Hexagon's Dynamic Geometry Smoothing question

BasisBasis Posts: 121
edited February 2014 in Hexagon Discussion

Is there a way to use the smoothing function on the Dynamic Geometry without adding polygons?

I figured out how to use the sub-tree under Dynamic Geometry while Smoothing is temporally applied, and move the vertices to match up where projected location would be under smoothing.

Though that saves a little time then trying to smooth vertices by eye, it's still time consuming.

Is there a way to make the vertices snap to the smoothed vertex locations?

Post edited by Basis on

Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    Basis said:
    Is there a way to use the smoothing function on the Dynamic Geometry without adding polygons?

    I figured out how to use the sub-tree under Dynamic Geometry while Smoothing is temporally applied, and move the vertices to match up where projected location would be under smoothing.

    Though that saves a little time then trying to smooth vertices by eye, it's still time consuming.

    Is there a way to make the vertices snap to the smoothed vertex locations?


    No. Smoothing adds polygons. All the vertices that would be created are not visible to move around until the geometry is collapsed.

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