Tiling bone texture with bump and spec maps
I made this to create the bone-grip sabre in my latest product (Fantasy weapons collection 2), but I thought I'd share it with others too :)
Included:
1 Seamless 2048 x 2048 diffuse (color) map
1 Seamless 2048 x 2048 bump map
1 seamless 2048 x 2048 specular map
Can be used for commercial projects, but NO re-distribution! Please, see the included readme file for more detailed terms of use!
Probably not very suitable for large surfaces as the pattern becomes clearly visible...
BoneTexSample.jpg
256 x 256 - 96K
Comments
Amazing :) thanks a lot.
Beautiful. It's just exactly what I was looking for. Thanks ever so much.
Charlie
Got it, thanks so much!
thank you, I've been needing something to use on skulls and skeletons for some time now
You're welcome all! :)
I hope they work on a skeleton! I haven't tested them on a "large" scale as originally they were not created for a general use but primarily for a rather small object (sword grip)...
I hope they work on a skeleton! I haven't tested them on a "large" scale as originally they were not created for a general use but primarily for a rather small object (sword grip)...
ok, but it is still better than anything else I have had to use
I hope they work on a skeleton! I haven't tested them on a "large" scale as originally they were not created for a general use but primarily for a rather small object (sword grip)...
Here is a quick render made in DAZ Studio using default lights and with the textures made into a shader which was applied to the Dragon Skeleton
Hint on how to get SOME variation on figures using this ONE texture. Do as noted so far and save the texture as a Shader.
Step two. Rotate the texture 90 and NOW save it again as a Second Shader. You can now vary which you use on the different Mat zones on large sets of items for a bit more variety.
Also you can vary the tiling settings. And you don't have to stay the same on the horizontal and vertical...
Also you can vary the tiling settings. And you don't have to stay the same on the horizontal and vertical...Yep it Tiles very well. On smaller items that is....