UltraScenery [Commercial]

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Comments

  • AnEye4ArtAnEye4Art Posts: 766

    Ouch!! My eyes!! Seriously, though. Too bright. 

  • DaventakiDaventaki Posts: 1,624

    I agree about the palm trees but I don't think I have seen one yet that didn't look that way, no matter the vendor.  My other complaint although not really a complaint is the cat tail's leaves (don't know thier official name) is repeative enough to be noticable but not enough to irritatingly noticable. 

    On to the great stuff!!  I love willows!!!!  Love Love Love!  Quick render although I did change the water surface setting because I didn't like the green tint.

    WillowsbytheLake.jpg
    1884 x 1023 - 3M
  • barbultbarbult Posts: 24,245

    If you want some nice palm trees, look at Tropical Palm Trees for Daz Studio. They are resource intensive, though. I often delete all the displacement (because of the subD added for it), unless I am doing a very closeup render. 

  • AnEye4ArtAnEye4Art Posts: 766
    barbult said:

    If you want some nice palm trees, look at Tropical Palm Trees for Daz Studio. They are resource intensive, though. I often delete all the displacement (because of the subD added for it), unless I am doing a very closeup render. 

    Thank you. These are what I'm talking about.

  • DaventakiDaventaki Posts: 1,624
    barbult said:

    If you want some nice palm trees, look at Tropical Palm Trees for Daz Studio. They are resource intensive, though. I often delete all the displacement (because of the subD added for it), unless I am doing a very closeup render. 

    Very nice! Wishlisted!!

  • barbultbarbult Posts: 24,245

    I used some of the Tropical Palm Trees for Daz Studio in this Kayak image I rendered with UltraScenery, where I built a modified ecology using tropical plants.

  • AnEye4ArtAnEye4Art Posts: 766
    barbult said:

    I used some of the Tropical Palm Trees for Daz Studio in this Kayak image I rendered with UltraScenery, where I built a modified ecology using tropical plants.

    I like the way they look in the render. Did you place each palm individually?

  • barbultbarbult Posts: 24,245
    barbult said:

    I used some of the Tropical Palm Trees for Daz Studio in this Kayak image I rendered with UltraScenery, where I built a modified ecology using tropical plants.

    I like the way they look in the render. Did you place each palm individually?

    No, I made a copy of one of the UltraScenery ecology JSON files and edited it to change out some tree props to use these palm tree props (and changed some of the other plant props, too). The I ran the UltraScenery script to generate a scene using my new ecology. It is pretty easy. Just look at the files and where you see paths to props, substitute the path to a different prop. HowieFarkes said in a post that is was OK for us to "hack" the JSON files.

  • AnEye4ArtAnEye4Art Posts: 766
    edited May 2020
    barbult said:
    barbult said:

    I used some of the Tropical Palm Trees for Daz Studio in this Kayak image I rendered with UltraScenery, where I built a modified ecology using tropical plants.

    I like the way they look in the render. Did you place each palm individually?

    No, I made a copy of one of the UltraScenery ecology JSON files and edited it to change out some tree props to use these palm tree props (and changed some of the other plant props, too). The I ran the UltraScenery script to generate a scene using my new ecology. It is pretty easy. Just look at the files and where you see paths to props, substitute the path to a different prop. HowieFarkes said in a post that is was OK for us to "hack" the JSON files.

    You have my attention now so don't blame me for the questions, but earlier you said "They are resource intensive, though. I often delete all the displacement (because of the subD added for it), unless I am doing a very closeup render. " How did your PC perform (like how long did ultrascenery take to generate) and what setup do you have? Oh. and where do I find the tutorial to edit JSON files to add my own?

    Post edited by AnEye4Art on
  • barbultbarbult Posts: 24,245
    barbult said:
    barbult said:

    I used some of the Tropical Palm Trees for Daz Studio in this Kayak image I rendered with UltraScenery, where I built a modified ecology using tropical plants.

    I like the way they look in the render. Did you place each palm individually?

    No, I made a copy of one of the UltraScenery ecology JSON files and edited it to change out some tree props to use these palm tree props (and changed some of the other plant props, too). The I ran the UltraScenery script to generate a scene using my new ecology. It is pretty easy. Just look at the files and where you see paths to props, substitute the path to a different prop. HowieFarkes said in a post that is was OK for us to "hack" the JSON files.

    You have my attention now so don't blame me for the questions, but earlier you said "They are resource intensive, though. I often delete all the displacement (because of the subD added for it), unless I am doing a very closeup render. " How did your PC perform (like how long did ultrascenery take to generate) and what setup do you have? Oh. and where do I find the tutorial to edit JSON files to add my own?

    I don't have any timing on how long it took UltraScenery to run. The recent update made it faster, though. It takes minutes, not seconds to run the script, just like any other ecology.

    I have only an older 6 GB graphics card that also runs two large monitors. The palm trees with displacement and surface subd are too much for it and push the render to CPU. Just deleting the displacement fixes that. The fastest and easiest way for me to remove displacement is to use Scene Optimizer, but you can do it manually in the Surfaces pane, too. If you are using something like a 2080ti, you are probably golden and don't have to worry about this kind of optimization.

    I don't know any tutorial for editing JSON files. They probably exist if you look around. JSON files are just text files you can edit in any text editor. I recommend and use Notepad++. It is programming syntax, so it is really easy to screw it up. HowieFarkes gave us a very handy link to a JSON validation tool, so you can see if you've made an error. Watch the \ vs. / if you paste a file path. Be sure to make a copy before you start changing things! If it goes wrong, just delete it and no damage is done. Besides changing the props path, you will want to change the name of the ecology and the names of the preview and thumbnails, etc., so it shows up as a unique ecology in the UltraScenery list. It is all about experimentation and learning as you go. It took me a few attempts and I am still learning how to make changes. I'm not the only one trying this. Join the group!

  • AnEye4ArtAnEye4Art Posts: 766
    edited May 2020

    Thank you. I have a TITAN RTX card with 24GB so I will give it a try with the displacement intact.

    Post edited by AnEye4Art on
  • barbultbarbult Posts: 24,245

    Thank you. I have a TITAN RTX card with 24GB so I will give it a try with the displacement intact.

    yes You should have no problem.

  • MarcCCTxMarcCCTx Posts: 924

    Just got the new bundle, beautiful as ever.

    Four ideas / requests:

    1) Bamboo forest for martial arts scenes

    2) Forested forest with mix of trees and tree stumps plus logging roads.

    3) How are you with fire? Forest fires of various sizes, small fire to confrageration covering the whole area. (Would require burned/blackened trees, flames and smoke)

    4) And this is for almost any of the existing. A flat level rectangle with bare ground for buildings, survival sheds, barns, whatever. Either variable size or half a dozen sizes. Roughly average the height of its surroundings.

    Thank you, keep up the great work.

  • AllenArtAllenArt Posts: 7,169
    barbult said:
    barbult said:
    barbult said:

    I used some of the Tropical Palm Trees for Daz Studio in this Kayak image I rendered with UltraScenery, where I built a modified ecology using tropical plants.

    I like the way they look in the render. Did you place each palm individually?

    No, I made a copy of one of the UltraScenery ecology JSON files and edited it to change out some tree props to use these palm tree props (and changed some of the other plant props, too). The I ran the UltraScenery script to generate a scene using my new ecology. It is pretty easy. Just look at the files and where you see paths to props, substitute the path to a different prop. HowieFarkes said in a post that is was OK for us to "hack" the JSON files.

    You have my attention now so don't blame me for the questions, but earlier you said "They are resource intensive, though. I often delete all the displacement (because of the subD added for it), unless I am doing a very closeup render. " How did your PC perform (like how long did ultrascenery take to generate) and what setup do you have? Oh. and where do I find the tutorial to edit JSON files to add my own?

    I don't have any timing on how long it took UltraScenery to run. The recent update made it faster, though. It takes minutes, not seconds to run the script, just like any other ecology.

    I have only an older 6 GB graphics card that also runs two large monitors. The palm trees with displacement and surface subd are too much for it and push the render to CPU. Just deleting the displacement fixes that. The fastest and easiest way for me to remove displacement is to use Scene Optimizer, but you can do it manually in the Surfaces pane, too. If you are using something like a 2080ti, you are probably golden and don't have to worry about this kind of optimization.

    I don't know any tutorial for editing JSON files. They probably exist if you look around. JSON files are just text files you can edit in any text editor. I recommend and use Notepad++. It is programming syntax, so it is really easy to screw it up. HowieFarkes gave us a very handy link to a JSON validation tool, so you can see if you've made an error. Watch the \ vs. / if you paste a file path. Be sure to make a copy before you start changing things! If it goes wrong, just delete it and no damage is done. Besides changing the props path, you will want to change the name of the ecology and the names of the preview and thumbnails, etc., so it shows up as a unique ecology in the UltraScenery list. It is all about experimentation and learning as you go. It took me a few attempts and I am still learning how to make changes. I'm not the only one trying this. Join the group!

    Would you mind some probably silly questions barbult should I attempt this? I have those palm trees and I'd like to give it a shot ;).

    Laurie

  • barbultbarbult Posts: 24,245
    AllenArt said:
    barbult said:
    barbult said:
    barbult said:

    I used some of the Tropical Palm Trees for Daz Studio in this Kayak image I rendered with UltraScenery, where I built a modified ecology using tropical plants.

    I like the way they look in the render. Did you place each palm individually?

    No, I made a copy of one of the UltraScenery ecology JSON files and edited it to change out some tree props to use these palm tree props (and changed some of the other plant props, too). The I ran the UltraScenery script to generate a scene using my new ecology. It is pretty easy. Just look at the files and where you see paths to props, substitute the path to a different prop. HowieFarkes said in a post that is was OK for us to "hack" the JSON files.

    You have my attention now so don't blame me for the questions, but earlier you said "They are resource intensive, though. I often delete all the displacement (because of the subD added for it), unless I am doing a very closeup render. " How did your PC perform (like how long did ultrascenery take to generate) and what setup do you have? Oh. and where do I find the tutorial to edit JSON files to add my own?

    I don't have any timing on how long it took UltraScenery to run. The recent update made it faster, though. It takes minutes, not seconds to run the script, just like any other ecology.

    I have only an older 6 GB graphics card that also runs two large monitors. The palm trees with displacement and surface subd are too much for it and push the render to CPU. Just deleting the displacement fixes that. The fastest and easiest way for me to remove displacement is to use Scene Optimizer, but you can do it manually in the Surfaces pane, too. If you are using something like a 2080ti, you are probably golden and don't have to worry about this kind of optimization.

    I don't know any tutorial for editing JSON files. They probably exist if you look around. JSON files are just text files you can edit in any text editor. I recommend and use Notepad++. It is programming syntax, so it is really easy to screw it up. HowieFarkes gave us a very handy link to a JSON validation tool, so you can see if you've made an error. Watch the \ vs. / if you paste a file path. Be sure to make a copy before you start changing things! If it goes wrong, just delete it and no damage is done. Besides changing the props path, you will want to change the name of the ecology and the names of the preview and thumbnails, etc., so it shows up as a unique ecology in the UltraScenery list. It is all about experimentation and learning as you go. It took me a few attempts and I am still learning how to make changes. I'm not the only one trying this. Join the group!

    Would you mind some probably silly questions barbult should I attempt this? I have those palm trees and I'd like to give it a shot ;).

    Laurie

    I would be happy to help if I can. Ask away! Others may be able to answer, too.

  • The RED CrownThe RED Crown Posts: 247
    edited May 2020

    i run the script but  did not  work ??!!

    it show this : an error occurred while reading the file .

    log file :

    2020-05-17 11:43:27.150 Error in script execution: D://Environments/Tango Alpha/UltraScenery/UltraSceneCreator.dse
    2020-05-17 11:44:31.800 Loading script: D://Environments/Tango Alpha/UltraScenery/UltraSceneCreator.dse
    2020-05-17 11:44:31.825 WARNING: Script Error: Line 364
    2020-05-17 11:44:31.825 WARNING: ReferenceError: Can't find variable: DsFileSystem
    2020-05-17 11:44:31.825 WARNING: Stack Trace:
        <anonymous>()@D://Environments/Tango Alpha/UltraScenery/UltraSceneCreator.dse:364
    2020-05-17 11:44:31.825 Error in script execution: D://Environments/Tango Alpha/UltraScenery/UltraSceneCreator.dse

     

    Post edited by The RED Crown on
  • HowieFarkesHowieFarkes Posts: 607
    Bamber said:

    i run the script but  did not  work ??!!

    it show this : an error occurred while reading the file .

    log file :

    2020-05-17 11:43:27.150 Error in script execution: D://Environments/Tango Alpha/UltraScenery/UltraSceneCreator.dse
    2020-05-17 11:44:31.800 Loading script: D://Environments/Tango Alpha/UltraScenery/UltraSceneCreator.dse
    2020-05-17 11:44:31.825 WARNING: Script Error: Line 364
    2020-05-17 11:44:31.825 WARNING: ReferenceError: Can't find variable: DsFileSystem
    2020-05-17 11:44:31.825 WARNING: Stack Trace:
        <anonymous>()@D://Environments/Tango Alpha/UltraScenery/UltraSceneCreator.dse:364
    2020-05-17 11:44:31.825 Error in script execution: D://Environments/Tango Alpha/UltraScenery/UltraSceneCreator.dse

     

    Looks like you've installed the script into the Tango Alpha folder of your library - it needs to be in /Environments/Landscapes/UltraScenery/

  • The RED CrownThe RED Crown Posts: 247
    edited May 2020
    Bamber said:

    i run the script but  did not  work ??!!

    it show this : an error occurred while reading the file .

    log file :

    2020-05-17 11:43:27.150 Error in script execution: D://Environments/Tango Alpha/UltraScenery/UltraSceneCreator.dse
    2020-05-17 11:44:31.800 Loading script: D://Environments/Tango Alpha/UltraScenery/UltraSceneCreator.dse
    2020-05-17 11:44:31.825 WARNING: Script Error: Line 364
    2020-05-17 11:44:31.825 WARNING: ReferenceError: Can't find variable: DsFileSystem
    2020-05-17 11:44:31.825 WARNING: Stack Trace:
        <anonymous>()@D://Environments/Tango Alpha/UltraScenery/UltraSceneCreator.dse:364
    2020-05-17 11:44:31.825 Error in script execution: D://Environments/Tango Alpha/UltraScenery/UltraSceneCreator.dse

     

    Looks like you've installed the script into the Tango Alpha folder of your library - it needs to be in /Environments/Landscapes/UltraScenery/

    it solved . Thanks HowieFarkes .

    You are awesome .yes

     

    Medal Ribbon 49 Full.png
    364 x 861 - 57K
    Post edited by The RED Crown on
  • DaventakiDaventaki Posts: 1,624

    Rendering some new toys!  Original image is in the gallery, there is a link there for the unclothed version on my Flickr site and DeviantArt (links also in signature)

    Florabelle by Maddelirium, Diversity by Lilflame  and UltraScenery!

     

  • alexhcowleyalexhcowley Posts: 2,386
    Daventaki said:

    Rendering some new toys!  Original image is in the gallery, there is a link there for the unclothed version on my Flickr site and DeviantArt (links also in signature)

    Florabelle by Maddelirium, Diversity by Lilflame  and UltraScenery!

     

    Awesome stuff!  I particularly like the lighting, the figure's pose and the hair.

    Cheers,

    Alex. 

  • scorpioscorpio Posts: 8,419

    My create times have climbed again since installing and suing the new bundle, its taking between 10-30 minutes to generate the scene, it feels its taking even longer than origanally, is this to be expected?

  • scorpioscorpio Posts: 8,419

    The last scene I just created took nearly an hour to create.

    I've also noticed that if I have created a scene then create another one sometimes the first scene is deleted other times not.

  • alexhcowleyalexhcowley Posts: 2,386
    edited May 2020
    scorpio said:

    The last scene I just created took nearly an hour to create.

    I've also noticed that if I have created a scene then create another one sometimes the first scene is deleted other times not.

    How much main memory does your PC have?  I would expect an application like UltraScenery to be quite a memory hogger during a scene generation.  It sounds to me like your PC is swapping information back and forth between main memory and your hard disk.  My generations are done on a machine with 32GB of memory and the longest its ever taken is about twelve minutes. 

    Cheers,

    Alex. 

    Post edited by alexhcowley on
  • scorpioscorpio Posts: 8,419

    I have 32GB and its only since the insallation of the new packs that creation times have increased, before they were between a couple of minutes to 15 at the max

     

  • ArtiniArtini Posts: 9,466
    Daventaki said:

    Rendering some new toys!  Original image is in the gallery, there is a link there for the unclothed version on my Flickr site and DeviantArt (links also in signature)

    Florabelle by Maddelirium, Diversity by Lilflame  and UltraScenery!

     

    Looks great.

     

  • ArtiniArtini Posts: 9,466
    edited May 2020

    Lake renders...

    Droid03pic05.jpg
    1200 x 1200 - 387K
    Droid03pic06.jpg
    1200 x 1200 - 718K
    Post edited by Artini on
  • alexhcowleyalexhcowley Posts: 2,386
    scorpio said:

    I have 32GB and its only since the insallation of the new packs that creation times have increased, before they were between a couple of minutes to 15 at the max

     

    It's not a memory issue then.  I'm going to do a few tests of my own, when I get a spare minute.

    Cheers,

    Alex.

  • scorpioscorpio Posts: 8,419
    scorpio said:

    I have 32GB and its only since the insallation of the new packs that creation times have increased, before they were between a couple of minutes to 15 at the max

     

    It's not a memory issue then.  I'm going to do a few tests of my own, when I get a spare minute.

    Cheers,

    Alex.

    Thanks, I would like to know if its just something on my end or what is to be expected for some reason.

  • barbultbarbult Posts: 24,245
    If you have the
    scorpio said:

    The last scene I just created took nearly an hour to create.

    I've also noticed that if I have created a scene then create another one sometimes the first scene is deleted other times not.

    If you have an UltraScene selected in the Scene pane when you run the script again, by design, it recreates that UltraScene starting with the settings that were used to create it, so you can tweak those settings. If the UltraScene is not selected, the script creates a new one and then you have two UltraScenes in the scene.
  • scorpioscorpio Posts: 8,419
    edited May 2020
    barbult said:
    If you have the
    scorpio said:

    The last scene I just created took nearly an hour to create.

    I've also noticed that if I have created a scene then create another one sometimes the first scene is deleted other times not.

     

    If you have an UltraScene selected in the Scene pane when you run the script again, by design, it recreates that UltraScene starting with the settings that were used to create it, so you can tweak those settings. If the UltraScene is not selected, the script creates a new one and then you have two UltraScenes in the scene.

    Ahhhh

    Post edited by scorpio on
This discussion has been closed.