Courtyard Battle Arena Scene - WIP
![WedgeBob](https://delorean.daz3d.com/forums/uploads/userpics/059/n5611658206E2.jpg)
Well, ladies and gentlemen, I am in the process of starting out an architectural scene in Hexagon for DS 4.6, and it seems that I'm certainly doing a heck of a job bringing game level concepts, turning around, and making them scenes for DAZ Studio as well. Here's a screenshot of a game level I was making in Unreal Tournament 3, and now have made as a DAZ Studio scene (which is only the first room built, but... I plan to make all the rooms modular, depending on your tastes).
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/35/3724b3f8925c55a33623081bc04b0d.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/35/3724b3f8925c55a33623081bc04b0d.png)
Courtyard_Arena_Ceiling_-_Sky.png
640 x 480 - 407K
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/5c/3e1bbf04562e48b64f40ed3b9f3354.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/5c/3e1bbf04562e48b64f40ed3b9f3354.png)
Courtyard_Arena_Home.png
640 x 480 - 351K
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/60/aa869626ab9bbf502e8e61a90611cb.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/60/aa869626ab9bbf502e8e61a90611cb.png)
Courtyard_Loft_Arena.png
640 x 480 - 377K
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/f5/9a954be956ff2e8a66bdead2776633.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/f5/9a954be956ff2e8a66bdead2776633.png)
Courtyard_Battle_Arena_Scene.png
640 x 480 - 577K
Comments
off to a good start
Thanks. So far this might actually look a little better than the Q3A and UT3 versions that I made, but making sure textures to UVs are as flush, that's another thing. Since I'm more used to BSP texturing as opposed to static mesh/model texturing, trying to make sure that I get over that... I'm pretty much golden. ;)
Oh, and here happens to be a combat scene using this room, and this should be a good example of how this scene can be used: