Back in the 80's a new fad emerged revolving around doing something forbidden on the office copier. The entertainment world starting writing it into stories:
The question is, how far down the road will people keep having this odd desire?
Future Selfie
This is V4 and a texture from the Genesis Supersuit applied to the V4 Bodysuit. The equipment is Petipet's PSI MedBay. Robots are a product called Alien-bot. Apparently, it is no longer in the store.
Processes include Carrara Text, Carrara Natural Functions - Water:Ripples, Sparrowhawke Edge falloff shader, and GMIC.
No postwork.
analog radio, those were the days, my friend we thought theyd never end
Super renders. Love the liquid top to the copy machine.
Here is a render of another forbidden zone, the classic "lover's lane." But what was forbidden? A young lady's desire? Her date's advances? Parking in the lane itself? This is the raw render. I also rendered out various passes. And, I can always drop this render back in Carrara's scene tab and apply some GMIC. I'm sure you think that this is Vicky in a Prom Dress with a Date. Well, this is Stephanie 6, not Victoria. Like to mix it up. In this case, mixing Stephanie 5 curvy with Stephanie 6.
render is chugging on the red flow hair from the ca native hair samples.
guestimates lil over an hour. i didn't drape the hair yet
used, darkwald. g3m
reading the manual, looking for the inverse square.
chains of constraint chapter, giggle worthy cuz it sounds kinkee
draped hair again. made collition distance .5
didnt want to mess with Howie's beautiful scene light, but left figure as a dark silhouette.
added a bulb light and used the trick of lighting only 1 object. worried about the hair, cuz can only pick one item. is parented to head, so was in the figure tree. thats somethin ds cant do.
trying for a wet sheen. used the plastic, marble shader, then added M7's texture maps.
hair shader has its own shininess setting
another hour to go, rendering this on 4 cores.
screenshot of the pose set i used
This is going to be another good one. It takes me forever to try to render something with those mushrooms but it is so worth it. Great idea and execution.
Still just a WIP. Plopped the initial render in the scene tab for some GMIC filters. Given the retro concept of the image, thought maybe black and white. Not sure.
Thanks for the comments on "Lovers Lane," Bunyip, Misty, and UnifiedBrain. Yes, she is smiling, and yes, she slapped him, and yes, slapping can be fun. I like the complications of the vintage morals.
EDIT: Lover's Lane is just a WIP, although I won't be re-composing the scene. All other suggestions, such as UB's about color, are most welcome.
Here is the start of another possible entry. Caught with his hand in the cookie jar!
I made a simple T-Shirt for Veronikas Leon figure. I also modeled a cookie jar and a cookie. I've made Leon's TShirt available as a freebie.
Thanks for the comments on "Lovers Lane," Bunyip, Misty, and UnifiedBrain. Yes, she is smiling, and yes, she slapped him, and yes, slapping can be fun. I like the complications of the vintage morals.
EDIT: Lover's Lane is just a WIP, although I won't be re-composing the scene. All other suggestions, such as UB's about color, are most welcome.
Here is the start of another possible entry. Caught with his hand in the cookie jar!
I made a simple T-Shirt for Veronikas Leon figure. I also modeled a cookie jar and a cookie. I've made Leon's TShirt available as a freebie.
Thanks for the comments on "Lovers Lane," Bunyip, Misty, and UnifiedBrain. Yes, she is smiling, and yes, she slapped him, and yes, slapping can be fun. I like the complications of the vintage morals.
EDIT: Lover's Lane is just a WIP, although I won't be re-composing the scene. All other suggestions, such as UB's about color, are most welcome.
Here is the start of another possible entry. Caught with his hand in the cookie jar!
I made a simple T-Shirt for Veronikas Leon figure. I also modeled a cookie jar and a cookie. I've made Leon's TShirt available as a freebie.
In order to use it in Carrara, you will have to convert it to blended weight.
Ted, nice t-shirt! I would be happy if you or someone else want to make wardrobe and poses or something else for my children and sell that items in the store.
Thanks for the comments on "Lovers Lane," Bunyip, Misty, and UnifiedBrain. Yes, she is smiling, and yes, she slapped him, and yes, slapping can be fun. I like the complications of the vintage morals.
EDIT: Lover's Lane is just a WIP, although I won't be re-composing the scene. All other suggestions, such as UB's about color, are most welcome.
Here is the start of another possible entry. Caught with his hand in the cookie jar!
I made a simple T-Shirt for Veronikas Leon figure. I also modeled a cookie jar and a cookie. I've made Leon's TShirt available as a freebie.
I have a weakness for vintage John Deere tractors. Using some of Chris Poole's ideas, I went for a realistic look.
Characters are V5 and M4. Clothing is Jeanz for Genesis, and Town and Country for Genesis. The barn area is a combination of i13 Modern Barn (for IRAY), and Barn Yard (an older product).
The tractor is Tractor F9N. The original shaders that came with the product look like this:
I love the difference that Carrara shaders make! There were also a few modeling room adjustments. Other processes include Carrara Text, Carrara Light Cone, Carrara Displacement, and GMIC.
Lighting is HDRI, 1 distant light, some spots and a couple of bulbs. There is no GI, Gamma, or Ambient.
Because the scene exceeded my memory (8GB), I had to split it in 2 and combine it in PSE. It took less than a minute to do so. With one gig more of memory, there would have been no postwork.
I have a weakness for vintage John Deere tractors. Using some of Chris Poole's ideas, I went for a realistic look.
Characters are V5 and M4. Clothing is Jeanz for Genesis, and Town and Country for Genesis. The barn area is a combination of i13 Modern Barn (for IRAY), and Barn Yard (an older product).
The tractor is Tractor F9N. The original shaders that came with the product look like this:
I love the difference that Carrara shaders make! There were also a few modeling room adjustments. Other processes include Carrara Text, Carrara Light Cone, Carrara Displacement, and GMIC.
Lighting is HDRI, 1 distant light, some spots and a couple of bulbs. There is no GI, Gamma, or Ambient.
Because the scene exceeded my memory (8GB), I had to split it in 2 and combine it in PSE. It took less than a minute to do so. With one gig more of memory, there would have been no postwork.
Thanks for the comment, Stezza. Lighting was... a challenge. I kind of had an idea of what I wanted. Fortunately, Carrara has so many useful tools that a solution finally presented itself.
One could spend a lifetime exploring the combinations of various features.
Headwax - still sending you positive Karmic vibrations. Great image. Hope you get some forum time again soon.
UnifiedBrain - another fabulous render, but is that a genesis figure that I see you using? Whoah! You are branching out. I like it.
Here is my function test for this month. (not required, just me being me) I downloaded and installed Philemo's phong shader tesselation plugin. Thank you, Philemo! Going to play around with it for my "hand in the cookie jar" project.
Dowload either the Windows or Mac version as appropriate, then copy to your extension folder.
Here is my first attempt, so please be forgiving as far as roughness goes.
Recall that I had modeled a very simple low res cookie jar and lid.
I selected the cookie jar object and then added a modifier. The new Phong plugin is a choice in the modifier list. For the moment, I accepted the defaults, except making sure that "enable" was NOT checked (for resource reasons).
I then went to the shader room for the cookie jar. I loaded a texture map that says "cookies" in the displacemen tab.
In the top displacement channel, I reduced the amplitude. Also check on enable and displace in 3d view, depending on the drain on your resources.
In the regular shader area, I put in a pink and red mixer matching the cookie logo.
I went back to the assemble room and enabled the modifier. See the displacement effect.
I did a test render. Again, this is just my first use, so it looks rough, but I love that I don't have to actually try to model all those letters. Thank you, Philemo!
zz01 siple cookie jar moel low res with smoothing of 1.JPG
1553 x 840 - 136K
zz09 cookie jar selected add modifier phong.JPG
1191 x 781 - 95K
zz10 enable phong modifier and vertex per pixel to 3.JPG
UnifiedBrain - another fabulous render, but is that a genesis figure that I see you using? Whoah! You are branching out. I like it.
Thanks! Then you will really be impressed to know that her boots are Genesis 3. :) The blended weight trick really does work.
You are right, I like the old figures. But I've used Genesis 2 figures and clothing in past Challenges.
The reason is, some of the newer generation clothing is really well done, and since I don't model my own clothing, I sometimes need to steer in the direction of Genesis. Skin textures also tend to get better (more realistic) in newer generations.
Here is my function test for this month. (not required, just me being me) I downloaded and installed Philemo's phong shader tesselation plugin. Thank you, Philemo! Going to play around with it for my "hand in the cookie jar" project.
Dowload either the Windows or Mac version as appropriate, then copy to your extension folder.
Here is my first attempt, so please be forgiving as far as roughness goes.
Recall that I had modeled a very simple low res cookie jar and lid.
I selected the cookie jar object and then added a modifier. The new Phong plugin is a choice in the modifier list. For the moment, I accepted the defaults, except making sure that "enable" was NOT checked (for resource reasons).
I then went to the shader room for the cookie jar. I loaded a texture map that says "cookies" in the displacemen tab.
In the top displacement channel, I reduced the amplitude. Also check on enable and displace in 3d view, depending on the drain on your resources.
In the regular shader area, I put in a pink and red mixer matching the cookie logo.
I went back to the assemble room and enabled the modifier. See the displacement effect.
I did a test render. Again, this is just my first use, so it looks rough, but I love that I don't have to actually try to model all those letters. Thank you, Philemo!
Thanks for the report. I still havent tried it. Carrara is like opening a closet door, and an entire ocean is on the other side.
Yes, there is always more in Carrara! The original developers were way ahead of their time, and good folks like Philemo, Gerald, Alberto, Sparrowhawke, Misty, DCG, etc. kept doing amazing things even after Daz stopped.
Here is my dress converted to blended weight and fitted to Vyusur's Teena character. I need to tidy up the dress before I can share. I didn't do anyting useful like a projection or ghost to facilitate the skrt.
I have a weakness for vintage John Deere tractors. Using some of Chris Poole's ideas, I went for a realistic look.
Characters are V5 and M4. Clothing is Jeanz for Genesis, and Town and Country for Genesis. The barn area is a combination of i13 Modern Barn (for IRAY), and Barn Yard (an older product).
The tractor is Tractor F9N. The original shaders that came with the product look like this:
I love the difference that Carrara shaders make! There were also a few modeling room adjustments. Other processes include Carrara Text, Carrara Light Cone, Carrara Displacement, and GMIC.
Lighting is HDRI, 1 distant light, some spots and a couple of bulbs. There is no GI, Gamma, or Ambient.
Because the scene exceeded my memory (8GB), I had to split it in 2 and combine it in PSE. It took less than a minute to do so. With one gig more of memory, there would have been no postwork.
Comments
I believe you Misty.
Don't you just love the ambiguity of water renders?
tee hee
what are those underwater shrooms doing
through in some old LB mushroom magic camera isn't in the center. was too hard to find to move them in view doh
analog radio, those were the days, my friend we thought theyd never end
Super renders. Love the liquid top to the copy machine.
Here is a render of another forbidden zone, the classic "lover's lane." But what was forbidden? A young lady's desire? Her date's advances? Parking in the lane itself? This is the raw render. I also rendered out various passes. And, I can always drop this render back in Carrara's scene tab and apply some GMIC. I'm sure you think that this is Vicky in a Prom Dress with a Date. Well, this is Stephanie 6, not Victoria. Like to mix it up. In this case, mixing Stephanie 5 curvy with Stephanie 6.
This is going to be another good one. It takes me forever to try to render something with those mushrooms but it is so worth it. Great idea and execution.
mushrooms..... food..... kaboom!
Forbidden Junk Food
Misty - glowing entry with perplexing reflections !!!
UB - very nice Xerox !
Diomede - did he just get slapped ?
Stezza - another classic !!
Sure looks like it.
Still just a WIP. Plopped the initial render in the scene tab for some GMIC filters. Given the retro concept of the image, thought maybe black and white. Not sure.
What about a blend of the raw render with say 65% GMIC Cartoon ?
forbidden is fun
bet that guy deserved the slap.
ergo slapping is fun
Based on the expression on her face, she appeared to enjoy the interchange - whatever it was!
I like the color version better - FWIW.
Ha! I had to look at it for a while...
Thanks for the comments on "Lovers Lane," Bunyip, Misty, and UnifiedBrain. Yes, she is smiling, and yes, she slapped him, and yes, slapping can be fun. I like the complications of the vintage morals.
EDIT: Lover's Lane is just a WIP, although I won't be re-composing the scene. All other suggestions, such as UB's about color, are most welcome.
Here is the start of another possible entry. Caught with his hand in the cookie jar!
I made a simple T-Shirt for Veronikas Leon figure. I also modeled a cookie jar and a cookie. I've made Leon's TShirt available as a freebie.
https://sharecg.com/v/94546/view/21/DAZ-Studio/TShirt-for-Vyusurs-Leon-Child-for-Daz-Studio
In order to use it in Carrara, you will have to convert it to blended weight.
looks good!
not sure if i haz got the latest update of your barbarian outfit from shareg
Ted, nice t-shirt! I would be happy if you or someone else want to make wardrobe and poses or something else for my children and sell that items in the store.
Thanks for the freebie !
Veronika, thanks for the kind words. Your figure skills are terrific.
Bunyip, you are welcome. I'm watching a lot of tutorials this month, so hope to post several more freebies before Halloween.
just remembering, irish riverdancers werent allowed to move their arms
The classic "caught raiding the cookie jar!" A great idea. Nice shirt.
Thank you so much! I really appreciate it.
Tractor Bait
I have a weakness for vintage John Deere tractors. Using some of Chris Poole's ideas, I went for a realistic look.
Characters are V5 and M4. Clothing is Jeanz for Genesis, and Town and Country for Genesis. The barn area is a combination of i13 Modern Barn (for IRAY), and Barn Yard (an older product).
The tractor is Tractor F9N. The original shaders that came with the product look like this:
I love the difference that Carrara shaders make! There were also a few modeling room adjustments. Other processes include Carrara Text, Carrara Light Cone, Carrara Displacement, and GMIC.
Lighting is HDRI, 1 distant light, some spots and a couple of bulbs. There is no GI, Gamma, or Ambient.
Because the scene exceeded my memory (8GB), I had to split it in 2 and combine it in PSE. It took less than a minute to do so. With one gig more of memory, there would have been no postwork.
Art Studio thread is now up.
nicely done Ub
I especially like how you lighted the scene
whao lot of brilliant work - just popping in to say I'm not dead
here's an image an old one not an entry but the narrative suits - havnt had a chance to open carrara in a few weeks :(
really enjoying the masterful images in this thread - be back ina few days and comment cheers
Thanks for the comment, Stezza. Lighting was... a challenge. I kind of had an idea of what I wanted. Fortunately, Carrara has so many useful tools that a solution finally presented itself.
One could spend a lifetime exploring the combinations of various features.
Now, that's a render with a story! I have no idea what the story is, but...
Hope to see you back rendering soon. Or, maybe reverse psychology will work better:
"It is forbidden to open Carrara."
Headwax - still sending you positive Karmic vibrations. Great image. Hope you get some forum time again soon.
UnifiedBrain - another fabulous render, but is that a genesis figure that I see you using? Whoah! You are branching out. I like it.
Here is my function test for this month. (not required, just me being me) I downloaded and installed Philemo's phong shader tesselation plugin. Thank you, Philemo! Going to play around with it for my "hand in the cookie jar" project.
Find Philemo's phong plugin here. https://www.daz3d.com/forums/discussion/282246/new-plugin-phong-tessellation-and-displacement/p1
Dowload either the Windows or Mac version as appropriate, then copy to your extension folder.
Here is my first attempt, so please be forgiving as far as roughness goes.
Recall that I had modeled a very simple low res cookie jar and lid.
I selected the cookie jar object and then added a modifier. The new Phong plugin is a choice in the modifier list. For the moment, I accepted the defaults, except making sure that "enable" was NOT checked (for resource reasons).
I then went to the shader room for the cookie jar. I loaded a texture map that says "cookies" in the displacemen tab.
In the top displacement channel, I reduced the amplitude. Also check on enable and displace in 3d view, depending on the drain on your resources.
In the regular shader area, I put in a pink and red mixer matching the cookie logo.
I went back to the assemble room and enabled the modifier. See the displacement effect.
I did a test render. Again, this is just my first use, so it looks rough, but I love that I don't have to actually try to model all those letters. Thank you, Philemo!
Thanks! Then you will really be impressed to know that her boots are Genesis 3. :) The blended weight trick really does work.
You are right, I like the old figures. But I've used Genesis 2 figures and clothing in past Challenges.
The reason is, some of the newer generation clothing is really well done, and since I don't model my own clothing, I sometimes need to steer in the direction of Genesis. Skin textures also tend to get better (more realistic) in newer generations.
Thanks for the report. I still havent tried it. Carrara is like opening a closet door, and an entire ocean is on the other side.
Yes, there is always more in Carrara! The original developers were way ahead of their time, and good folks like Philemo, Gerald, Alberto, Sparrowhawke, Misty, DCG, etc. kept doing amazing things even after Daz stopped.
Here is my dress converted to blended weight and fitted to Vyusur's Teena character. I need to tidy up the dress before I can share. I didn't do anyting useful like a projection or ghost to facilitate the skrt.
Brother with a hand in the cookie jar.
How will his sister react?
Excellent !!! Love the tractor upgrade.