Help need with 2 shaders (a Translucent Shader & a Thick-ish Liquid)
Turk_WLF
Posts: 177
I’m trying to make a translucent shader similar to a Windshield Washer Reservoir
( http://blog.bavauto.com/wp-content/uploads/2009/11/1b1.jpg )
Also I need a reddish brown heavy or a thick liquid like Motor Oil or Syrup, I need I could start with Water but I’m not sure how to do the “thickness” look.
Thanks,
Comments
Probably under transparency. You'll want to try in-scattering and/or absorption. You can set colors in those channels to help drive the color. If I recall, a light color will drive a stronger effect and a darker color will be a less strong effect. Unless I'm remembering it backwards.
This shader tree should work for the liquids......just change the color in the transparency channel.
Below is a pick where I used yellow to make a honey look.
Color = black
Alpha = none
Highlight = value 32%
Shininess = value 51%
Bump = none
Reflection = fresnel term10%, Ray Depth 2, Max. attenuation 85%, Blurry reflections off
Reflection shader = value 11%
Transparency = fresnel term 10%, Ray Depth 4, Max. attenuation 85%
Transparency Intensity = color Yellow (or what color you wish)
Transparency Absorption = none
Transparency In-scattering = none
Refraction = material (other) value of 1.10
Glow = none
Subsurface Scattering = none
Translucency = none
Here's a list of IOR values...
http://www.pixelandpoly.com/ior.html