Texturing booleans_is this a bug?
wscottart
Posts: 442
I got a texture built that I really liked, and I was wanting to add it to an another object. A boolean object. Which you can see on the right. Any ideals what is going going on here?
Screen_shot_2014-03-15_at_10.37_.03_PM_.jpg
651 x 454 - 94K
Screen_shot_2014-03-15_at_10.26_.45_PM_.jpg
743 x 490 - 83K
Comments
you might want to change the cellular percentage scale and replace all the channels with the new one. you have to fiddle since you changed the . then remap it
Both objects are the same size. I dropped the same texure on both and I get different results. I can see that the scale definetly looks different, but why? Both are you using the same texture. One is a primitive object and one is a boolean created from two primitives.
I believe its because one is a mesh and one is a primitive. is the mesh mapped? i dont think you can boolean primitives in carrara must be a mesh. i just tried in carrara and 2 primitives
sorry my mistake you can boolean but it creates a mesh that needs to be mapped. double click on the boolean. and i dont think the surface area is the same
It appears to be a vertex scaling(?) bug with the assemble room boolean feature. Workaround,...use the vertex model room boolean feature. I'm using C8.1 Pro 64 bit.
It's definetly a bug, but now I think it might be a system bug. I can not recreate the problem today and the texture is working fine on boolean objects without any rescaling. I guess sometimes I need to remember to just try a restart before seeking answers.
New motto:
Does it still occur after a restart?