2021

    A Panoramic Abstract using a source file – (modified) from the Hdri4Fun product and Hdri from the Space Construction Kit

     

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    Post edited by mermaid010 on
  • HoroHoro Posts: 10,641

    mermaid - this came out excellent with the metallic look.

  • huberthubert Posts: 414

    mermaid: Interesting contrast between sharp angles&edges and the smooth material&lighting.

  • adbcadbc Posts: 3,115

    mermaid : excellent abstract, beautiful colours.

  • mermaid010mermaid010 Posts: 5,489

    Thanks Horo, Hubert and Adbc for nice comments

  • HoroHoro Posts: 10,641
    edited September 2021

    Inspired by Hubert's last Hubism, six elongated spheres lit by six spots with different colours within an elongated mirror ball, a tad transparent with a low refraction index. The HDRI from inside provides additional light and is slightly visible through the mirror ball.

    Distorted Spheres

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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,489

    Wow Horo the abstract is awesome, great colors and textures.

  • HoroHoro Posts: 10,641

    Thank you mermaid.

  • huberthubert Posts: 414

    Horo: Cool mats and lighting! It must have rendered much longer than my scene, esp. if transparent mats and refraction are involved. ;)

  • HoroHoro Posts: 10,641

    Thank you Hubert. Rendered in normal priority Premium with 16 rpp in 20 minutes (1600 x 1600 pixel), spots have edge softness, HDRI with quality 16.

  • huberthubert Posts: 414

    Horo: Thanks for these technical details.

  • HoroHoro Posts: 10,641
    edited September 2021

    The terrain is from the Crater Construction Kit (author unknown) with a material from High Resolution Terrains 3. Sky and ambient light by an HDRI and the key light by the sun. The biplane I don't remember from where.

    Land Bridge

    And, of course, 3D ought to be viewed as 3D laugh

    Land Bridge Anaglyph

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    LandBridgeAna.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,489
    edited September 2021

    Beautiful landscape, Horo, the anaglyph is awesome

    Post edited by mermaid010 on
  • HoroHoro Posts: 10,641

    Thank you mermaid.

  • adbcadbc Posts: 3,115

    Horo : the abstract is awesome, great colours.

    Wonderful terrain render and anaglyph.

  • mermaid010mermaid010 Posts: 5,489
    edited September 2021

    A simple landscape, material from the Vegetation product and the Hdri from Hdri-Enhanced Skies.

     

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    Post edited by mermaid010 on
  • HoroHoro Posts: 10,641
    edited September 2021

    adbc - thank you.

    mermaid - very nice pond in the hills.

    The object was made in INCENDIA NEXT some time ago, copied and rotated and given materials from 50 Metals The Treppenhalle Set. They stand on a Fading Disk (to mix the HDRI with the reflection), underneath it a Shadow Catcher (no shadows on the Fading Disk). In each object is a radial light without shadows to counter the black parts where no light gets in. Background and light by an HDRI.

    Shells of Colour
    The anaglyph shows the unsuspected shape of the object at right.

    Shells of Colour Anaglyph

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    ShellsOfColourAna.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,489
    edited October 2021

    Beautiful object and render Horo, the anglyph is outstanding. Thanks for your comment

    Post edited by mermaid010 on
  • adbcadbc Posts: 3,115

    mermaid : beautiful landscape.

    Horo : wonderful objects, the material and effect is awesome, so is the anaglyph.

  • mermaid010mermaid010 Posts: 5,489

    Thanks Adbc for the comment

     

  • HansmarHansmar Posts: 2,929

    Mermaid and Horo: great abstracts and landscape renders.

  • HoroHoro Posts: 10,641

    Thank you mermaid, adbc and Hansmar.

  • papayapapaya Posts: 27

    Horo and mermaid, beautiful landscapes and fascinating abstracts! Thank you also Horo for leading me to the Incendia Next program - hadn't heard of it before but I found and downloaded it and will definitely have to spend some time messing with it!

  • HoroHoro Posts: 10,641

    Thank you papatulus.

  • mermaid010mermaid010 Posts: 5,489

    Thanks Hansmar and papatulus

  • PixelPiePixelPie Posts: 326
    edited October 2021

    I really enjoy stopping by and admiring the breathtaking compositions here!  Really inspired by the ocean terrains and love the Sci-Fi.  HDRIs are something I want to learn about with Bryce as well. Horo, the texturing on your terrains is fantastic; I recently picked up my first High Res Terrain set and want to get additional sets in order to learn texturing within Bryce.

    I have been experimenting with Filter Forge 10 and making terrains in Bryce solely from the Filter.  This filter is called Layered Stone.  I used it to create the height map, diffuse/color as well as the Normal map for texture.  By far it is not as detailed and beautiful as say Gritstone Hills and the work I see here ..   This was fun to play with, though and wanted to share.  I think this may look better if it was combined somehow with a Bryce texture.. maybe by duplicating the terrain or something

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    Post edited by PixelPie on
This discussion has been closed.