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Got it. Thank you...(swallow of relief)
Does Genesis 2 Alive work without owning the muscle morphs? And in what way does owning the muscle morphs enhance Genesis 2 Alive? Do Gen 2 Alive anibocks add muscle movement to a character when it is animated using other aniblocks? Are there any videos of this in action? I'm really keen to buy this but want to understand it a bit more.
The product is divided in aniblocks groups for:
Breasts (Genesis 2 Female)
Breathing
Eyes
Hands
Misc
Muscle
Sallow
(The product description goes into more details within these sub-groups).
Only the Muscle group needs the Muscularity product. The breasts aniblocks use a bit of the chest muscles but you will still get movement without Muscularity. The muscle aniblocks gives you a 30 frames relax contact relax of the muscles that you can increase or decrease using animate tools and place as a layer to give secondary motion and add realism to your animation.
The example below uses Genesis 2 Alive! to add breathing and hand movement to enhance the motion capture animation. Most motion capture systems lack hand tracking. Its really neat to have all these Genesis 2 Alive! hand movement blocks and add them were necessary. (This example also uses my facial expressions aniblocks which is another product.)
https://www.youtube.com/watch?v=_qONTj8XvaU
Other examples from previous versions:
Breathing, quadriceps and other muscles blocks:
https://www.youtube.com/watch?v=_d2RmuWor7w
Breasts aniBlocks
https://www.youtube.com/watch?v=Frj2MwXs93g
Blinking, swallow and breathing in this example plus GoFigure drinking aniblock
https://www.youtube.com/watch?v=brNNDf7J_Tg
These blocks go in layers like the Genesis 2 Alive! promo pictures show and let you choreograph morph animation into your main action as secondary movement working in aniMate's non linear video editor style timeline.
The product is divided in aniblocks groups for:
Breasts (Genesis 2 Female)
Breathing
Eyes
Hands
Misc
Muscle
Sallow
(The product description goes into more details within these sub-groups).
Only the Muscle group needs the Muscularity product. The breasts aniblocks use a bit of the chest muscles but you will still get movement without Muscularity. The muscle aniblocks gives you a 30 frames relax contact relax of the muscles that you can increase or decrease using animate tools and place as a layer to give secondary motion and add realism to your animation.
The example below uses Genesis 2 Alive! to add breathing and hand movement to enhance the motion capture animation. Most motion capture systems lack hand tracking. Its really neat to have all these Genesis 2 Alive! hand movement blocks and add them were necessary. (This example also uses my facial expressions aniblocks which is another product.)
https://www.youtube.com/watch?v=_qONTj8XvaU
Other examples from previous versions:
Breathing, quadriceps and other muscles blocks:
https://www.youtube.com/watch?v=_d2RmuWor7w
Breasts aniBlocks
https://www.youtube.com/watch?v=Frj2MwXs93g
Blinking, swallow and breathing in this example plus GoFigure drinking aniblock
https://www.youtube.com/watch?v=brNNDf7J_Tg
These blocks go in layers like the Genesis 2 Alive! promo pictures show and let you choreograph morph animation into your main action as secondary movement working in aniMate's non linear video editor style timeline.
Simon,
Me again. Any chance of a muscularity morphs for Genesis 3 female?
Cheers,
Alex.