[Released] Now-Crowd Billboards - Modern Sitting Crowd [Commercial]

135

Comments

  • barbultbarbult Posts: 24,245
    barbult said:

    Until they are fixed, you can use the Geometry Editor to select the whole billboard and reverse normals on the selected polygons.

    Very good suggestion.  I don't know when/if this issue will be fixed with previous BB products.  There are 19 Now-Crowd products.  Fixing all of them is a daunting task.

    Not all Now Crowd products are bad, are they? You are the script master. Could you write a script to fix them? Maybe Rob could give you some suggestions, if necessary. Opening each billboard and reversing normals manually would be a pain. I hope you only need to do it once for each billboard, not 72 times for each billboard. (Fingers crossed!!!)

  • barbult said:

    Until they are fixed, you can use the Geometry Editor to select the whole billboard and reverse normals on the selected polygons.

    Very good suggestion.  I don't know when/if this issue will be fixed with previous BB products.  There are 19 Now-Crowd products.  Fixing all of them is a daunting task.

    99% sure it's just the latest one (my other Now-Crowd sets all have normals facing the right way).  How many individual planes are there in the set? (not textures, just the plane as saved in the data folder - you only need to correct those as texture settings don't change normals).

    Oh, that is much more doable!  There are 31 planes.

  • barbult said:

    Until they are fixed, you can use the Geometry Editor to select the whole billboard and reverse normals on the selected polygons.

    Very good suggestion.  I don't know when/if this issue will be fixed with previous BB products.  There are 19 Now-Crowd products.  Fixing all of them is a daunting task.

    99% sure it's just the latest one (my other Now-Crowd sets all have normals facing the right way).  How many individual planes are there in the set? (not textures, just the plane as saved in the data folder - you only need to correct those as texture settings don't change normals).

    Oh, that is much more doable!  There are 31 planes

    Actually, just checked and the 'Fight' version has the same issue (I've only just got round to using them along with the sitting crowd to populate my bar). But the Fantasy and Medieval City life sets have normals the right way round.

  • barbultbarbult Posts: 24,245

    How about just copying the plane from a set that is correct and overwriting the planes in the "bad" sets? Aren't all the planes essentially the same geometry?

  • barbult said:

    Until they are fixed, you can use the Geometry Editor to select the whole billboard and reverse normals on the selected polygons.

    Very good suggestion.  I don't know when/if this issue will be fixed with previous BB products.  There are 19 Now-Crowd products.  Fixing all of them is a daunting task.

    99% sure it's just the latest one (my other Now-Crowd sets all have normals facing the right way).  How many individual planes are there in the set? (not textures, just the plane as saved in the data folder - you only need to correct those as texture settings don't change normals).

    Oh, that is much more doable!  There are 31 planes

    Actually, just checked and the 'Fight' version has the same issue (I've only just got round to using them along with the sitting crowd to populate my bar). But the Fantasy and Medieval City life sets have normals the right way round.

     

    barbult said:

    How about just copying the plane from a set that is correct and overwriting the planes in the "bad" sets? Aren't all the planes essentially the same geometry?

    Thank you both for the info.  Yes, they are the same geometry.

  • inquireinquire Posts: 2,202
    edited January 2020
    barbult said:

    Until they are fixed, you can use the Geometry Editor to select the whole billboard and reverse normals on the selected polygons.

    I don't understand these things. I opened up Geometry Editor. I don't see an option to reverse normals. I guess these suggestions make sense to people who understand the workings of DAZ Studio better than I. Sorry, I don't know what to do. I guess I could return the product, but I hate to do that. 

    Screen Shot 2020-01-09 at 12.44.00 PM.png
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    Post edited by inquire on
  • inquireinquire Posts: 2,202
    edited January 2020
    barbult said:

    Until they are fixed, you can use the Geometry Editor to select the whole billboard and reverse normals on the selected polygons.

    Very good suggestion.  I don't know when/if this issue will be fixed with previous BB products.  There are 19 Now-Crowd products.  Fixing all of them is a daunting task.

    99% sure it's just the latest one (my other Now-Crowd sets all have normals facing the right way).  How many individual planes are there in the set? (not textures, just the plane as saved in the data folder - you only need to correct those as texture settings don't change normals).

    Oh, that is much more doable!  There are 31 planes

    Actually, just checked and the 'Fight' version has the same issue (I've only just got round to using them along with the sitting crowd to populate my bar). But the Fantasy and Medieval City life sets have normals the right way round.

    GULP!! And I was just looking at the Fight Billboards as a product to buy. Well, hopefully, these issues will get fixed. They are, otherwise, very fine products.

    Post edited by inquire on
  • barbultbarbult Posts: 24,245
    edited January 2020
    inquire said:
    barbult said:

    Until they are fixed, you can use the Geometry Editor to select the whole billboard and reverse normals on the selected polygons.

    I don't understand these things. I opened up Geometry Editor. I don't see an option to reverse normals. I guess these suggestions make sense to people who understand the workings of DAZ Studio better than I. Sorry, I don't know what to do. I guess I could return the product, but I hate to do that. 

    First of all, you don't HAVE TO do any editing with the Geometry Editor to see the billboards in the Textured View in the Viewport. Just open your Daz Studio preferences (F2) and set Per Pixel Shading to OFF and Backface Lighting to ON on the Interface tab. That is the setting I always use for normal work anyway.

    If you WANT TO flip the normals so that you don't have to change your preferences, you can do that with the Geometry Editor. It is just another option.  I'm confident that RiverSoftArt will get these products fixed. I wouldn't hesitate to buy any of the sets because of a concern about the normals, when it is so easy to work around with the preferences anyway.

    Most of the Geometry Editor options are accessed via right click in the viewport with the tool selected. Here is the process to reverse normals:

    1. Load a billboard (or any other object) into the scene.
    2. Select the billboard in the Scene pane.
    3. Select the Geometry Editor from the toolbar.
    4. Right click in the viewport and select Selection Type->Polygon Selection. 
    5. Right click in the viewport and select Geometry Selection->Select All. The polygon(s) of your billboard should become highlighted.
    6. Right click in the viewport and select Geometry Editing->Flip Normal of Selected Polygon(s)
    Select BB in Scene Pane.jpg
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    Selection type.jpg
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    Select All Polygons.jpg
    610 x 723 - 196K
    Flip Normals.jpg
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    Geometry Editor Icon.jpg
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    Preferences.jpg
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    Post edited by barbult on
  • inquireinquire Posts: 2,202

    @barbult: OK, thanks very much. I will try these things.

  • barbult said:
    inquire said:
    barbult said:

    Until they are fixed, you can use the Geometry Editor to select the whole billboard and reverse normals on the selected polygons.

    I don't understand these things. I opened up Geometry Editor. I don't see an option to reverse normals. I guess these suggestions make sense to people who understand the workings of DAZ Studio better than I. Sorry, I don't know what to do. I guess I could return the product, but I hate to do that. 

    First of all, you don't HAVE TO do any editing with the Geometry Editor to see the billboards in the Textured View in the Viewport. Just open your Daz Studio preferences (F2) and set Per Pixel Shading to OFF and Backface Lighting to ON on the Interface tab. That is the setting I always use for normal work anyway.

    If you WANT TO flip the normals so that you don't have to change your preferences, you can do that with the Geometry Editor. It is just another option.  I'm confident that RiverSoftArt will get these products fixed. I wouldn't hesitate to buy any of the sets because of a concern about the normals, when it is so easy to work around with the preferences anyway.

    Most of the Geometry Editor options are accessed via right click in the viewport with the tool selected. Here is the process to reverse normals:

    1. Load a billboard (or any other object) into the scene.
    2. Select the billboard in the Scene pane.
    3. Select the Geometry Editor from the toolbar.
    4. Right click in the viewport and select Selection Type->Polygon Selection. 
    5. Right click in the viewport and select Geometry Selection->Select All. The polygon(s) of your billboard should become highlighted.
    6. Right click in the viewport and select Geometry Editing->Flip Normal of Selected Polygon(s)

    Wow!  Nice Tutorial @barbultsmiley

  • barbultbarbult Posts: 24,245
    barbult said:
    inquire said:
    barbult said:

    Until they are fixed, you can use the Geometry Editor to select the whole billboard and reverse normals on the selected polygons.

    I don't understand these things. I opened up Geometry Editor. I don't see an option to reverse normals. I guess these suggestions make sense to people who understand the workings of DAZ Studio better than I. Sorry, I don't know what to do. I guess I could return the product, but I hate to do that. 

    First of all, you don't HAVE TO do any editing with the Geometry Editor to see the billboards in the Textured View in the Viewport. Just open your Daz Studio preferences (F2) and set Per Pixel Shading to OFF and Backface Lighting to ON on the Interface tab. That is the setting I always use for normal work anyway.

    If you WANT TO flip the normals so that you don't have to change your preferences, you can do that with the Geometry Editor. It is just another option.  I'm confident that RiverSoftArt will get these products fixed. I wouldn't hesitate to buy any of the sets because of a concern about the normals, when it is so easy to work around with the preferences anyway.

    Most of the Geometry Editor options are accessed via right click in the viewport with the tool selected. Here is the process to reverse normals:

    1. Load a billboard (or any other object) into the scene.
    2. Select the billboard in the Scene pane.
    3. Select the Geometry Editor from the toolbar.
    4. Right click in the viewport and select Selection Type->Polygon Selection. 
    5. Right click in the viewport and select Geometry Selection->Select All. The polygon(s) of your billboard should become highlighted.
    6. Right click in the viewport and select Geometry Editing->Flip Normal of Selected Polygon(s)

    Wow!  Nice Tutorial @barbultsmiley

    Thanks, I try to help when I can, just as so many have helped me.

  • barbult said:
    barbult said:
    inquire said:
    barbult said:

    Until they are fixed, you can use the Geometry Editor to select the whole billboard and reverse normals on the selected polygons.

    I don't understand these things. I opened up Geometry Editor. I don't see an option to reverse normals. I guess these suggestions make sense to people who understand the workings of DAZ Studio better than I. Sorry, I don't know what to do. I guess I could return the product, but I hate to do that. 

    First of all, you don't HAVE TO do any editing with the Geometry Editor to see the billboards in the Textured View in the Viewport. Just open your Daz Studio preferences (F2) and set Per Pixel Shading to OFF and Backface Lighting to ON on the Interface tab. That is the setting I always use for normal work anyway.

    If you WANT TO flip the normals so that you don't have to change your preferences, you can do that with the Geometry Editor. It is just another option.  I'm confident that RiverSoftArt will get these products fixed. I wouldn't hesitate to buy any of the sets because of a concern about the normals, when it is so easy to work around with the preferences anyway.

    Most of the Geometry Editor options are accessed via right click in the viewport with the tool selected. Here is the process to reverse normals:

    1. Load a billboard (or any other object) into the scene.
    2. Select the billboard in the Scene pane.
    3. Select the Geometry Editor from the toolbar.
    4. Right click in the viewport and select Selection Type->Polygon Selection. 
    5. Right click in the viewport and select Geometry Selection->Select All. The polygon(s) of your billboard should become highlighted.
    6. Right click in the viewport and select Geometry Editing->Flip Normal of Selected Polygon(s)

    Wow!  Nice Tutorial @barbultsmiley

    Thanks, I try to help when I can, just as so many have helped me.

    Well, I certainly appreciate it.  With so many products now (94 and counting), I can feel overwhelmed sometimes. surprise   All the help I can get allows me to concentrate on developing new products and fixing old ones.

  • inquireinquire Posts: 2,202

    Well, I hate to say it, but neither of these approaches works for me. Maybe it's because I have the Mac version of DS, 4.11x.

  • barbultbarbult Posts: 24,245
    inquire said:

    Well, I hate to say it, but neither of these approaches works for me. Maybe it's because I have the Mac version of DS, 4.11x.

    Can you see other props that are loaded into the scene? Is it only the billboards that are black in Texture Shaded preview? Did you see any change in the viewport when you changed your preferences? Did you see any change in the viewport when you flipped the normals?

  • inquire said:

    Well, I hate to say it, but neither of these approaches works for me. Maybe it's because I have the Mac version of DS, 4.11x.

    Hmmm, that is very weird.  Have you updated your graphics drivers?  Do all bitmap textures show up black?

  • inquireinquire Posts: 2,202
    edited January 2020

    OK, I got it to work. I tried both methods, just to be sure, and, yep, each method works. The problem was that I was trying with the scene I already had made, with several characters seated in various chairs. I tried making the chairs invisible. That didn't work. I tried making all of the billboards invisible except for one. Neither method worked with any of this. Both methods failed with just the one billboard visible. Then, today, I started a new scene, and loaded one billboard into it. Each method worked. I don't know why neither method worked with the scene I already had finished. Any thoughts on that? Well, now I'll have to try a scene with multiple billboards in it. Thank you again, barbult, for your suggestions.

    Per Pixel Shading OFF works for a scene with several billboards in it. (I usually have the Backface Lighting ON anyway.) But, even if I create a Group, if I want to use the Geometry Editing technique, I have to do one billboard at a time. So, using Per Pixel Shading OFF (and, of course Backface Lighting ON) works faster.

    Post edited by inquire on
  • barbultbarbult Posts: 24,245
    Yup, you have the easiest workaround. Once you have your preferences set like that, you won't have to do anything with the geometry editor to individual billboards.
  • inquire said:

    OK, I got it to work. I tried both methods, just to be sure, and, yep, each method works. The problem was that I was trying with the scene I already had made, with several characters seated in various chairs. I tried making the chairs invisible. That didn't work. I tried making all of the billboards invisible except for one. Neither method worked with any of this. Both methods failed with just the one billboard visible. Then, today, I started a new scene, and loaded one billboard into it. Each method worked. I don't know why neither method worked with the scene I already had finished. Any thoughts on that? Well, now I'll have to try a scene with multiple billboards in it. Thank you again, barbult, for your suggestions.

    Per Pixel Shading OFF works for a scene with several billboards in it. (I usually have the Backface Lighting ON anyway.) But, even if I create a Group, if I want to use the Geometry Editing technique, I have to do one billboard at a time. So, using Per Pixel Shading OFF (and, of course Backface Lighting ON) works faster.

    I am glad you got it to work.  Strange that that one scene is not working though.

  • inquireinquire Posts: 2,202

    In the scene that won't work, I had the characters parented to chairs. I tried unparenting them. Still didn't work with either method. Then, I deleted all of the items except for one billboard. Nope, still didn't work with either method. I can only see the billboard characters if I click on them and drag with the camera preview tool, or if I switch from texture shaded to iRay Preview. Don't understand why.

  • inquireinquire Posts: 2,202

    Well, OK, sorry to report that this still isn't working. I did a test render. Scene included. I could see all the billboard characters BEFORE the scene rendered. Immediately, as the rendered ceased, the billboards all turned BLACK! (WHY?!) I went back and checked the settings, and changed them, and reset them. Nothing. All billboard characters remain BLACK. I then tried the Geometry Editing technique. Nothing. I then tried the Camera Preview, click and drag. Yes, that shows me the billboard I chose. I then switched into the iRay Preview. Yes, that worked. But I can't really work with a scene like this because I might want to make further changes such as billboard orientation, or moving a chair a billboard is parented to. Nope, I would say this is not working for me. 

    The second image I'm including here is a screen shot of how the billboards now appear in the Viewport after the render. The settings for DAZ Studio still remain with Pixel Shading OFF and Backface Lighting ON.

    This is the Macintosh version of DAZ Studio Pro, 64bit, 4.11.0.383. I'm on a Macintosh Pro, late 2013 edition, running OS 10.12.6 Sierra.

    Is there anyway around this? I really do like this product, but it's not going to be useable for me if this condition remains. I can't think of anything else to try.

    Billboard Test 2.png
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    Screen Shot 2020-01-12 at 11.37.30 AM.png
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  • Here is a little script that will flip the normals for any selected objects in the scene.  Unfortunately, the forum for some reason won't let me upload it.  You need to copy and paste this into a .dsa file you make.

    (function(){
    
      function FlipNormals( oNode )
    
      {
    
        var list = [];
    
        if( oNode.inherits( "DzBone" ) ){
    
          oNode = oNode.getSkeleton();
    
        }
    
        
    
        var oObject = oNode.getObject();
    
        if( !oObject ) {
    
          return false;
    
        }
    
    
        var oShape = oObject.getCurrentShape();
    
        if( !oShape ) {
    
          return false;
    
        }
    
    
        var oGeo = oShape.getCurrentGeometry();
    
        if( !oGeo ) {
    
          return false;
    
        }
    
    
        oGeo.selectAllFacets();
    
        oGeo.reverseSelectedFacetsWindingOrder();
    
        return true;
    
      }
    
      
    
    /*********************************************************************/
    
      var sScriptName = (new DzFileInfo(getScriptFileName())).completeBaseName();
    
    
    // Get the primary selection
    
    var sl = Scene.getSelectedNodeList();
    
    // If nothing is selected
    
    if( sl.length == 0 ){
    
        MessageBox.critical('Please selected one or more objects(s).  This script will flip the normals for the selected objects(s)', sScriptName, 'OK');
    
    return;
    
    }
    
    
      beginUndo();
    
      for (var i = 0; i < sl.length; i++)
    
        print('FlipNormals', sl[i].getLabel(), FlipNormals(sl[i]));
    
      acceptUndo(sScriptName);
    
    
    // Finalize the function and invoke
    
    })();
  • inquireinquire Posts: 2,202
    edited January 2020

    Just to be sure I understand: I copied all of the above into Text Edit, and made sure it was in Plain Text mode (It's a Macintosh app). It saved out with the .txt file type. I clicked on it and changed the .txt to .dsa. It's now titled FlipNormals.dsa, and there's a DAZ icon on it. Now, if I did this correctly, I'm assuming I can place it in the same location with your Billboard Scripts for Now Crowds Billboards. And, if the billboards turn BLACK after I render, I can use this script on each one. Is that correct? Any chance I can select all the billboards at once and run the script? If this all looks correct to you, I'll give it a try.

    Post edited by inquire on
  • inquire said:

    Just to be sure I understand: I copied all of the above into Text Edit, and made sure it was in Plain Text mode (It's a Macintosh app). It saved out with the .txt file type. I clicked on it and changed the .txt to .dsa. It's now titled FlipNormals.dsa, and there's a DAZ icon on it. Now, if I did this correctly, I'm assuming I can place it in the same location with your Billboard Scripts for Now Crowds Billboards. And, if the billboards turn BLACK after I render, I can use this script on each one. Is that correct? Any chance I can select all the billboards at once and run the script? If this all looks correct to you, I'll give it a try.

    Yes, it looks like you did it correctly.  This is for BEFORE you render so that they show up.  It is set up that you can select ALL the billboards in the scene and flip their normals.

  • inquireinquire Posts: 2,202

    Well, I tried the script and got an Error message, which said, as usual, to see the log file for more details. Here is the relavent portion of my log file:

    2020-01-13 12:13:52.052 File loaded in 0 min 0.6 sec.
    2020-01-13 12:13:52.060 Loaded file: Seated Chair Billboard Test.duf
    2020-01-13 12:13:52.661 Loaded image C_ChaircushT.jpg
    2020-01-13 12:13:52.773 Loaded image C_ChairframeT.jpg
    2020-01-13 12:13:52.852 Loaded image Man Sitting 01 30 0.png
    2020-01-13 12:13:52.909 Loaded image Man Sitting 01 30 0.mask.png
    2020-01-13 12:13:52.978 Loaded image Teen Girl Sitting 01 -60 0.png
    2020-01-13 12:13:53.037 Loaded image Teen Girl Sitting 01 -60 0.mask.png
    2020-01-13 12:13:53.103 Loaded image Old Woman Sitting 01 90 0.png
    2020-01-13 12:13:53.163 Loaded image Old Woman Sitting 01 90 0.mask.png
    2020-01-13 12:13:53.241 Loaded image Man Sitting and Talking 01 -30 0.png
    2020-01-13 12:13:53.301 Loaded image Man Sitting and Talking 01 -30 0.mask.png
    2020-01-13 12:14:31.987 Loading script: /Users/Shared/My DAZ 3D Library/Scripts/RiverSoft Art/Now-Crowd Billboards/FilpNormals.dsa
    2020-01-13 12:14:31.988 WARNING: Script Error: Line 85
    2020-01-13 12:14:31.988 WARNING: SyntaxError: Parse error
    2020-01-13 12:14:31.988 WARNING: Stack Trace:
        <anonymous>()@/Users/Shared/My DAZ 3D Library/Scripts/RiverSoft Art/Now-Crowd Billboards/FilpNormals.dsa:85
    2020-01-13 12:14:31.989 Error in script execution: /Users/Shared/My DAZ 3D Library/Scripts/RiverSoft Art/Now-Crowd Billboards/FilpNormals.dsa
    2020-01-13 12:14:39.758 Loading script: /Users/Shared/My DAZ 3D Library/Scripts/RiverSoft Art/Now-Crowd Billboards/FilpNormals.dsa
    2020-01-13 12:14:39.758 WARNING: Script Error: Line 85
    2020-01-13 12:14:39.758 WARNING: SyntaxError: Parse error
    2020-01-13 12:14:39.758 WARNING: Stack Trace:
        <anonymous>()@/Users/Shared/My DAZ 3D Library/Scripts/RiverSoft Art/Now-Crowd Billboards/FilpNormals.dsa:85
    2020-01-13 12:14:39.759 Error in script execution: /Users/Shared/My DAZ 3D Library/Scripts/RiverSoft Art/Now-Crowd Billboards/FilpNormals.dsa

    It notes a Script Error and a Parse error.

  • inquireinquire Posts: 2,202

    By the way, it seems that the ground and background of my Viewport is also a lot darker than it used to be after I bought this product and tried rendering with it. Is there a way to lighten it again?

    Also, I have tried the flipping of normals over and over again with the two techniques which barbult gave above. If I do get the script to work, will it do anything different?

  • inquire said:

    Well, I tried the script and got an Error message, which said, as usual, to see the log file for more details. Here is the relavent portion of my log file:

    2020-01-13 12:13:52.052 File loaded in 0 min 0.6 sec.
    2020-01-13 12:13:52.060 Loaded file: Seated Chair Billboard Test.duf
    2020-01-13 12:13:52.661 Loaded image C_ChaircushT.jpg
    2020-01-13 12:13:52.773 Loaded image C_ChairframeT.jpg
    2020-01-13 12:13:52.852 Loaded image Man Sitting 01 30 0.png
    2020-01-13 12:13:52.909 Loaded image Man Sitting 01 30 0.mask.png
    2020-01-13 12:13:52.978 Loaded image Teen Girl Sitting 01 -60 0.png
    2020-01-13 12:13:53.037 Loaded image Teen Girl Sitting 01 -60 0.mask.png
    2020-01-13 12:13:53.103 Loaded image Old Woman Sitting 01 90 0.png
    2020-01-13 12:13:53.163 Loaded image Old Woman Sitting 01 90 0.mask.png
    2020-01-13 12:13:53.241 Loaded image Man Sitting and Talking 01 -30 0.png
    2020-01-13 12:13:53.301 Loaded image Man Sitting and Talking 01 -30 0.mask.png
    2020-01-13 12:14:31.987 Loading script: /Users/Shared/My DAZ 3D Library/Scripts/RiverSoft Art/Now-Crowd Billboards/FilpNormals.dsa
    2020-01-13 12:14:31.988 WARNING: Script Error: Line 85
    2020-01-13 12:14:31.988 WARNING: SyntaxError: Parse error
    2020-01-13 12:14:31.988 WARNING: Stack Trace:
        <anonymous>()@/Users/Shared/My DAZ 3D Library/Scripts/RiverSoft Art/Now-Crowd Billboards/FilpNormals.dsa:85
    2020-01-13 12:14:31.989 Error in script execution: /Users/Shared/My DAZ 3D Library/Scripts/RiverSoft Art/Now-Crowd Billboards/FilpNormals.dsa
    2020-01-13 12:14:39.758 Loading script: /Users/Shared/My DAZ 3D Library/Scripts/RiverSoft Art/Now-Crowd Billboards/FilpNormals.dsa
    2020-01-13 12:14:39.758 WARNING: Script Error: Line 85
    2020-01-13 12:14:39.758 WARNING: SyntaxError: Parse error
    2020-01-13 12:14:39.758 WARNING: Stack Trace:
        <anonymous>()@/Users/Shared/My DAZ 3D Library/Scripts/RiverSoft Art/Now-Crowd Billboards/FilpNormals.dsa:85
    2020-01-13 12:14:39.759 Error in script execution: /Users/Shared/My DAZ 3D Library/Scripts/RiverSoft Art/Now-Crowd Billboards/FilpNormals.dsa

    It notes a Script Error and a Parse error.

    It looks like there is a copy and paste error.  I don't even have a line 85 in my version.  What is your line 85?  (It is best if you paste the 5 or so lines before it too.

  • FishtalesFishtales Posts: 6,119
    inquire said:

    Well, OK, sorry to report that this still isn't working. I did a test render. Scene included. I could see all the billboard characters BEFORE the scene rendered. Immediately, as the rendered ceased, the billboards all turned BLACK! (WHY?!) I went back and checked the settings, and changed them, and reset them. Nothing. All billboard characters remain BLACK. I then tried the Geometry Editing technique. Nothing. I then tried the Camera Preview, click and drag. Yes, that shows me the billboard I chose. I then switched into the iRay Preview. Yes, that worked. But I can't really work with a scene like this because I might want to make further changes such as billboard orientation, or moving a chair a billboard is parented to. Nope, I would say this is not working for me. 

    The second image I'm including here is a screen shot of how the billboards now appear in the Viewport after the render. The settings for DAZ Studio still remain with Pixel Shading OFF and Backface Lighting ON.

    This is the Macintosh version of DAZ Studio Pro, 64bit, 4.11.0.383. I'm on a Macintosh Pro, late 2013 edition, running OS 10.12.6 Sierra.

    Is there anyway around this? I really do like this product, but it's not going to be useable for me if this condition remains. I can't think of anything else to try.

    Doesn't look like you have any lights on in the Iray version. Ctrl/L on Windows switches them on/off, don't know about a Mac, or go to the menu Window/Preview Lights.

  • Fishtales said:
    inquire said:

    Well, OK, sorry to report that this still isn't working. I did a test render. Scene included. I could see all the billboard characters BEFORE the scene rendered. Immediately, as the rendered ceased, the billboards all turned BLACK! (WHY?!) I went back and checked the settings, and changed them, and reset them. Nothing. All billboard characters remain BLACK. I then tried the Geometry Editing technique. Nothing. I then tried the Camera Preview, click and drag. Yes, that shows me the billboard I chose. I then switched into the iRay Preview. Yes, that worked. But I can't really work with a scene like this because I might want to make further changes such as billboard orientation, or moving a chair a billboard is parented to. Nope, I would say this is not working for me. 

    The second image I'm including here is a screen shot of how the billboards now appear in the Viewport after the render. The settings for DAZ Studio still remain with Pixel Shading OFF and Backface Lighting ON.

    This is the Macintosh version of DAZ Studio Pro, 64bit, 4.11.0.383. I'm on a Macintosh Pro, late 2013 edition, running OS 10.12.6 Sierra.

    Is there anyway around this? I really do like this product, but it's not going to be useable for me if this condition remains. I can't think of anything else to try.

    Doesn't look like you have any lights on in the Iray version. Ctrl/L on Windows switches them on/off, don't know about a Mac, or go to the menu Window/Preview Lights.

    ctrl L turns OFF (initially) the preview of lights in th viewport, replacing them with a headlamp. It has no effect on the render. Of course if there were no lights in the scene and Preview Lights had  been switched off then the preview would be visible and the render not, which may be what you mean.

  • FishtalesFishtales Posts: 6,119
    Fishtales said:
    inquire said:

    Well, OK, sorry to report that this still isn't working. I did a test render. Scene included. I could see all the billboard characters BEFORE the scene rendered. Immediately, as the rendered ceased, the billboards all turned BLACK! (WHY?!) I went back and checked the settings, and changed them, and reset them. Nothing. All billboard characters remain BLACK. I then tried the Geometry Editing technique. Nothing. I then tried the Camera Preview, click and drag. Yes, that shows me the billboard I chose. I then switched into the iRay Preview. Yes, that worked. But I can't really work with a scene like this because I might want to make further changes such as billboard orientation, or moving a chair a billboard is parented to. Nope, I would say this is not working for me. 

    The second image I'm including here is a screen shot of how the billboards now appear in the Viewport after the render. The settings for DAZ Studio still remain with Pixel Shading OFF and Backface Lighting ON.

    This is the Macintosh version of DAZ Studio Pro, 64bit, 4.11.0.383. I'm on a Macintosh Pro, late 2013 edition, running OS 10.12.6 Sierra.

    Is there anyway around this? I really do like this product, but it's not going to be useable for me if this condition remains. I can't think of anything else to try.

    Doesn't look like you have any lights on in the Iray version. Ctrl/L on Windows switches them on/off, don't know about a Mac, or go to the menu Window/Preview Lights.

    ctrl L turns OFF (initially) the preview of lights in th viewport, replacing them with a headlamp. It has no effect on the render. Of course if there were no lights in the scene and Preview Lights had  been switched off then the preview would be visible and the render not, which may be what you mean.

    If you look at the black image you will see that it is a screen capture and not a render as it has the X/Y/Z widget and it says Screen shot and the date when you hover over the attachment.

  • inquireinquire Posts: 2,202
    Fishtales said:
    inquire said:

    Well, OK, sorry to report that this still isn't working. I did a test render. Scene included. I could see all the billboard characters BEFORE the scene rendered. Immediately, as the rendered ceased, the billboards all turned BLACK! (WHY?!) I went back and checked the settings, and changed them, and reset them. Nothing. All billboard characters remain BLACK. I then tried the Geometry Editing technique. Nothing. I then tried the Camera Preview, click and drag. Yes, that shows me the billboard I chose. I then switched into the iRay Preview. Yes, that worked. But I can't really work with a scene like this because I might want to make further changes such as billboard orientation, or moving a chair a billboard is parented to. Nope, I would say this is not working for me. 

    The second image I'm including here is a screen shot of how the billboards now appear in the Viewport after the render. The settings for DAZ Studio still remain with Pixel Shading OFF and Backface Lighting ON.

    This is the Macintosh version of DAZ Studio Pro, 64bit, 4.11.0.383. I'm on a Macintosh Pro, late 2013 edition, running OS 10.12.6 Sierra.

    Is there anyway around this? I really do like this product, but it's not going to be useable for me if this condition remains. I can't think of anything else to try.

    Doesn't look like you have any lights on in the Iray version. Ctrl/L on Windows switches them on/off, don't know about a Mac, or go to the menu Window/Preview Lights.

    Nope. That's not it. It's Command-L on the Mac. The Preview Lights are on. But something's happened when the Billboards all went Black. So did the Viewport view. I don't know how to get it back. I've contacted Technical Support.

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