do i need more node licencees for a 24 core computer
moon man
Posts: 0
hi I now have a 24 core disk top yipe. but I don't think carrara is using them all.
do I need to get more node licensees
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Carrara Pro says that it supports up to 20 cpu out of the box. Does that mean 20 threads? I'm not certain.
One way to find out is to render a scene and see how many boxes populate to render. Twenty four cores should generate twenty four render boxes. If it only goes up to twenty, then you would need Grid for Carrara, which grants up to 100. Further purchases of Grid add another 100. 50 nodes, 100 cpu. While Carrara 8.5 Pro comes with up to 10 Nodes and 20 cpu.
Rock on! I want one!
Even if it means I'd need Grid for Carrara in order for those last four cores to kick in!
Congratulations! What specifically is your processor(s)? If it's AMD, which one is it? Do you have one processor or two? On which motherboard? I'm asking because I plan to upgrade.
amd opteron 6344 2.6ghz 2 processors/ 32 gb ram 64 bit NVidia quadro 2000
lg23ea63 digital monitor
I bought it at titan us. for what it is I felt it was a great price. I mainly use it for music and it smokes, no prob there. but for poser carrara ect. I was I guess I was expecting more. my problem is when I was painting a building I was making it would lock up with that time circle.
you see I'm trying to learn this so I can make a animation of a Christmas song I wrote.
In Carrara Pro, we have the ability to make our workspace render very high details in OpenGL as we work, which can really tax the system while painting. I choose to use lower settings for better handling. This is controlled by the Interactive Render Options (see the arrow on the right in the image below).
Another important way to keep Carrara working responsively, don't forget to often perform the following, if things seem to slow way down:
Edit > Remove Unused Masters > Remove Unused Objects
Edit > Remove Unused Masters > Consolidate Duplicate Shaders
Edit > Remove Unused Masters > Remove Unused Shaders
If you need more shaders, you can always make more;)
Also, if you have a lot of objects in your scene that you're not working on at the moment, select them and, in the right panel, remove the check from "Show in 3D View", which will also help to free up your OpenGL rendering as you work.
Hope this stuff helps a bit.
thanks for the congrats folks and thanks for the help. It helped some but I think one of the problems also was to many polygons or more than necessary. doing both helps. thanks again for spending the time. you guys are awsome
Where you're really going to see those twenty-four cores reign supreme is when you render! ;)
I'm so jealous that I went looking into how much it would cost to build one for myself. I got as far as the motherboard and the two chips - I'll have to wait. Besides, I am really pleased with my eight cores... so OMG... 24 has got to just zip through those pixels!
But this can be a very cool way to model. To keep the smoothing from rounding things where you don't want rounding, you can select edges and go Model > Crease Edges. Likewise, you can smooth edges by going Model > Smooth edges. Both options have automated calculations by angle, or you can choose "All", which applies to every edge you have selected - which is the option I use most, for the control of it. But there are many times when the angle setting can do everything you need, eliminating the need to make a bunch of selections.
I am also learning that I need to go into my Interactive Render settings, like my image above shows, and turn the texture resolution up higher to paint in higher detail, if I need to see what I'm doing in High resolution. Other times, I can just tell, well enough, what I'm painting, and use the spot render tool to check what I've done.
Man, I love Carrara!