Liquid Pack for DAZ Studio (Commercial)

24

Comments

  • JoLabJoLab Posts: 327
    edited December 1969

    Most of the liquids will have height / size / wide morphs and such.
    So I guess the answer is yes...

  • JoLabJoLab Posts: 327
    edited December 1969

    I also added a ripple morph to the matching planes. The planes are not finish and they will be improve.

    Matching_Plane.jpg
    1399 x 1187 - 132K
  • JaderailJaderail Posts: 0
    edited December 1969

    Oof... Amazing stuff. The blood effects should look great when mixed with beam or sword props.

    Can those waterfall-like curtains of fluid be morphed in a curve, easypose-style? Or are they only available in straight lines?

    Well placed Deformer with a good weight map brushed on and that would be easy to do now.
  • Sfariah DSfariah D Posts: 26,263
    edited December 1969

    JoLab1985 said:
    Here's a showcase of what the pack look like.

    My mind just went somewhere else when I just saw these again because it is yellow liquid.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208
    edited December 1969

    for animators never underestimate simple scaling along one axis on a timeline to achieve spurting fluid effects.
    that neck wound on other page can be done easily with 2 or 3 instances of that prop rescaling in succesion and a growing pool on floor.

  • JoLabJoLab Posts: 327
    edited December 1969

    Good advise...

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    The rippling makes a world of difference... Very believable. Hadn't even considered that.

    Some of us want yellow, but not for those reasons, Kulay - good for implying acid effects. ;)

  • Sfariah DSfariah D Posts: 26,263
    edited December 1969

    There are some plenty of things that are yellow and liquid like honey or alien blood or pollen filled water or runny egg yoke or Velveeta cheese (nacho cheese) or other stuff.

  • Tako YakidaTako Yakida Posts: 548
    edited December 1969

    This product is looking pretty awesome so far! :)

    I've been thinking about how to make sweaty sports scenes all day and would love some sweat morphs. Sweat flying off of whipping hair comes to mind. I bet there is a good market for body sweat, lol.

  • NoName99NoName99 Posts: 322
    edited December 1969

    I'm really looking forward to this. Adding all this stuff in post can take forever to match the lighting and matching the z-space. This is going to be a real time saver.

  • JoLabJoLab Posts: 327
    edited December 1969

    dinopt said:
    I'm really looking forward to this. Adding all this stuff in post can take forever to match the lighting and matching the z-space. This is going to be a real time saver.

    Well... you should keep in mind that rendering 3d liquid will increase your render time...
    It will save trouble but maybe not that much time.

  • JoLabJoLab Posts: 327
    edited December 1969

    Conforming Sweat for all Genesis figures... that's a great idea... But that's would be for another pack.

  • JoLabJoLab Posts: 327
    edited December 1969

    There's a lot of talk about the yellow shader. I just want to say this shader was only for showcase purposes, it might even not be included in the pack. And this pack will work with any shader that you might have already.
    The included shader will allow you to create almost every liquid effects that you might think of just by changing the color of the liquid.

  • SorelSorel Posts: 1,395
    edited December 1969

    Conforming sweat would be really cool.

  • NoName99NoName99 Posts: 322
    edited May 2014

    JoLab1985 said:
    dinopt said:
    I'm really looking forward to this. Adding all this stuff in post can take forever to match the lighting and matching the z-space. This is going to be a real time saver.

    Well... you should keep in mind that rendering 3d liquid will increase your render time...
    It will save trouble but maybe not that much time.

    Rendering liquids in post takes just as long, if not longer, than rendering something in 3delight.
    As least the way I've been doing it.

    I get what you're saying though.

    I'm looking forward to this regardless of render time. Having liquids that accurately reflect the same lights as the entire scene opens up a lot of possibilities when I take it into AE for composting.

    Post edited by NoName99 on
  • SylvanSylvan Posts: 2,711
    edited December 1969

    Still keeping an eye out for this :D

  • Sfariah DSfariah D Posts: 26,263
    edited December 1969

    JoLab1985 said:
    There's a lot of talk about the yellow shader. I just want to say this shader was only for showcase purposes, it might even not be included in the pack. And this pack will work with any shader that you might have already.
    The included shader will allow you to create almost every liquid effects that you might think of just by changing the color of the liquid.

    Okay thank you

  • ModernWizardModernWizard Posts: 850
    edited December 1969

    Following this...this looks so cool!

    --MW

  • JoLabJoLab Posts: 327
    edited December 1969

    Here's what the included Shaders look like. There's only 6 of them but keep in mind this is not a shader pack. I also encourage you to play with them to see what kind of effects you can get. The Chocolate shader for instance, by tweaking the settings you can create a candle wax shader.

    popup_6.jpg
    1000 x 1300 - 690K
  • JoLabJoLab Posts: 327
    edited December 1969

    The pack has just been approved by the DAZ store. So I should have a release date really soon. I'll keep you informed.

    LiquidPackLogo.png
    1011 x 1011 - 456K
  • Herald of FireHerald of Fire Posts: 3,504
    edited May 2014

    I look forward to seeing it on sale. I've already devised over a hundred different ways to use them in my work :)

    Post edited by Herald of Fire on
  • twitchewtwitchew Posts: 123
    edited December 1969

    I am looking forward to this pack as well.
    Thanks for all the work and listening to suggestions.

  • BlackFeather1973BlackFeather1973 Posts: 739
    edited December 1969

    Insta-buy !
    I love props like this, and these look well made and very versatile.
    The shaders look great too, one can not ever-ever-ever have too many shaders in their library. :)

  • JoLabJoLab Posts: 327
    edited December 1969

    Insta-buy !
    I love props like this, and these look well made and very versatile.
    The shaders look great too, one can not ever-ever-ever have too many shaders in their library. :)

    You're totally right... and thanks for your interest in this pack.

  • MattymanxMattymanx Posts: 6,905
    edited December 1969

    This looks very good. I have been picking up a lot of shader packs recently. May just get this one too.

  • JaderailJaderail Posts: 0
    edited December 1969

    Hop's up and down, hurry DAZ hurry!! I wanna play with the liquid pack. Really though I do have a render Idea this will so work in. Great to hear it is just a matter of time now.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Jaderail said:
    Hop's up and down, hurry DAZ hurry!! I wanna play with the liquid pack. Really though I do have a render Idea this will so work in. Great to hear it is just a matter of time now.
    clam down dude you will pull another muscle. :P Yeah I have a DS image that could use this so I will shelve that until this is released or for when I can afford it. Looks good though so far.
  • JoLabJoLab Posts: 327
    edited December 1969

    Finally guys... I have a release date!

    The 3rd of June.

  • JaderailJaderail Posts: 0
    edited December 1969

    JoLab1985 said:
    Finally guys... I have a release date!

    The 3rd of June.

    I'm off to hibernate until the 3rd. Six days of sleep is nothing, I can do that with my eyes shut. 8-/
  • jakibluejakiblue Posts: 7,281
    edited December 1969

    good gravy, this looks AWESOME!!!!!!!!!

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