Mobius Freebies
mobiusdesigns
Posts: 0
Product: Baal (v1.0)
Type: Actor (Head)
Base: Genesis 2 Male
Accessories: Horns
Status: TESTING
Files: REMOVED
Note: The status 'TESTING' indicates that this is not a ready product, and should only be downloaded by those who can easily delete content from their directory.
Comments or suggestions always welcome.
Baal.png
150 x 195 - 46K
Post edited by mobiusdesigns on
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Product: Thanos
Type: Actor (Full Body Morph)
Base: Genesis 2 Male
Accessories: None
Status: TESTING
Files: http://www.mediafire.com/download/gvaa769qx613ke5
Note: The status ‘TESTING’ indicates that this is not a ready product, and should only be downloaded by those who can easily delete content from their directory.
Also, this shape does not (currently) include the skin material displayed in the image. I have to properly convert it to Daz3D standards.
Comments or suggestions always welcome.
Just out of curiosity, has anyone had any trouble with my packed files? Are they 'installing' to the correct directories?
Thanks.
Thanks for these - Your Thanos Morph installs perfectly - The Baal head morph works but not the horns -I think they need an OBJ file & that was not in the download as I assume his Horns are a prop for his head
I like both of these characters & will leave suggestions to the experts here :)
Thanks, froggyhits. Appreciate the feedback.
I will fix the download link on the horns tomorrow. Thanos will be updated as well. I've started building his armor, and I've added a slider that will make him look more like Ron Lim's classic depiction.
Textures are coming.
Thank you very much for these!
I look forward to your work.
Thanks, Mattymanx. :) I took a look at your store and you are amazing.
Froggy - I updated the link with metadata on the horns. You should be able to find Baal's horns in the content directory search. Just drag them over to Genesis 2 once he's morphed into Baal.
Mods: Please evaluate the viability of this thread. Thus far, all of my freebies have been based on, or around, or derive from the base mesh. For the Baal horns, I actually sampled vertices from Genesis, duplicated them, and used them as an extrusion base.
Thanks.
If the morphs were made in Blender, not by setting the DAZ or other morphs, then both shapes are OK. The horns for Baal, if they were made by extruding from the Genesis x mesh, are not I'm afraid.
The morphs were made in Blender, without Daz morphs. However, I've taken down the Baal morph because it would be in complete without the horns.
I could lie and say that I did not copy vertices from Genesis (and there would be absolutely no way to prove otherwise), but I will not do that.
No hard feelings at all, I'm just thoroughly confused on how to proceed with providing Daz3D content.
Could the horns be loaded in a way that you can create a separate morph or geograft from them?
If I were to create clothing, I would sample vertices (even a single vertex), duplicate, then extrude. The alternative is to drag new polygons over to the existing area. The result is the same, just slower.
By the way, geografting essentially requires you to duplicate existing vertices from the original mesh. So...
Actually, I sample vertices to get close to where I want to be in 3D space. I rarely keep my vertices in the same position.
It doesn't matter, you don't need to do that, and you can't legally redistribute content made that way. IF you want to create content that way legally, there are plenty of "starter" meshes available specifically as merchant resources, some of which are freebies.
Okie-dokie.
The easiest way is to RTEncode the Baal against a Genesis 2 file. This would comply with the DAZ EULA (Section 1.0, E), as it then requires the user to own the Genesis 2 mesh...
http://www.rtencoder.com/