woes importing animates

MistaraMistara Posts: 38,675
edited January 2020 in Carrara Discussion

i imported the v8 belly dance aniblock, to M8

the gfa files don't take into consideration ik when it was recorded?

i thought ik booties could be removed once the poses were done?

is it cause it's not v4?
in the tutorial of V4's walk cycle, she didnt need ik boots with the animate import

his pose in frame 0 won't zero.   what a mess doh

Post edited by Mistara on
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Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    the aniblock importer for Carrara is near useless on genesis 3 and 8

    I bake to keyframes in DAZ studio and save an animated duf pose

  • MistaraMistara Posts: 38,675

    cant imagine what the dog8 animates gonna result >.< 

  • MistaraMistara Posts: 38,675

    mann is tough to highlight a modifier to delete it.  takes like 10 minutes to select it to make it turn white

  • MistaraMistara Posts: 38,675

    its showing a cube on the thigh annd the foot

    it should be only on the foot ?

    box on thigh and foot.JPG
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  • MistaraMistara Posts: 38,675

    oyy  moved the left foot to test and now the right foot is off the floor

  • MistaraMistara Posts: 38,675

    the aniblock importer for Carrara is near useless on genesis 3 and 8

    I bake to keyframes in DAZ studio and save an animated duf pose

    after you do that and make it nla, does it remember the ik?  or you add the boots every time you want to use the clip?

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    I don't do all that complicated stuff you do laugh

    I just load premade poses and animations and do a bit of manual adjusting

  • MistaraMistara Posts: 38,675

    had 1 freeze up. doh

    this time i added both ik boots first, then loaded the gfa at frame 5,  hoping to keep the default pose as a starter

    it did load at frame 5, but frame 0 still changed the default pose.

    made it nla, but i kept the boots on, so can't tell yet if the nla clip remembers

    tee hee, rendering out a draft of hip circle

    will try barrel roll next

  • MistaraMistara Posts: 38,675

    something painful happening to his feet.  might be better without ik for the barrel roll

  • MistaraMistara Posts: 38,675

    hoping i can bake to keyframes in DAZ studio without buying another animates for ds

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited January 2020
    Mystarra said:

    hoping i can bake to keyframes in DAZ studio without buying another animates for ds

    you can with free included, we discovered this on Skype when I asked one of the others

    it's actually called AniMate which is a made up word BTW just saying incase you need to search for tutes etc,

    Animates is going to give you wildly different results not helpful

    Post edited by WendyLuvsCatz on
  • MistaraMistara Posts: 38,675

    guessing this the way?

    guessing.JPG
    1033 x 522 - 70K
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    yes, can expand and untick stuff you don't want like morphs

    you need to rightclick in the AniMate area left of the AniMate timeline and bake to keyframes first though

  • MistaraMistara Posts: 38,675

    This it?

    bake.png
    1012 x 304 - 52K
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    Mystarra said:

    This it?

    yes yes

  • MistaraMistara Posts: 38,675

    hey, he's moving now.  had to remember to take  off the 180 rotation limit from his hip

    this is a lot easier than messing with ik boos.

    Thanks!!

    Scene 001  Slate 001 TAKE 001

     

  • MistaraMistara Posts: 38,675

    rendering it again with the vector motion blur smiley

  • MistaraMistara Posts: 38,675

    spending a lot more time than i wanted to in DS setting up stuff >.<  the clothes i expected, but not the poses.

    don't want to sleep tonight until i feel like i got something done tonight.

    production day 3

  • DartanbeckDartanbeck Posts: 21,566

    The reason I'm still using Genesis 1:

    Mystarra said:

    spending a lot more time than i wanted to in DS setting up stuff >.<  the clothes i expected, but not the poses.

    don't want to sleep tonight until i feel like i got something done tonight.

    production day 3

     

  • DartanbeckDartanbeck Posts: 21,566
    edited January 2020

    It's worth it if it gets you results you like - it really is. Don't listen too intently to this old fool, okay?

    I've just spent So Much time in my earlier 3D/CG days converting this and that to work with the other thing to the point that I just wasn't getting anything done. So I switched gears to Daz3d and the PC Membership (now PC+) and if it doesn't work... I might try to help it along if I really need it to, otherwise I let it sit in my library for the day that I switch to something that does allow it to work - and move on. Which often means buying another thing like it that does work.

    One day I feel that I will start messing with the later Genesis' in Carrara. But I'm so far behind already that I just don't want to add another whole workflow. Let alone have to figure out how to replenish my wardrobe on no budget and having no time.

    So please don't take my earlier comment as a negative to using your Genesis 3/8 figures in Carrara. If you like it better... then it's entirely worth the effort, I think!

    ...and I love that you've done all of the hard homework to make it happen! I tip my hat with the utmost respect to you, Misty!

    Post edited by Dartanbeck on
  • MistaraMistara Posts: 38,675

    i break down the generations depending on the character look i striving for

    g8m does a nice sylph look, he's graceful

    g2, is gianni 6, he the beef cake

    i been defaulting to g3m for wizardsly look, has the angular jaw look

    gn1 is doughy, does the pudding face look

    g3/8 gens are easier,  dunno what they were thinking with g2m

  • DartanbeckDartanbeck Posts: 21,566
    Mystarra said:

    i break down the generations depending on the character look i striving for

    g8m does a nice sylph look, he's graceful

    g2, is gianni 6, he the beef cake

    i been defaulting to g3m for wizardsly look, has the angular jaw look

    gn1 is doughy, does the pudding face look

    g3/8 gens are easier,  dunno what they were thinking with g2m

    Good to know. Thanks. 

    Daydreaming... wouldn't it be nice to have enough disposeable income to Get This? Here's the price tag

  • MistaraMistara Posts: 38,675
    Mystarra said:

    Daydreaming... wouldn't it be nice to have enough disposeable income to Get This? Here's the price tag

     

    eek 

    i remember when a ibm 486sx was that much  lol

  • DartanbeckDartanbeck Posts: 21,566

    I wasn't into computers then, but yes I do. I did an artistic screensaver using Basic when I was in school back then, and I enjoyed plotting out my colors for the images in Basic, but I didn't know I would ever end up owning and using one some day! LOL

  • MistaraMistara Posts: 38,675

    is there a path to use m4 animates on g8m?  baking t poses or something?

    the importer came with a starter bundle.

    and this looks like fun  https://www.daz3d.com/animate-hits-falls-for-m4 

  • MistaraMistara Posts: 38,675

    seeing a free one for robo shark

    https://skamotion.com/products/robo-shark-swim

  • MistaraMistara Posts: 38,675

    too bad importer doesnt work.

    the long way time consuming project.  all cuz i wanna see m8 belly dance >.<

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    Mystarra said:

    too bad importer doesnt work.

    the long way time consuming project.  all cuz i wanna see m8 belly dance >.<

    bake them on genesis  1 in DS

    save as animated pose duf

    apply to genesis 8 use pose controls to rotate arms down 45° legs out 6°

    save again as an animated duf pose

    use that in Carrara

  • MistaraMistara Posts: 38,675

    i just remembered the poser walk designer.

    anyone tried it on gen1 or g2?

     

  • DartanbeckDartanbeck Posts: 21,566
    Mystarra said:

    is there a path to use m4 animates on g8m?  baking t poses or something?

    the importer came with a starter bundle.

    and this looks like fun  https://www.daz3d.com/animate-hits-falls-for-m4 

    Hits and falls is fun!

    I bought this a while back and it works great in DS, but I botched the job of baking back into a proper aniBlock, so I need to practice that. 

    Animation Conversion from V4.2 to Genesis and Genesis 2 and it looks like DraagonStorm has more stuff like that available as well. More often, however, I do something similar to what Wendy says above, but directly in Carrara using the graph editor.

     

    Mystarra said:

    i just remembered the poser walk designer.

    anyone tried it on gen1 or g2?

     

    I haven't directly, but I do use a lot of V4/M4 animations with Genesis and just tweaking the legs and feet. I always tweak everything else anyway. I used to use Poser's Walk Designer to create a custom walk path and save to animated PZ2, but now I just use the M4 and V4 Walk Construction Kits (GoFigure) to get the basics for the walks (turns, starts, stops, etc.,) and then customize to what I want.

    I must say... after finishing PhilW's Animation in Carrara course, I'm inspired to do a lot more by hand. But I'll also never stop adding to my MoCap collections. It saves me a LOT of time to be able to transfer the motions of a live actor to my figures. It's very seldom that I'll ever use a motion capture fully as delivered. I always tweak at least something, but mostly tweak a lot. I mean... a Lot. But it still gives me some amazing performance data as a base to work from.

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