Courtyard Battle Arena Scene - WIP

WedgeBobWedgeBob Posts: 5
edited December 1969 in Art Studio

Well, ladies and gentlemen, I am in the process of starting out an architectural scene in Hexagon for DS 4.6, and it seems that I'm certainly doing a heck of a job bringing game level concepts, turning around, and making them scenes for DAZ Studio as well. Here's a screenshot of a game level I was making in Unreal Tournament 3, and now have made as a DAZ Studio scene (which is only the first room built, but... I plan to make all the rooms modular, depending on your tastes).

Courtyard_Arena_Ceiling_-_Sky.png
640 x 480 - 407K
Courtyard_Arena_Home.png
640 x 480 - 351K
Courtyard_Loft_Arena.png
640 x 480 - 377K
Courtyard_Battle_Arena_Scene.png
640 x 480 - 577K

Comments

  • bighbigh Posts: 8,147
    edited December 1969

    WedgeBob said:
    Well, ladies and gentlemen, I am in the process of starting out an architectural scene in Hexagon for DS 4.6, and it seems that I'm certainly doing a heck of a job bringing game level concepts, turning around, and making them scenes for DAZ Studio as well. Here's a screenshot of a game level I was making in Unreal Tournament 3, and now have made as a DAZ Studio scene (which is only the first room built, but... I plan to make all the rooms modular, depending on your tastes).

    off to a good start

  • WedgeBobWedgeBob Posts: 5
    edited February 2014

    Thanks. So far this might actually look a little better than the Q3A and UT3 versions that I made, but making sure textures to UVs are as flush, that's another thing. Since I'm more used to BSP texturing as opposed to static mesh/model texturing, trying to make sure that I get over that... I'm pretty much golden. ;)

    Oh, and here happens to be a combat scene using this room, and this should be a good example of how this scene can be used:

    Courtyard_Battle_Arena_-_Combat_Scene.png
    640 x 480 - 478K
    Post edited by WedgeBob on
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