getAnimRange vs getPlayRange
rames44
Posts: 329
In the "Scene" object (DzScene), what is the difference between "getAnimRange" and "getPlayRange".
Yes, I know, they get "The current animation range" vs "The current play range". But under what circumstances would the two differ, and how would that occur?
Comments
It's possible to restrict the play range, the actual frames that get played or rendered, to be a sub set of the available frames - as far as I know, without double-checking, animation range is the total frame count available in the Timeline and play range is the interval defined by the stop and start markers.
OK, I found it. The range of frames that you set to render in the Render Settings doesn't affect this, but there is a way to change the play range on the timeline. Just had never noticed it before.
Yes, sorry - it was the Timeline I meant, I'd forgotten the Render Settings options.
No worries - learned something new about the timeline m
And you've probably forgotten more about DS than I'll ever know... ????