OBJ Export: Flipped Normals in 3dstMAX (2102)
T.Kick
Posts: 60
Using DAZ PRO 4.6.0.18 (64-bit)
on WXP 64-bit
When rendering the imported model, the normals are flipped.
Viewport is OK.
Obviously I know how to fix this in MAX.
1 option is very render-time-intensive, the other requires one to manually make every material 2-sided, which can be quite a tedious task.
This does not happen with other obj-imports.
Anybody with similar experience?
Comments
You can also do a select all and flip normals to fix this issue in Max. This is only useful if every poly has been flipped however, and not very helpful if only selected ones have been reversed. Many an exported model (and imported model) I've dealt with in Max has had this issue, but I've never had this specifically with Daz exports.
What was the object you were exporting to 3DS Max?
yeah, I know. Forgot to mention that one.
Flip normals works: in both viewport it stays correct, and renders fine as well.
Which is actually strange, because when flipped, in the viewport they should be flipped inside-out after that?
I tried to pin-point a possible workflow or typical objects for which this occurs, but for now it seems to be on clothing, M4, Genesis(David), anything.
What export options do you have selected when exporting?
Nothing special. I'd say; just standard settings.
tried playing with the settings, but no difference.
Which version of Max are you on? The Daz Obj exporter is solid, but its very simple.
The Max one however has a lot more bells and whistles on it :P. If I were you, I'd focus on your .Obj Import settings in Max -look for a 'flip normals' check box :)
ah yes ... off course ... that indeed 'did it'.
using max 2012.
When using the following settings, all is fine again. :lol:
cheers.
ps. Alzheimer usually doesn't occur before the age of 60-70, right?
This was very helpful ;-)
Your import settings have "flip normals" checked off. I would suggest unchecking that and import again and it should work.