Seiko Mens Watch -WIP
Tugpsx
Posts: 739
This started as a simple box modelling project on a lazy afternoon and has evolved into a Watch.
Hexagon has a lot to offer and this is a simple enough project.
Will try to finish and distribute if anyone interested.
watchwband_(640x397).jpg
640 x 397 - 57K
watchband_(640x443).jpg
640 x 443 - 50K
watchband1_(640x443).jpg
640 x 443 - 59K
cube1_(640x443).jpg
640 x 443 - 39K
Testview_(640x583).jpg
640 x 583 - 86K
Comments
Where are all the edges in the face coming from or going to? it should be a single quad from what I can see.
Here is no face yet. Here is the clasp
testview (pic #1) inside back large rectangle shows an "n"-gon set of triangles pointing to center; which could and probably should be a quad...that is the 'face' that was mentioned.
Thanks. will do that to reduce polly count. Now that i think of it I dont need all those linkpins in the band either so i could remove them too.
Yea, that was what I was talking about. Not just to reduce the poly count but it's never a good idea to have that many lines meeting at a single point. On a flat surface like that it's also likely to produce shading artifacts.
As for the pins, if you have one at every link then definitely trash them, they'll never be seen. The ones connecting the band to watch might be seen if it's ever in that close a shot, even if it's just the ends. If you just eliminate all the subdivisions along it's length it'll use less polys than if you made a cap for each side. No reason for all those subdivisions on a cylinder any more than a cube unless it's bending or changing radius.
Whats the best way to go about removing the subdivisions.
The easiest way is to dial them down when you first create the cylinder. ;-)
I always forget and in Hex you can't do it after you validate it so it usually means starting over even if you haven't done anything yet with it.
Depending on your patience I can think of two ways for the point you're at. The easiest might be to select all the edge loops between the ends and hit backspace I'd suggest the first especially if you beveled the edges of what you have now. Plus I usually can't get Hex to behave properly when typing in rotation values. Snap
Good to know, I thought there was another way after they were created. Will try to loop trick. Here is the latest. Will need some cleanup before working on face.
The fun part will be looping this around genesis wrist.
Might have been easier to model it that way to begin with? If you deform by curve it will probably deform the individual pieces as well. If you look up a "tank tread" tutorial(doesn't have to be Hex oriented, duplicating along a curve works the same in most programs) however you should be able to figure out how to get the band pieces to wrap around. Then it's just some fidgeting to get the face and clasps to line up properly.
Actually it wasn't as bad as i thought, it was figuring out the IK for the fold, thats gonna be a bit tricky.
For a DAZ prop none of that is needed. But for a close up it may be interesting to have.
Decided to try a different body style.
The face is a quick mockup using UVMap
Interesting thing happened. Did the UV mapping in Hexagon when exported to Octane the decal face map is split.
Updated. layout in Hexagon and rendered in Octane.
This came out really great. Good work.
Thanks. Will attach to Genesis arm for another quick render. Looks like I will have to loose some of the folding clasps to make is a decent prop. In most case it would not be seen when worn by character.
This is, hands down, THE most impressive WIP thread I've ever come across.
You're very first sentence "This started as a simple box modelling project on a lazy afternoon and has evolved into a Watch" seemed like such a ho-hum intro to yet another unremarkable thread here, but it now reminds me of the spinster-looking librarian taking off her glasses and throwing her hair back to become a sultry love goddess. :-)
I certainly hope you're working in this field, because I rate this as "professional" work.
Wow thanks for the kind words. Its interesting what happens when you have a community like this behind you.
Most users look at Hexagon as a modeling program, however like most other modeling programs this one has the abilty to do layouts and preliminary rendering. Coupled with my upcoming H2O (Hexagon to Octane plugin) rendering will be a welcome addition.
Octane, I have heard mention of this before where would I find it and is it opensource or freeware?
http://render.otoy.com/downloads.html
Here is the watch fitted to Genesis. Will check in DS if it works with morphs.
wow really amazing work.you can modify/improve textures/maps in Substance Designer 2.5 ..but its kinda expensive that app. :-)
I should start to learn modeling in Hexagon right now :)
Thanks, here is quick test on Genesis wrist. May have to reduce the watch body size and add an extra link to take up the space.
The watch scaled very well with most of the genesis morphs, only freak3 extreme and Gorilla had an issue where it sunk slightly into the wrist.
Here it is with MEC4D hair added for quick test. Interesting how the hair blended under the watch, Cat did a great job with it.
Did a little more detailing on the Seiko Watch. Soon to be released as FREE dynamic prop give away if anyone interested.
Got an issue with the hands, for some reason when rotated they now cut into the face. I dont remember this happening during the building.
So this has delayed the giveaway if we want to adjust the time by more than the upper part of the watch.
Well you already know how much I like the way this is coming out, but that last gold render is something; makes a good promo image. :coolsmirk: